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https://www.youtube.com/watch?v=6UkxPkf7Yhs
Edit: non-hdr image https://imgsli.com/MzE0NTU1
tell me thats not last gen. the trees look like a ps3 game. it's a bit overexposed but ill blame that on .jxr to .jpg issues.
awful low res textures, lighting just looks wrong, things look like theyre floating
literally zero shadows/AO for some of the green plants on the right
Textures look awesome in my very compressed video, way better in person.
Either way, a big jump up from the original.
This post has 1:1 comparisons that clearly shows improvement across the board.
https://www.reddit.com/r/horizon/s/QbXkHi72S1
Use 'Windows HDR Calibration' you can find it on windows store, follow the instructions, once done run the game, click 'Continue', press 'Esc' and goto settings and adjust in-game HDR to your liking.
Edit: unless your monitor has a manufacturer color profile you can download and install
(Don't use the HDR settings from the main menu as it shows a screenshot when you adjust and will not translate to game image quality properly)
Once you have that set, then you can have your peak highlights at 10. If you don't have the previous set correctly, your HDR will either be too weak or have too much clipping.
I typically keep it off.
From what I have seen, it's like a 30-50fps hit or worse.
I'm the wrong one to ask. I'm all about raytracing and always have it on. I cannot get enough of it.
Anyone else?
Depends on your card and game. I always turn it on no matter the game with my 4090. I'll take DLSS quality over DLAA if it means ray tracing. Framgen is also a big boost and I don't care about added latency in single player/controller. For example, the new dragon age game has RT shadows/AO/reflections and hits 120+fps no problem DLSS quality and framegen.
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HDR is all configured for my LG C2, it was just a .jxr image conversion screen shots. In the screenshot you can clearly see bad AO (and none for the green grass on right), bad shadows, terrible foliage on the trees, and poor textures. The lighting also comes off flat and lacks any nuance you'd see in RTGI or baked ray traced lighting (aka lightmaps like this game has)
It's most this area of the game, other places can be amazing overall.
Just read in another post about HDR is that the nvidia app/geforce experience is applying RTX HDR and turning that removes the washed out look
Hardware Unboxed did a video about it this week. My take-away is, no they dont. The games that have transformative raytracing (IE Cyberpunk path tracing) run ♥♥♥♥ even on a 4090 without heavy upscaling and FG.
The tech isn't there, its Tessallation 2.0 for Jensen to sell more GPU's. And people like OP fell for it, and now desperately seek justification for their purchase.