Astral Throne

Astral Throne

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Zero Sun Games  [developer] Feb 7 @ 1:26pm
Bug Reports
Please report any and all bugs in this thread!

If you want to send extra info, join our discord or email to us: info@zerosungames.com

Your report will be extra helpful if you include:
- The version number (on the bottom right of the title screen)
- A screenshot (or even a video recording if you can manage)
- What was going on at the time (e.g. enemy phase, in the world map, etc)
- What actions you were doing (e.g. hitting the end phase button, initiating combat, etc)

If you want to be really helpful, you could go into C:\Users\<Your Name>\AppData\LocalLow\Zero Sun Games\Astral Throne and attach the “Player.log” file to your message.
And if you want to be extra extra helpful, if you haven't started a new game yet, you could zip up that entire save folder and send it to us.

Thank you!
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Showing 1-15 of 96 comments
Pharsti Feb 8 @ 11:57am 
Steam Deck issue:

When opening the game, the control config defaults to controller, but the cursor starts in the top-left, dragging the screen away until you reset the cursor by moving the right stick. This doesn't seem to be an issue on Desktop.

Cloud Save issue:

Input bindings are being saved to my cloud save, between my Deck and PC - this means that when I turn off "Push Screen Edge to Move camera" to address the above issue, this setting is also reflected on my PC, while things like my graphics settings are not.

Can we separate all the config/binding/input settings from our content/progression settings, in the same way graphics settings are separated?
Last edited by Pharsti; Feb 8 @ 12:40pm
Cire Feb 8 @ 2:30pm 
Originally posted by Pharsti:
Steam Deck issue:

When opening the game, the control config defaults to controller, but the cursor starts in the top-left, dragging the screen away until you reset the cursor by moving the right stick. This doesn't seem to be an issue on Desktop.

Cloud Save issue:

Input bindings are being saved to my cloud save, between my Deck and PC - this means that when I turn off "Push Screen Edge to Move camera" to address the above issue, this setting is also reflected on my PC, while things like my graphics settings are not.

Can we separate all the config/binding/input settings from our content/progression settings, in the same way graphics settings are separated?
+1 report on the controller issue. The same thing happened when I streamed from laptop to steam deck, as well.
Corrupted Save. Got about one hour into a run and suddenly couldn't select my units during my turn and their movement wouldn't show up on hover. The enemy units still had their movement show on hover. Quit the game, tried to reload and got a Corrupted Save pop-up with my save deleted.
Last edited by Dr. Any JennyDots; Feb 8 @ 6:22pm
Version 1.0.2: Interesting Character bug. The last character talked to before a battle will disappear for the rest of combat (ie. maia joins the party dialogue in chapter 2); it acted as if i was still in the setup menu and animated as if I was removing them from the party.

My only guess is the party setup menu is still active even after you press ready? I've had to fight 2 missions undermanned because of this glitch.

Could probably be alleviated with a restart combat button, which brings you back to the setup before the mission. As long as no EXP or Items are retained from during the mission when you restart, it can't really be exploited.
Last edited by OmegaSlant; Feb 8 @ 10:12pm
If Maia's inventory is full when completing a map, when you get the puppet back you'll be unable to make a selection for witch item to drop and it will default to dropping the puppet. Seems you cannot get it back for the rest of the run.
Redbull Feb 9 @ 2:44am 
I tried "Buck Shot", with bow range 2-3, i tried at any range and could not use the skill
Zero Sun Games  [developer] Feb 9 @ 5:02am 
Originally posted by Blu:
Corrupted Save. Got about one hour into a run and suddenly couldn't select my units during my turn and their movement wouldn't show up on hover. The enemy units still had their movement show on hover. Quit the game, tried to reload and got a Corrupted Save pop-up with my save deleted.

Really sorry about that! Could you please go into C:\Users\<Your Name>\AppData\LocalLow\Zero Sun Games\Astral Throne and send your “Player.log” file to our discord or email it to us: info@zerosungames.com
Zero Sun Games  [developer] Feb 9 @ 5:03am 
Originally posted by Redbull:
I tried "Buck Shot", with bow range 2-3, i tried at any range and could not use the skill

Buckshot is a passive, it automatically applies when fighting at your unit's minimum range
Zero Sun Games  [developer] Feb 9 @ 5:06am 
Originally posted by ChronoWaster:
If Maia's inventory is full when completing a map, when you get the puppet back you'll be unable to make a selection for witch item to drop and it will default to dropping the puppet. Seems you cannot get it back for the rest of the run.

That menu should never delete items, only send them to the caravan. Was the doll item not in the caravan after the encounter?
Originally posted by Zero Sun Games:
Originally posted by Blu:
Corrupted Save. Got about one hour into a run and suddenly couldn't select my units during my turn and their movement wouldn't show up on hover. The enemy units still had their movement show on hover. Quit the game, tried to reload and got a Corrupted Save pop-up with my save deleted.

Really sorry about that! Could you please go into C:\Users\<Your Name>\AppData\LocalLow\Zero Sun Games\Astral Throne and send your “Player.log” file to our discord or email it to us: info@zerosungames.com

Sent! Enjoyed the game so far up to that point.
Hello, I came here to report 2 bugs that I found.

1 is an inventory sortoff bug. My unit had 3 items. I used a skill on an enemy unit to mark a key as droppable. he also had a potion as droppable already so he would drop 2 items. my unit levelled up as well and I choose a skill that gave him 2 teleportation somethings. but apparently they were items and appeared in the inventory as well. which meant my unit had 7 items in his inventory. the game let me discard 1. I did and then it half froze. I could move the mouse and the music was fine but the inventory had 6 items left and didnt let me discard more and didnt react to any clickings. so I had to restart the game. I got other skill options so I picked a different one and then it was fine.

the 2nd one. is that in act 2. whenever I get an, move from 1 node to another node event, the game crashes and shuts down. I tried to restart. I moved tto the same node again. it didnt give an event so I could just do the shop that I went to. and then went to another node. an event occurred again and the game again crashed and shut itself down. this happened 3 times and then I went to sleep.
in act 1 the events worked fine.

I do have one thing to noteabout the event thing. it was after the first bug patch. as I started act 2 after the bug patch and did act 1 before the bug patch.

I do love the game but I would prefer it if the game didnt crash everytime I try to go to a new node :S.
Hello. Firstly I am really enjoying the game! Ver. 1.0.2

I am having a bug with receiving two items drops from 1 enemy. the enemy was already set to drop bread but I used the Rapiers ability to make a key he had on him drop as well. The enemy then battled me on enemy phase and was killed, then dropped both items. I received the key and am prompted to send an item to the caravan, which works fine, but when i get the second item(bread) it prompts me to send to caravan, but i cannot click anything on the menu.

I was stuck in a loop since it happened on enemy phase, my guy always kills the enemy and I get both drops. I could not get out of the loop until i tried attaching a controller. It let me select the send to caravan option and it would give a confirmation, but not actually progress. I then it cancel and it finally moved on, but I was left with the key and two copies of bread in my characters inventory. I have already sent the player log in case it would be needed
BFM Feb 9 @ 8:35am 
Originally posted by Zero Sun Games:
Originally posted by ChronoWaster:
If Maia's inventory is full when completing a map, when you get the puppet back you'll be unable to make a selection for witch item to drop and it will default to dropping the puppet. Seems you cannot get it back for the rest of the run.

That menu should never delete items, only send them to the caravan. Was the doll item not in the caravan after the encounter?

I had the same issue, but when I went to a shop next the menu was still open in the background and after choosing the doll item and buying something it was back in the caravan.
Originally posted by Zero Sun Games:
Originally posted by ChronoWaster:
If Maia's inventory is full when completing a map, when you get the puppet back you'll be unable to make a selection for witch item to drop and it will default to dropping the puppet. Seems you cannot get it back for the rest of the run.

That menu should never delete items, only send them to the caravan. Was the doll item not in the caravan after the encounter?
Like the above poster, the menu was once open after the mission in other menus, but the doll did not end up in my inventory or the caravan.
Fuzz Feb 9 @ 9:56am 
Playing on 1.0.2 since launch 1.0.0 and have noticed that sometimes when scrolling with my mousewheel it feels like the game 'skips' and jumps further than it should while scrolling. It's happened most notibly in my caravan menus. I also notice that on act finales or some special battles with high unit density, the game skips/ 'lags' a lot as well for me. Could be potentially related to my resolution? I play on 2560x1440 and I know I had to disable the pixelation effect since it was really bothering my eyes.
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