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Yeah sure, pedestrian zone is nice place to live and should be entertaining by itself.
Land value is not high at all despite all parks and plazas around. I've also tested to remove pedestrian zone over entertainment buildings and land value immediately raise. In addition, entertainment value raise from minimum to maximum.
I've also made a test with another city, adding a pedestrian zone above any parks or unique building and checking affect through info panel. Results is the same, the entertainement value immediately drops.
I'm aware of that. I've just made this precision to let poeple know that I don't have outdated and/or crappy mods.
Perhaps, people with mods or even without any have also the same behavior.
Starting a new city doesn't help either, same problem. It's really annoying. I'm thinking about not using pedestrian zones at all for now, until someone finds out what it is and how to fix it.
What I've noticed is that I also have the garbage issue in my pedestrian zone. Perhaps it's somehow related.
I will do a test this week-end without any mods if it changes something.
So what you might have been seeing was that with only one or two parks throughout the zone, the average effect was minimal and you had orange-toned buildings (not fire engine red,) but if you had built a few more, it would have gone teal eventually.
It seems that parks that are placed in the zone don't have any effect.
But the weirdest is that I also have the same behavior than @Hamws, my entertainement value in the info panel of the pedestrian zone is really high.
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I've finally do some test. New city works as intended even with all my mods. But all my saves don't work properly... I can say goodbye to all my old cities. :(
Not a drama, but it would have been so nice to transform normal cities by adding new pedestrian neighboorhoods.
Time for a new beginning.
you probbably figured this out by now. but the pedestrian area has it's own entertainment value. wich is a certain value depening on what's in the pedestrian area.
the reason the entertainment value of a building goes away is because it's added to the pedestrian area's entertainment value.
the reason i am here is trying to figure out why it's so overpowered.
i got a tiny little park as a pedestrian area. and it now has 1730 entertainment value / cell.
and it has 3000+ cells.
i can't even get people to stay away with dozens of toll booths.