Astral Throne

Astral Throne

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Takichi Aug 24, 2024 @ 7:57pm
How to sell??
I mean even at the Start you get a Bunch of Items, you might or might not need.... And these Items got a Gold Value attached to it..... So i know i can Reroll them at the Alchemist.... But how do i sell them? I mean surely that is something i can do right? Since there are several Trader for different Stuff, selling me Stuff i might want, but cant get because i dont get money.... So if its not Planned yet, please add a Sell Feature.

Also if possible, Open "Coin Pouches" immediatly. The Clicking is TIdious :D


But aside from that the Game was truely Fun in its Demo, i hope the Full Version will bring even more :D
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Zero Sun Games  [developer] Aug 27, 2024 @ 11:37am 
Thank you so much for your kind words!

You can't sell anything, only mulch it at the alchemist. However, having a wide array of stuff is a lot more helpful in Act 2 and onwards, which admittedly aren't in the demo.
And if you ever play as Cetus, you'll see why you might want to keep some of those coin pouches un-opened sometimes ;)
Takichi Aug 27, 2024 @ 4:59pm 
Originally posted by Zero Sun Games:
Thank you so much for your kind words!

You can't sell anything, only mulch it at the alchemist. However, having a wide array of stuff is a lot more helpful in Act 2 and onwards, which admittedly aren't in the demo.
And if you ever play as Cetus, you'll see why you might want to keep some of those coin pouches un-opened sometimes ;)

I tried Cetus several Times, but every Time i got some way of Bug preventing me from Playing further, sadly. Be it the Defensiv Battle Bug in which the AI doesnt move at all or other Stuff, like a Battle Animation get Stuck forcing me to Alt+F4 the game.

How many Chapters are planned anyway? I hope the Game goes a while. I understand the Plan is to do a Rouge Like but it would be a shame if a Run ends after 2 Chapters and you are already "maxed out" and such.


Edit: Okay now i got a Complete Run with Cestus Done.... Yeah i see what you mean and how he Works now. But honestly, i think his whole Idea would be better if it would Scale of of Total Money Value your Caravan has and then applie to everyone the same way. Except he got Skills or such to Buff that on Later Level, his Starting Ability isnt that big of a Deal, and in generall gets Outshined by Weapons or Skills which Raise Damage or Stats. You also more or less (to maximize his gains) forfeit everything Positiv you get out of the Charakter Inventorys (except by "sheer" Luck you got the Perfect Item Combo). But to Maximize it (at least in the Demo, like i said maybe Later on he has Skills to improve upon, or prices of Items go Up dramaticly or smth like that) you need to Forfeit the Ability to Wield Different Weapons with you (except like i said you got the Perfect Combo and your Highest Value is your Best Alternativ Weapons), Forfeit the Ability to Field Healing Stuff (because Potions and so on are low Value), More or Less dont Take Keys into Battle or use Consumables to its maximum Potential. Because all of that Hurts his Ability to Raise the Damage of a Unit. So from the Demo Perspectiv, (i love to give Feedback about the FUll Version once its out aswell if wanted^^) i think Change it to "applies the Same Buff to the Whole Team depending on Caravan instead of Inventory Money" would be a better way to handle it ^^ Because in this Way, a Player can a) Raise the DMG Buff in a more Obviously, easier to handle Way. b) It reduces a lot of Clicking to Optimize while achieving the Same Goal, it also makes it more Interessting in Gaining and Losing Money. c)The DMG Buff itself becomes more Impactfull. And d) Because it is more Impactfull, a Decision to Spend Money in the Shops, becomes a more Interessting Matter, because you acutally able to lose something, if you spend to much.

In its Actuall way, you either go all in or dont use his "Skill" at all, simply because a +2 Dmg for a Single Unit, while usefull, isnt that interessting, if it can be achieved via Better Weapon, Sub Classes and so on more easiely or with more Upsides/no Downsides.
Last edited by Takichi; Aug 27, 2024 @ 6:58pm
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