Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I see no reason why they couldn’t have updated CS1 to newer versions of Unity if the engine or staff were able to fix the performance problems that were reported, virtually, from day one. That, and the base graphics in CS1 just suck. Even with heavy modification (which invalidates achievements) it’s not great. The building models too are pretty terrible.
Unity has a reputation for being the “poor man’s” game engine. Fine for simple games, but the best ones and most AAA games never seem to use it.
If there's going to be something that results in poor performance it will be caused by the code written by the devs, not the engine. FPS Booster for instance just disables a bunch of UI elements that aren't used.
Let's see. Maybe because they decided not to re-write the game and stopped updating the engine to unity 5? Which is like 3-4 versions (at least) older than the current one is and several key improvements has been made to later versions. Now, totally new game uses the latest version and hence the performance is improved. Quite logical at the end, isn't it?
The old Unity is basically a free version that you have to pay for when you release the game. The new Unity is pay while you develop, plus pay when you release.
Unity has always been more favorable to AI type games. The other engines are more geared towards FPS type game, with little animation. Although FPS are starting to get more AI type effects in newer games as game engines advance.
But I see no issues with the game moving forwards. I mean at worst, we get the same ol', same ol' that we have been having since release day. So, I know it will be significantly better than the first release, from the experiences they've learned from the past +8-years.
Will it be perfect? Hello no! But I only see much better game in the long run. Sure, mass DLC will be released, just get over your FOMO for DLC and you will be fine. The game will be heavily modded as is the nature of this genre. From the looks of harmony, the mod tools should be more uniformly designed and quickly updated.
History of Unity for those who care to look:
https://en.wikipedia.org/wiki/Unity_(game_engine)
* Vastly improved graphics and/or performance which equates to scale.
* 1/3 the full feature set of CS1+DLC upon release.
* 2-4 new mechanics which were totally absent in CS1, but changes the nature of the game.
Of course, it will need to very stable and debugged.
This is what is required for a successful launch where you are in competition against your own product.
I'm sure that it would be very hard to try to retrofit everything onto cities skylines 1
l have hopes it will be good. I think what they've done with the current game is pretty wonderful. Along with their generous nature of collaboration with the mod community and giving quite a few free things every year to base-game players, makes for a pretty damn good company IMO.
If you're right, well then we have this CS. Heck, I still play Sims3 thanks to Nraas mods and a good PC. I never did like S4 and it didn't get any better IMO.
That "poor man" has the most revenue cash of all.
All game engines on the planet overall fail miserably to new Unity.
https://itch.io/game-development/engines/most-projects
ofc i hope that it will be good and live up to the hype but i dont wanna get my expectations too high