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On my system, closing the game completely and restarting from the previous save fixes it.
If I just go back to main menu and reload the save prior to the dialogue scene, it won't be good enough. I have to exit the game first.
What also helps is to have texture quality no lower than high and level of detail no lower than very high.
I don't know what causes it but would guess that the game doesn't do a good job compiling shaders.
To me, it seems like compiling should happen more frequently, especially when you travel some distance.
NOTE: I also have the game on PS5 and it doesn't have the issue.
The textures never fade out during NPC dialogue scenes.
There's also an issue with the third line of subtitles being slightly clipped (edge of the window; 16:9, default sizes). This is noticeable during the same scene.
When I briefly switched textures to high, I noticed some GPU out-of-memory errors being logged. No effects on the game itself; just a momentary Linux amdgpu/DRM failure.
SSAO is set to high; graphics are otherwise on the overall medium setting. AMD hardware (Ryzen 3600, RX 6600 XT, 32GB of DDR4 clocked at 3200 MT/s, but running the game from spinning rust); graphics driver is a freshly-compiled Mesa 24.3.0.
This game seems also to be triggering a Mesa bug, with the kernel logging messages looking like “Fence fallback timer expired on ring comp_1.3.0”.
very low res/detail backgrounds during conversations. i tried recompiling shaders, which maybe fixes the problem for a little while but it eventually returns.
1080p
High textures
16x AF
Very High details
SATA SSD
RX 6650XT 8 GB VRAM
5800X3D CPU
Win 11 24H2