Astral Throne

Astral Throne

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Zero Sun Games  [developer] Feb 7 @ 1:26pm
Bug Reports
Please report any and all bugs in this thread!

If you want to send extra info, join our discord or email to us: info@zerosungames.com

Your report will be extra helpful if you include:
- The version number (on the bottom right of the title screen)
- A screenshot (or even a video recording if you can manage)
- What was going on at the time (e.g. enemy phase, in the world map, etc)
- What actions you were doing (e.g. hitting the end phase button, initiating combat, etc)

If you want to be really helpful, you could go into C:\Users\<Your Name>\AppData\LocalLow\Zero Sun Games\Astral Throne and attach the “Player.log” file to your message.
And if you want to be extra extra helpful, if you haven't started a new game yet, you could zip up that entire save folder and send it to us.

Thank you!
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Showing 31-45 of 96 comments
FINbit Feb 10 @ 1:03am 
Also seeing this. Every time I touch the left stick it resets the cursor to top left and screen starts scrolling.

Originally posted by Cire:
Originally posted by Pharsti:
Steam Deck issue:

When opening the game, the control config defaults to controller, but the cursor starts in the top-left, dragging the screen away until you reset the cursor by moving the right stick. This doesn't seem to be an issue on Desktop.

Cloud Save issue:

Input bindings are being saved to my cloud save, between my Deck and PC - this means that when I turn off "Push Screen Edge to Move camera" to address the above issue, this setting is also reflected on my PC, while things like my graphics settings are not.

Can we separate all the config/binding/input settings from our content/progression settings, in the same way graphics settings are separated?
+1 report on the controller issue. The same thing happened when I streamed from laptop to steam deck, as well.
>-FISH-D Feb 10 @ 1:06am 
Originally posted by TheDarkLordGothic:
https://steamcommunity.com/sharedfiles/filedetails/?id=3424614029

Can only provide a screen shot as I cannot find the other info you have posted about

Just posted a different issue, but same stage. I have severe hitching and stuttering on this stage. Sometimes the screen locks up for a few seconds then it unfreezes.
Last edited by >-FISH-D; Feb 10 @ 1:08am
GG Feb 10 @ 6:48am 
I'm currently stuck in act 2 in the overworld as whenever a random event tries to popup, the game freezes and then the game crashses. The random event seems to be the trigger, as I tried going another way and it consistently crashes.
tokuota Feb 10 @ 7:18am 
Not that it matters too much, but I just cleared my first run in Explorer difficulty and I didn't unlock the next difficulty tier nor the related achievement.

My leader was Cetus, with Vega. I started the run, I think, after the first patch post-release and finished it just now, during 1.0.3.

Player log: https://files.catbox.moe/gc7tqv.log
On 1.0.3. I get crazy amounts of lag and stuttering starting in Act 2. Out of nowhere I noticed this first in the screen before a battle where you place your units. The lag brought it down to like 5 fps. But once starting the battle things became a lot smoother. This persisted for every battle. Now I'm on chapter 9, the siege battle, and the slowdown makes the game unplayable. During the enemies phase there are constant stutters. And sometimes when I move a unit the game freezes for like 20 seconds. Tried changing visuals settings and resetting the game and my pc multiple times but no help.
When you finish a map and a Marionette gets sent back to Maia's inventory, if her inventory is full, the victory screen will cover the "send item to caravan" screen, and when you go back to the world map, you'll lose the Marionette.

Edit: The screen seemed to come back when I used an Alchemist - it might come back in other shops, or in a skirmish as well.
Last edited by Water Shieldguy; Feb 13 @ 6:17am
Benjamin Feb 10 @ 12:40pm 
sometimes. when Maia's marionette dies. she goes down like the other characters and you still get the broken marionette item. if you dont rescue her before the end of a map, you also lose the marionette character as a party member. then when you repair the item and try to summon the marionette in a next encounter. the item completely disappears.
Ocumedes Feb 10 @ 2:43pm 
Had a full lockup when I ult+tabbed out of the game during the tutorial text which I wasn't going to bother reporting but I've since had some weirdness while ult+tabbing [which I do frequently]. I've found that setting the game to windowed mode helps but I still get occasional weirdness.

Mostly, I'd just like to ask that there be an option to disable mouse capture for idiots like me that constantly switch between active software.
"No text for OrdinatorRecruit in EN" pops up when using Make Friends on an Ordinator.
Mokiril Feb 10 @ 4:03pm 
just encountered another bug that hardlocks the game. I just killed an enemy with Soi in the first encounter and, now I don't have control to do anything. I can't go next turn or click on an ally. I have had to reset the run entirely (happened two runs in a row on the first fight).
Miren Feb 10 @ 7:42pm 
Cleared my first run on explorer, did not get any of the related achievements, did not unlock the next set of difficulties. Really don't want to do another run at that level just to see if it works this time.
RoseCXV Feb 10 @ 9:29pm 
version 1.03

context set up: when using dyer with the familiar weapon, Ghost, and using the ability hutners mark, Barrage action, on an enemy with hunters mark.

when barrage is used and kills two enemies with item drops, if units inventory is full it will accordingly make u select which item needs to be sent to the caravan. However when the second item is aquired the game bugs and it will not allow you to chose any item.

have tried to save run and restart the game, does not work.

main issue: when aquiring two items when iventory is full unit cannot select an item when chossing to replace second item.
Naliorf Feb 10 @ 9:52pm 
After Sol Ignis moves there's a chance that the screen would soft lock and i would need to press esc to regain control
Big Perm Feb 11 @ 9:30am 
Also just completed my first run on explorer. Didn't unlock further difficulties. Hoping we have a way to edit or adjust this so I can get the next tier as I really don't want to complete another explorer run with the potential of not unlocking anything.
Version 1.0.3
Attempting the "Out on a limb" achievement with Sol main and Vega Secondary. Act 1 Chapter 1 - Porto di Drivasto. Sol starts with a full inventory of
- Spatha
- Insignium Radiata
- Healing Potion x3
- Healing Potion x3
- Healing Potion x3

On round 2 enemy phase Sol defeats an enemy to obtain a smoke bomb and a key. After sending the first item to the caravan the game does not allow a second item to be sent to caravan.

Some actions such as hitting T to bring up the advantage chart or esc to bring up the setting still work. However there is no way to interact with the inventory menu and therefore advance the game.

Apologies about not grabbing the seed of the run
Last edited by StoneTeller24; Feb 11 @ 10:13am
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