Horizon Zero Dawn™ Remastered

Horizon Zero Dawn™ Remastered

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W4RP!G [CZ] Dec 29, 2024 @ 1:45am
State of game bugs after 1.4
Frequently occurring bugs
  • Aloy still gets stuck when looting small corpses (Bandits, Watchers, Scrappers,...) and sometimes even loot containers
  • reproducibility - consistent, happens often

  • Game still taking serious hit to fps when entering Meridian (this is happening only in actual game, not in benchmark for some reason as I get 80-90 fps in benchmark but barely 60fps ingame)
    reproducibility - consistent, happens every time

  • There seem to be weird random lighting issues, when running around Meridian during sunset (light flickering or incorrect lighting altogether inside buildings etc.)

  • Subtitles clip below the screen border, when skipping dialogue
    reproducibility - consistent, happens often

  • Default inputs overlap with each other, causing unwanted game interactions:
  • "M" key for Map vs new quest/journal entry/skill - this one is driving me crazy, was changed with Remaster, was "N" before
  • "R" key for reload weapon/add additional arrows vs use consumable item
    reproducibility - consistent, happens every time

  • some corpses cant be looted
    reproducibility - rare, almost always its already dead Watcher

  • achievements for not supported languages are missing descriptions - this used English descriptions in the CE


these did not occur again on 1.4 or happen very rarely/randomly

  • Random weird model/texture cropping/disappearing on Aloy's outfits. (during conversation one of the armor parts started swinging wildly and then disappeared for couple seconds before reappearing completely fine)

  • Some menu elements cant be left clicked but can only be selected via keyboard

  • Controls are slugish and often non responsive when Aloy gets stuck in animation when trying to quickly switch between melee vs ranged

  • Already used conversation options sometimes don't gray out on the conversation wheel - still happening

  • Stiff NPC hair - most npcs have really stiff hair, especially visible during conversations. Most problematic are the dreadlock hair type.

  • Hair clipping - hair and beards clip trough clothes and sometimes even body itself, visible pretty much everywhere on Aloy (A LOT), Erend, Matriarchs ...
Last edited by W4RP!G [CZ]; Dec 29, 2024 @ 10:45am
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Showing 1-11 of 11 comments
CoDii Dec 29, 2024 @ 6:23am 
There are even more.

I have encounter a issue with selling stuff. In some point it could be happen wenn you selling something that you lose money.
I can not reproduce the issue but after loading and selling again the same stuff all is fine.
On my site it happend with resource which are only for selling and mods.
On one merchant I lost about 22.000 Shards and on an other I lost over 30.000 shards.
In both cases that was nearly all I got.

Also a little site effect. If you rebuy stuff where you lose money during selling, there you can encounter a second issue, where you only buy one or more of that issued item and you bag shows that you have overcapt your capicity by 850.000 or more. This I got only 1 time.

Best is before you sell items, save your game progess.

Before someone ask. No Mods installed. The pure Game.
Last edited by CoDii; Dec 29, 2024 @ 6:24am
Dude Guyman Dec 29, 2024 @ 7:53am 
In the cauldron (probably other places I did not notice) where you go with the Banuk chief and his sister (forget names) there are (were for me) straight up corrupted graphics all over the place. Like "walls" will appear at weird diagonal angles all over and obscure your view so you can't see where you're going. It looks like the artifacts you get when your video card is failing. If you pass through them and look at different angles they disappear and reappear. My GPU is fine and was running nice and cool, no OC or any of that.

The FOV! It is zoomed in even at max!
Last edited by Dude Guyman; Dec 29, 2024 @ 7:55am
Mav99 Dec 29, 2024 @ 6:42pm 
Originally posted by W4RP!G CZ:
Aloy still gets stuck when looting small corpses (Bandits, Watchers, Scrappers,...) and sometimes even loot containers
No idea why some people have this problem but this NEVER happened to me. I even tried to reproduce it and never could. So it's not a bug that affects everyone.

Originally posted by W4RP!G CZ:
Game still taking serious hit to fps when entering Meridian (this is happening only in actual game, not in benchmark for some reason as I get 80-90 fps in benchmark but barely 60fps ingame)
How is this a bug? Meridian is the most complex area in the game. Obviously performance takes a hit there. Might be both GPU and/or CPU related, depending on your system.
I'm way over 100fps in the internal benchmark and never noticed any fps drops when I enter Meridian, but I'm using adaptive VSync through the nVidia driver while playing, so it's capped at 60fps anyway.

Originally posted by W4RP!G CZ:
Default inputs overlap with each other, causing unwanted game interactions:
You know you can remap the keys, right?

Originally posted by W4RP!G CZ:
some corpses cant be looted
reproducibility - rare, almost always its already dead Watcher
Might have been a Scrapper in the area. They loot all machine corpses, including long dead watchers. When you find metal blocks on dead scrappers, you know they looted some dead machine(s)...

Except the hair clipping I never encountered any other of the bugs you mentioned.

Nor did I ever loose Shards while trading.

Nor did I ever encounter corrupt graphics or missing walls or textures.
As for the FOV, I don't think that's a bug...

What I'm trying to say is, that not all "bugs" are general problems but might instead be related to a specific setup. That's the downside of the versatility of PCs. There is literally an endless number of hard- and software configurations and some might cause problems that others never have. And developers can usually only try to fix bugs they can reproduce...
V Dec 30, 2024 @ 2:41am 
This post should be pinned and the devs should resolve them ASAP. ✅

Regarding the hit to FPS when entering Meridian, does it matter if you disable frame generation then re-enable it again?

A lot of games these days have bugs where frame-gen will suddenly stop working during certain places or interfaces. Warhammer 4k: Space Marine 2 is a particularly egregious example.
Mav99 Dec 30, 2024 @ 3:00am 
Originally posted by V:
This post should be pinned and the devs should resolve them ASAP. ✅
If you want the developers to fix any bug, you should contact support. Don't expect they ever read this. They might, but there's no guarantee...

Regarding frame generation, that doesn't make much of a difference when you're CPU limited, which might very well be the case in Meridian.

Besides, I get well over 100 fps in the internal Benchmark WITHOUT frame generation on an RTX 4070 Ti Super and a Ryzen 5900X with 32GB RAM. I never use it with this game...
V Dec 30, 2024 @ 3:57am 
Originally posted by Mav99:
Regarding frame generation, that doesn't make much of a difference when you're CPU limited, which might very well be the case in Meridian.
I believe it's actually quite the opposite. Frame generation makes the most difference when you're CPU-limited (just like how DLSS is the most effective when GPU-limited), because it takes some of take load off the CPU.

Obviously frame gen will introduce some latency but that's partly alleviated because Reflex boost setting is enforced with frame gen.
W4RP!G [CZ] Dec 30, 2024 @ 8:34am 
Originally posted by V:
This post should be pinned and the devs should resolve them ASAP. ✅

Regarding the hit to FPS when entering Meridian, does it matter if you disable frame generation then re-enable it again?

A lot of games these days have bugs where frame-gen will suddenly stop working during certain places or interfaces. Warhammer 4k: Space Marine 2 is a particularly egregious example.

I dont use DLSS or frame gen of any kind, all runs natively at 1440p high details and I have around 60-70 fps most of the time with 13600k and 3070 Ti + 32 GB DDR5 RAM
W4RP!G [CZ] Dec 30, 2024 @ 8:36am 
Originally posted by V:
This post should be pinned and the devs should resolve them ASAP. ✅
I already sent most of these couple weeks ago trough official support. They acknowledged some while ignoring others (thank you for feedback...yada yada)
W4RP!G [CZ] Dec 30, 2024 @ 8:39am 
Originally posted by Mav99:
Originally posted by W4RP!G CZ:
Aloy still gets stuck when looting small corpses (Bandits, Watchers, Scrappers,...) and sometimes even loot containers
No idea why some people have this problem but this NEVER happened to me. I even tried to reproduce it and never could. So it's not a bug that affects everyone.

Originally posted by W4RP!G CZ:
Game still taking serious hit to fps when entering Meridian (this is happening only in actual game, not in benchmark for some reason as I get 80-90 fps in benchmark but barely 60fps ingame)
How is this a bug? Meridian is the most complex area in the game. Obviously performance takes a hit there. Might be both GPU and/or CPU related, depending on your system.
I'm way over 100fps in the internal benchmark and never noticed any fps drops when I enter Meridian, but I'm using adaptive VSync through the nVidia driver while playing, so it's capped at 60fps anyway.

Originally posted by W4RP!G CZ:
Default inputs overlap with each other, causing unwanted game interactions:
You know you can remap the keys, right?

Originally posted by W4RP!G CZ:
some corpses cant be looted
reproducibility - rare, almost always its already dead Watcher
Might have been a Scrapper in the area. They loot all machine corpses, including long dead watchers. When you find metal blocks on dead scrappers, you know they looted some dead machine(s)...

Nor did I ever encounter corrupt graphics or missing walls or textures.
I actually did see some weird texture/model stuff too, like glinthawks sitting in open air instead of a nearby tree or entirely missing parts of ropes and columns that are used for running around some areas.

Yes I know I can remap keys but the point is they changed default from the original for absolutely no reason.

I can play Cyberpunk with high pop density and high details which has much more people present at once than Meridian and there is no fps drop at all no matter if I teleport around or just drive fast. here I teleport to meridian and fps goes out of the window immideatly. Meaning its a software problem not hardware problem.
Last edited by W4RP!G [CZ]; Dec 30, 2024 @ 8:42am
Dude Guyman Dec 30, 2024 @ 11:02am 
Originally posted by W4RP!G CZ:
I actually did see some weird texture/model stuff too, like glinthawks sitting in open air instead of a nearby tree or entirely missing parts of ropes and columns that are used for running around some areas.

In that village area just below Meridian at the west(?) exit is an archway with a guard on top that completely fails to render (sometimes) and the guard is just floating above the road.

In the quest area/camp where you first actually see the Hades "sphere" (while standing on that wrecked Tallneck), on the way in, soon after cave exit, is an area with several poles with zip lines in several directions. The top part of the poles above the platforms you stand on was completely missing for me 100% of the time, leaving zip lines floating in the air. Same area after crossing the log you push over, the lighting flickers like mad as if 'fighting' between old and new lighting systems or day vs night lighting or something. This happens in many areas. Did it in the original too but mostly at dusk/dawn outside.

There were tons of areas like that, but for me the worst was that cauldron with "phantom texture walls" all over the place. Not the whole cauldron, just the area after the fight through the machines in a sort of open courtyard area, in the winding stair/hallway areas beyond that. I went in the higher, right side path and worked my way down.
Last edited by Dude Guyman; Dec 30, 2024 @ 11:44am
Mav99 Dec 31, 2024 @ 11:13am 
Originally posted by W4RP!G CZ:
Yes I know I can remap keys but the point is they changed default from the original for absolutely no reason.
No idea. I never play with the default keys so I never notice something like that.
But as long as you can remap the keys to anything you want, why does it matter?

Originally posted by W4RP!G CZ:
I can play Cyberpunk with high pop density and high details which has much more people present at once than Meridian and there is no fps drop at all no matter if I teleport around or just drive fast. here I teleport to meridian and fps goes out of the window immideatly. Meaning its a software problem not hardware problem.
You're comparing Apples to Oranges... it's a different game with different requirements...

On my hardware, I have no issues whatsoever with the frame-rates in Meridian. They might drop but the game remains completely fluid and smooth. If I had issues, I'd first of all try to slightly reduce settings to see if that helps. I'd never call higher requirements a "bug".

When I played Forbidden West on my old RTX 2070, the base game ran well with relatively high settings. The Burning Shores DLC however had higher requirements and I should have adjusted settings to avoid stutter in some areas. I'd never call that a bug either.
I preferred to keep the graphics high and live with that occasional stutter. That was my choice. Now, on my current hardware, Forbidden West and the DLC are completely fluid everywhere with maximum settings and no DLSS or frame generation...
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