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Graphics and GPU is not the issue, the issue is the simulation, which is very heavy on the CPU. You will notice larger cities will in general run slower than smaller cities, especially if you use lots of specific CPU heavy mods, and/or have older lower end CPUs.
It might improve performance a bit, especially if visual mods are used and/or in a lower end GPU.
That being said, this game is CPU heavy, not GPU. Even at 4k resolution this game will only use about 6 GB vRAM and usually show no signs of GPU encumberment, in newer video cards anyway.
Paths for active agent or vehicle in the map has to be individually calculated and while one will not do much, dozens of thousands will, especially in very large networks.
Even something as simple as Excel can make a 13900K lag, if enough calculations are involved. Which certainly is the case in this game.
Also, from what I have read, the game uses up to 8 threads, it will definitely not use every single thread available from your CPU.
It sounds like you have hit the vehicle limit. Once you start nearing it, then the game starts slowing down.
You should be able to notice it when the game hits the 50% mark. The vehicle limit is only 16k, so at 8k, you should start noticing it to be a bit slower.
for example, at x3 speed, the game process a 24-hour day in 3-seconds on an empty map.
but when you start filling the map, the vehicles start piling up, and soon you are at 8k on the vehicle limit, so the game runs 50% slower, or a 24-hour days takes roughly 6-seconds. and a x3 speed of 10-seconds per day is using all of the 16k vehicle agents. Then the game will get slower and slower as it tries to add more agents, but can't.
Throw in game changing mods and a ton of them, then you will get even worse performance.
I like using the "watch It! mod" for tracking agents. it seems to have them all:
https://steamcommunity.com/sharedfiles/filedetails/?id=1643902284