Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When opening the game, the control config defaults to controller, but the cursor starts in the top-left, dragging the screen away until you reset the cursor by moving the right stick. This doesn't seem to be an issue on Desktop.
Cloud Save issue:
Input bindings are being saved to my cloud save, between my Deck and PC - this means that when I turn off "Push Screen Edge to Move camera" to address the above issue, this setting is also reflected on my PC, while things like my graphics settings are not.
Can we separate all the config/binding/input settings from our content/progression settings, in the same way graphics settings are separated?
My only guess is the party setup menu is still active even after you press ready? I've had to fight 2 missions undermanned because of this glitch.
Could probably be alleviated with a restart combat button, which brings you back to the setup before the mission. As long as no EXP or Items are retained from during the mission when you restart, it can't really be exploited.
Really sorry about that! Could you please go into C:\Users\<Your Name>\AppData\LocalLow\Zero Sun Games\Astral Throne and send your “Player.log” file to our discord or email it to us: info@zerosungames.com
Buckshot is a passive, it automatically applies when fighting at your unit's minimum range
That menu should never delete items, only send them to the caravan. Was the doll item not in the caravan after the encounter?
Sent! Enjoyed the game so far up to that point.
1 is an inventory sortoff bug. My unit had 3 items. I used a skill on an enemy unit to mark a key as droppable. he also had a potion as droppable already so he would drop 2 items. my unit levelled up as well and I choose a skill that gave him 2 teleportation somethings. but apparently they were items and appeared in the inventory as well. which meant my unit had 7 items in his inventory. the game let me discard 1. I did and then it half froze. I could move the mouse and the music was fine but the inventory had 6 items left and didnt let me discard more and didnt react to any clickings. so I had to restart the game. I got other skill options so I picked a different one and then it was fine.
the 2nd one. is that in act 2. whenever I get an, move from 1 node to another node event, the game crashes and shuts down. I tried to restart. I moved tto the same node again. it didnt give an event so I could just do the shop that I went to. and then went to another node. an event occurred again and the game again crashed and shut itself down. this happened 3 times and then I went to sleep.
in act 1 the events worked fine.
I do have one thing to noteabout the event thing. it was after the first bug patch. as I started act 2 after the bug patch and did act 1 before the bug patch.
I do love the game but I would prefer it if the game didnt crash everytime I try to go to a new node :S.
I am having a bug with receiving two items drops from 1 enemy. the enemy was already set to drop bread but I used the Rapiers ability to make a key he had on him drop as well. The enemy then battled me on enemy phase and was killed, then dropped both items. I received the key and am prompted to send an item to the caravan, which works fine, but when i get the second item(bread) it prompts me to send to caravan, but i cannot click anything on the menu.
I was stuck in a loop since it happened on enemy phase, my guy always kills the enemy and I get both drops. I could not get out of the loop until i tried attaching a controller. It let me select the send to caravan option and it would give a confirmation, but not actually progress. I then it cancel and it finally moved on, but I was left with the key and two copies of bread in my characters inventory. I have already sent the player log in case it would be needed
I had the same issue, but when I went to a shop next the menu was still open in the background and after choosing the doll item and buying something it was back in the caravan.