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I have encounter a issue with selling stuff. In some point it could be happen wenn you selling something that you lose money.
I can not reproduce the issue but after loading and selling again the same stuff all is fine.
On my site it happend with resource which are only for selling and mods.
On one merchant I lost about 22.000 Shards and on an other I lost over 30.000 shards.
In both cases that was nearly all I got.
Also a little site effect. If you rebuy stuff where you lose money during selling, there you can encounter a second issue, where you only buy one or more of that issued item and you bag shows that you have overcapt your capicity by 850.000 or more. This I got only 1 time.
Best is before you sell items, save your game progess.
Before someone ask. No Mods installed. The pure Game.
The FOV! It is zoomed in even at max!
How is this a bug? Meridian is the most complex area in the game. Obviously performance takes a hit there. Might be both GPU and/or CPU related, depending on your system.
I'm way over 100fps in the internal benchmark and never noticed any fps drops when I enter Meridian, but I'm using adaptive VSync through the nVidia driver while playing, so it's capped at 60fps anyway.
You know you can remap the keys, right?
Might have been a Scrapper in the area. They loot all machine corpses, including long dead watchers. When you find metal blocks on dead scrappers, you know they looted some dead machine(s)...
Except the hair clipping I never encountered any other of the bugs you mentioned.
Nor did I ever loose Shards while trading.
Nor did I ever encounter corrupt graphics or missing walls or textures.
As for the FOV, I don't think that's a bug...
What I'm trying to say is, that not all "bugs" are general problems but might instead be related to a specific setup. That's the downside of the versatility of PCs. There is literally an endless number of hard- and software configurations and some might cause problems that others never have. And developers can usually only try to fix bugs they can reproduce...
Regarding the hit to FPS when entering Meridian, does it matter if you disable frame generation then re-enable it again?
A lot of games these days have bugs where frame-gen will suddenly stop working during certain places or interfaces. Warhammer 4k: Space Marine 2 is a particularly egregious example.
Regarding frame generation, that doesn't make much of a difference when you're CPU limited, which might very well be the case in Meridian.
Besides, I get well over 100 fps in the internal Benchmark WITHOUT frame generation on an RTX 4070 Ti Super and a Ryzen 5900X with 32GB RAM. I never use it with this game...
Obviously frame gen will introduce some latency but that's partly alleviated because Reflex boost setting is enforced with frame gen.
I dont use DLSS or frame gen of any kind, all runs natively at 1440p high details and I have around 60-70 fps most of the time with 13600k and 3070 Ti + 32 GB DDR5 RAM
Yes I know I can remap keys but the point is they changed default from the original for absolutely no reason.
I can play Cyberpunk with high pop density and high details which has much more people present at once than Meridian and there is no fps drop at all no matter if I teleport around or just drive fast. here I teleport to meridian and fps goes out of the window immideatly. Meaning its a software problem not hardware problem.
In that village area just below Meridian at the west(?) exit is an archway with a guard on top that completely fails to render (sometimes) and the guard is just floating above the road.
In the quest area/camp where you first actually see the Hades "sphere" (while standing on that wrecked Tallneck), on the way in, soon after cave exit, is an area with several poles with zip lines in several directions. The top part of the poles above the platforms you stand on was completely missing for me 100% of the time, leaving zip lines floating in the air. Same area after crossing the log you push over, the lighting flickers like mad as if 'fighting' between old and new lighting systems or day vs night lighting or something. This happens in many areas. Did it in the original too but mostly at dusk/dawn outside.
There were tons of areas like that, but for me the worst was that cauldron with "phantom texture walls" all over the place. Not the whole cauldron, just the area after the fight through the machines in a sort of open courtyard area, in the winding stair/hallway areas beyond that. I went in the higher, right side path and worked my way down.
But as long as you can remap the keys to anything you want, why does it matter?
You're comparing Apples to Oranges... it's a different game with different requirements...
On my hardware, I have no issues whatsoever with the frame-rates in Meridian. They might drop but the game remains completely fluid and smooth. If I had issues, I'd first of all try to slightly reduce settings to see if that helps. I'd never call higher requirements a "bug".
When I played Forbidden West on my old RTX 2070, the base game ran well with relatively high settings. The Burning Shores DLC however had higher requirements and I should have adjusted settings to avoid stutter in some areas. I'd never call that a bug either.
I preferred to keep the graphics high and live with that occasional stutter. That was my choice. Now, on my current hardware, Forbidden West and the DLC are completely fluid everywhere with maximum settings and no DLSS or frame generation...