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..The Mac (for OS 9 on Macintosh Garden) one isn't much different, just custom samples for the music because it didn't need anything but graphics cards unlike the DOS platform.
It´s like dreaming about a high res version of Cyan Riven. ... :) i think will never happen.
If you emulate the CD-I version on pc it probably would do the same as the pc version.
You can actually change the "smoothness"on pc but you will have the same issuess like on any platform including the ipad version... other gameplay elements will go to fast http://youtu.be/JnbmjnvSJN4?t=1m17s
Everything that's not pre-rendered is going too fast
Plus, I enjoy Stauf's red-tinted mansion way more than the simple PC fading.
Same problem on the mac / pc. With slow enable, it´s shuttering slow like 5 fps, what i think was normal speed 20 years ago.
Not strictly true. Given it's using ScummVM, there's an option for a 'hybrid' mode - fast/smooth navigation, normal speed puzzles/supernatural events. Wherever the scummvm.ini file is located, add t7g_speed=tweaked in the [scummvm] section
(Edit: pending, of course, on which version got bundled in)
You can setup a new profile for T7G by just running the scumm exe
*Music; All how it was supposed to sound like!
*Cake Puzzle; No more "two skulls, two stones, the rest is just icing" in a voice nothing like Ego himself. He simply says "Two, two and one". Even comments on Martine's perfume! (I noted it on The Cutting Room Floor)
*Kitchen; You can watch Tad climbing through the window from the start, already mentioned "no soup cans because kids don't understand old-generation English".
*Crypt & Maze; New graphics and neat intro for the maze itself, no jump-scare music if you run into a dead end.
*Gaming Room; I didn't know Hamilton was actually trying to say "No, they want THE BOY!", so I assumed he said "..Oh" in shock. Ego even comments on seeing Tad!
*Some puzzles play sounds or simply have parts fade, like the House Flipping Puzzle with a scary wind-like sound and nothing gets flipped. Same for the markings in the Chapel, "thud" and crumble away!
*Laboratory; No music, just the sound of Stauf's homemade radio saying things like "France is the news he's doing it etc."
I'm not going to note down everything, but ONE mistake I could think of is Stauf's portrait where Ego acts as if he was playing the Knight-swapping puzzle.., drunk. (Hah, "drunk")
Possible I misinterpreted you as well, but I mean that it's not strictly true that issues would arise if using a 'fast' mode to get similar to iOS with ScummVM. There's a global 'fast' mode, and a 'tweaked' mode which plays house navigation quickly (smoothly) and uses the original (slower) framerate for cases like that youtube video to keep the music, etc in sync.