Jagged Alliance Flashback

Jagged Alliance Flashback

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tomjo66 Feb 11, 2015 @ 3:52am
Cant fight with my Militia
In old JA, when I got attacked the squad/nerc, that trained the Militia fight along side with the Militia.
As for now the fight first in a poor AI contest. Then I have to fight the full squad of troops alone.
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uncle nick Feb 11, 2015 @ 4:29am 
These are the rules of the game: one squad vs one squad. When defending, militia squad always fights first.

Militia are only able to fully defend a sector when they are fully trained to 10-15 militia members.

There is no fog of war on the strategic map. It's like you have sattelite 24/7 to see enemy patrol movements.

The usual strategy will be one of the following:
Solution 1> Train the militia quickly, use the strategic map to see the enemy patrol movements. If you see the enemy patrol advancing, move the squad to defend/attack the sector ahead. After combat, collect the loot, then move the squad back into the sector to continue with training militia.

Solution 2> Use 2 squads. First squad to defend the sector ahead against enemy patrol. Second squad, could be the worse shooter merc on your roster (medic/mechanic), to train the militia.
Last edited by uncle nick; Feb 11, 2015 @ 5:26am
tomjo66 Feb 11, 2015 @ 6:24am 
Thank you Nicky;
Well these are nice workarounds. But in in JA1-2 you did not control the Militia, but your merc/squad was there at the same time as the attack. And I know that Militia are pretty useless. But it should not be that way. And I should not have to have 2 squads a tranier and a attack squad. This is something they have to fix. Because this simulatar sucks, and I dont understand why they even have it.
uncle nick Feb 12, 2015 @ 2:03am 
In other JA title games, all the militia are totally useless. That is why you have to fight alongside the militia.

In JAF, the militia when fully trained to 15 members is over powered. They do not ever lose a fight against any enemy patrols. This is the penalty that you have to pay: you have to sacrifice one merc to finish the militia training. At least you get some free mercs to use. If you don't get any free mercs, you have to work on your overall game strategy.

Before training militia is Badilla, you should already have Vicky.

Before training militia in Marino, you should already have Buns (depending on the quest).

By the time you have the Farm, Badilla, Marino North, Gazarro Mine and Marino South, money will start flowing easily and you should be able to afford at least 2 squads of mercs.

Again, i don't pass judgemnent on the rules of the game. I just play the game according to the rules. Like in Chess, I don't question why the King only moves one square, when the Queen gets to move over many squares.

tomjo66 Feb 12, 2015 @ 7:30am 
Well, you have some good points. And the Militia in JA2 was not useless when upgraded either. But I bought a game to see the and be in the fights. Not a game where I see a grey screen, counting down dead. It make no sense to fight on the same map after they killed all my militia. So if not the devs doing it I hope a modder could make this happen. This is just silly. Im here to fight for the people, not seeing them getting slaughtered. And the thing is this a JA title, and comparing it to chess. When you make digital version of the 1000 year old game you dont change the rule set.
76561198139093228 Feb 19, 2015 @ 7:35am 
Oh no,please don´t sacrifice the past...The militia system in JA2 was horrible,ten times reloading ,still the militia will win the battle and no one of my golden mercs dies;in emergency case playing the battle yourself in snail pace,half an hour real life time wasted for a simple sector defence...what the ♥♥♥♥!!I just really don´t miss the old system...
Django Feb 19, 2015 @ 10:57am 
Well, automatic fights are also choosible in JA2. I like the old system but you have a point with the long waiting time. A skip button would have been nice.
76561198139093228 Feb 19, 2015 @ 2:26pm 
Sorry Django,what I meant were the manually performed battles with mercs and militia,when autocalc failed.Ten,twenty,thirty reloads were much faster than playing this....The only fun was to watch the stupid actions of your little green men...Aber mir gefällts,wie Steam vögeln mit vier Herzchen zensiert^^
76561198139093228 Feb 19, 2015 @ 2:33pm 
Originally posted by tomjo66:
Thank you Nicky;
Well these are nice workarounds. But in in JA1-2 you did not control the Militia, but your merc/squad was there at the same time as the attack. And I know that Militia are pretty useless. But it should not be that way. And I should not have to have 2 squads a tranier and a attack squad. This is something they have to fix. Because this simulatar sucks, and I dont understand why they even have it.

Sorry guy,but in JA2 I also had to assign a trainer merc to the militia...Remembering Ira or Vince...
uncle nick Feb 20, 2015 @ 2:51am 
In Flashback, i only use the Militia to win a strategic foothold. Now, I just prefer to use my mercs to do the fighting. I realise now i shouldn't have trained so many militia in Flashback. If anything, i wish there was a button to undo militia squads.

In my next campaign, I probably will only train full militia squads at the mines, Badilla, Marino North and at the lighthouses.
76561198139093228 Feb 20, 2015 @ 2:24pm 
@nickypooh:It´s true that you can´t retire the militia.But you can wipe them out by just doing nothing.Let the AI attack as often as needed,do not reinforce the militia and the sector should be "free" some day.^^
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