Cities: Skylines

Cities: Skylines

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System.NullReferenceException: Object reference not set to an instance of an object
Hi im have problem with this im cant place anything building because if im place something building im getting errors like that:

System.NullReferenceException: Object reference not set to an instance of an object
at BuildingAI.CheckUnlocking () [0x00000] in <filename unknown>:0
at BuildingManager.CheckAllMilestones () [0x00000] in <filename unknown>:0
at UnlockManager.CheckAllMilestones () [0x00000] in <filename unknown>:0
at UnlockManager.CheckMilestone (.MilestoneInfo milestone, Boolean forceUnlock, Boolean forceRelock) [0x00000] in <filename unknown>:0
at ManualMilestone.Unlock () [0x00000] in <filename unknown>:0
at PlayerBuildingAI.CreateBuilding (UInt16 buildingID, .Building+ data) [0x00000] in <filename unknown>:0
at PoliceStationAI.CreateBuilding (UInt16 buildingID, .Building+ data) [0x00000] in <filename unknown>:0
at BuildingManager.CreateBuilding (System.UInt16+ building, ColossalFramework.Math.Randomizer+ randomizer, .BuildingInfo info, Vector3 position, Single angle, Int32 length, UInt32 buildIndex) [0x00000] in <filename unknown>:0
at BuildingTool.CreateBuilding (.BuildingInfo+ info, Vector3 position, Single angle, Int32 relocating, Boolean needMoney, Boolean fixedHeight) [0x00000] in <filename unknown>:0
at BuildingTool+<CreateBuilding>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at AsyncTask.Execute () [0x00000] in <filename unknown>:0




System.NullReferenceException: Object reference not set to an instance of an object
at BuildingAI.CheckUnlocking () [0x00000] in <filename unknown>:0
at BuildingManager.CheckAllMilestones () [0x00000] in <filename unknown>:0
at UnlockManager.CheckAllMilestones () [0x00000] in <filename unknown>:0
at UnlockManager.CheckMilestone (.MilestoneInfo milestone, Boolean forceUnlock, Boolean forceRelock) [0x00000] in <filename unknown>:0
at ManualMilestone.Unlock () [0x00000] in <filename unknown>:0
at PlayerBuildingAI.CreateBuilding (UInt16 buildingID, .Building+ data) [0x00000] in <filename unknown>:0
at SchoolAI.CreateBuilding (UInt16 buildingID, .Building+ data) [0x00000] in <filename unknown>:0
at BuildingManager.CreateBuilding (System.UInt16+ building, ColossalFramework.Math.Randomizer+ randomizer, .BuildingInfo info, Vector3 position, Single angle, Int32 length, UInt32 buildIndex) [0x00000] in <filename unknown>:0
at BuildingTool.CreateBuilding (.BuildingInfo+ info, Vector3 position, Single angle, Int32 relocating, Boolean needMoney, Boolean fixedHeight) [0x00000] in <filename unknown>:0
at BuildingTool+<CreateBuilding>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at AsyncTask.Execute () [0x00000] in <filename unknown>:0



System.NullReferenceException: Object reference not set to an instance of an object
at BuildingAI.CheckUnlocking () [0x00000] in <filename unknown>:0
at BuildingManager.CheckAllMilestones () [0x00000] in <filename unknown>:0
at UnlockManager.CheckAllMilestones () [0x00000] in <filename unknown>:0
at UnlockManager.CheckMilestone (.MilestoneInfo milestone, Boolean forceUnlock, Boolean forceRelock) [0x00000] in <filename unknown>:0
at ManualMilestone.Unlock () [0x00000] in <filename unknown>:0
at PlayerBuildingAI.CreateBuilding (UInt16 buildingID, .Building+ data) [0x00000] in <filename unknown>:0
at MonumentAI.CreateBuilding (UInt16 buildingID, .Building+ data) [0x00000] in <filename unknown>:0
at BuildingManager.CreateBuilding (System.UInt16+ building, ColossalFramework.Math.Randomizer+ randomizer, .BuildingInfo info, Vector3 position, Single angle, Int32 length, UInt32 buildIndex) [0x00000] in <filename unknown>:0
at BuildingTool.CreateBuilding (.BuildingInfo+ info, Vector3 position, Single angle, Int32 relocating, Boolean needMoney, Boolean fixedHeight) [0x00000] in <filename unknown>:0
at BuildingTool+<CreateBuilding>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at AsyncTask.Execute () [0x00000] in <filename unknown>:0


System.NullReferenceException: Object reference not set to an instance of an object
at BuildingAI.CheckUnlocking () [0x00000] in <filename unknown>:0
at BuildingManager.CheckAllMilestones () [0x00000] in <filename unknown>:0
at UnlockManager.CheckAllMilestones () [0x00000] in <filename unknown>:0
at UnlockManager.CheckMilestone (.MilestoneInfo milestone, Boolean forceUnlock, Boolean forceRelock) [0x00000] in <filename unknown>:0
at ManualMilestone.Unlock () [0x00000] in <filename unknown>:0
at PlayerBuildingAI.CreateBuilding (UInt16 buildingID, .Building+ data) [0x00000] in <filename unknown>:0
at DepotAI.CreateBuilding (UInt16 buildingID, .Building+ data) [0x00000] in <filename unknown>:0
at BuildingManager.CreateBuilding (System.UInt16+ building, ColossalFramework.Math.Randomizer+ randomizer, .BuildingInfo info, Vector3 position, Single angle, Int32 length, UInt32 buildIndex) [0x00000] in <filename unknown>:0
at BuildingTool.CreateBuilding (.BuildingInfo+ info, Vector3 position, Single angle, Int32 relocating, Boolean needMoney, Boolean fixedHeight) [0x00000] in <filename unknown>:0
at BuildingTool+<CreateBuilding>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at AsyncTask.Execute () [0x00000] in <filename unknown>:0

i dont know what its a reason of error
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Null errors are typically workshop related errors. Null means ZERO, so you may be missing something the map needs in order to function.

I see a lot of Filename Unknown issues in those messages.

But typically it is workshop related.
cogvos Feb 17 @ 3:25pm 
Load up this mod

https://steamcommunity.com/sharedfiles/filedetails/?id=2858591409&searchtext=loading+screen

It will report missing assets etc, you can also configure it do produce a report of all the issues which you can then search.

good luck.
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Showing 1-2 of 2 comments
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Date Posted: Feb 16 @ 2:46am
Posts: 2