Cities: Skylines

Cities: Skylines

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SinisterSlay May 19, 2015 @ 3:53pm
How do I get the European buildings?
I don't understand what they mean in the release notes. Do I need a custom map that's not in the game?
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Showing 1-15 of 29 comments
leftbehind May 19, 2015 @ 4:24pm 
They are only available on the new European maps - 3 of which were added in the 1.1.0 release. There are already some European maps showing up in the Workshop as well.

Shame they didn't do it as a district policy as that would make far more sense IMHO.
Uber-n00bie May 19, 2015 @ 5:20pm 
^^ THIS. 100% THIS.

Restricting all the european buildings to specific maps seems more penalizing than anything else. I really hope they either patch this in or the talented modding community finds a way to make specific districts spawn european buildings.
Erei May 19, 2015 @ 6:32pm 
Not only it's only available on the new European map (3 for vanilla, more on the workshop), but it's also restricted to office/commercial/high density residential. For some reasons, they went the un-realistic way, and didn't not make the low density instead. In most Europe, the large town mix European old buildings with modern tall building and skyscrapers. Not old buildings and villas. Except for small town, but this game is more about metropolis than anything else.

Originally posted by aubergine18:
They are only available on the new European maps - 3 of which were added in the 1.1.0 release. There are already some European maps showing up in the Workshop as well.

Shame they didn't do it as a district policy as that would make far more sense IMHO.
Agreed 10 times. I wish they add more "ethnic" (is that the proper word ?) design, as policy. To make place like an historical center, a "Chinatown", and this kind of stuff. It could add a lot of variety in the game.



I'm waiting for mod tools to be updated (it worked once after the update, but it doesn't work anymore), and I'll switch the high density European building to low density. I already done a few, and it works. With the eyedroper mod tool (or whatever it's called), we'll be able to have European low density only district. On any map, including non European map. It will be for show only, as the stats will be the same than usual. But it will lead to more diversity, having an historical town/center, with wall to wall building and "old" fire station, a "rich" place with villas, skyscrappers... and everything in between.
It will as close as I can to having a European district. I'll put those in the workshop when it's done, if anyone is interested.
SinisterSlay May 19, 2015 @ 8:39pm 
Which maps are the euro ones?
Taepodong-1 May 19, 2015 @ 9:18pm 
Cliffside Bay, Foggy Hills and Grand River.
SinisterSlay May 19, 2015 @ 9:19pm 
Originally posted by Taepodong-1:
Cliffside Bay, Foggy Hills and Grand River.
Thanks
Rostan May 20, 2015 @ 1:34am 
Originally posted by Monsieur Connard:
Not only it's only available on the new European map (3 for vanilla, more on the workshop), but it's also restricted to office/commercial/high density residential. For some reasons, they went the un-realistic way, and didn't not make the low density instead. In most Europe, the large town mix European old buildings with modern tall building and skyscrapers. Not old buildings and villas. Except for small town, but this game is more about metropolis than anything else.

One or two of the homes in the low residential areas are also new and "European". As are the schools, police offices, fire stations, clinics, etc.
Melfice May 20, 2015 @ 5:39am 
Originally posted by Monsieur Connard:
Not only it's only available on the new European map (3 for vanilla, more on the workshop), but it's also restricted to office/commercial/high density residential. For some reasons, they went the un-realistic way, and didn't not make the low density instead. In most Europe, the large town mix European old buildings with modern tall building and skyscrapers. Not old buildings and villas. Except for small town, but this game is more about metropolis than anything else.

Yeah, because terraced housing is a prime example of "Gee, I love spacious living! Let's share a single square metre with twenty other people!"

The European style houses being high density is counter-intuitive, maybe, but it's extremely realistic. Terraced living is an example of how to pack as many people in as little space possible. Meaning, high density.
Phoenix C64 May 20, 2015 @ 5:44am 
Originally posted by aubergine18:
They are only available on the new European maps - 3 of which were added in the 1.1.0 release. There are already some European maps showing up in the Workshop as well.

Shame they didn't do it as a district policy as that would make far more sense IMHO.
while a district policy or something like that would have been awesome, the way they made the new buildings it would just not work.

it's not just groawble buildings that have been changed, but service buildings too.

imagine you have a normal district, with it's schools n stuff...

then you change to a EU district...

highschool is 3x big, university is 1/2 as big...

everything would break

so i think having to start a new map to get EU theme makes sense, lot less stuff can break this way
leftbehind May 20, 2015 @ 5:46am 
Not really - you'd just make both types of school available to build anywhere. Same for any ploppable building, it's a manual plop so there's no need to automate the decision of which building to plop. The district policy would only affect growables.
Phoenix C64 May 20, 2015 @ 5:55am 
Originally posted by aubergine18:
Not really - you'd just make both types of school available to build anywhere.
which reminds me on how horrible (imo) the asset selection UI is... even more so when you have 50 parks and none has the thumb or tooltip :P
leftbehind May 20, 2015 @ 6:07am 
Yes, that's one of my biggest gripes with the game. At least now asset authors are able to add icons and stuff, which is a big improvement, but it still relies on all 40,000+ assets to be updated by their authors. Ideally they should have it default to the preview image used on Steam if no icon was present.

As for the UI in general, it looks like it was added in a rush. It's pretty horrible code behind the scenes for that aspect of the app. I've been using the Silicon skin for Sapphire UI and it makes it significantly nicer to look at and use, and also shows more (missing lol) icons at a time on the build menus. It's a shame they made it scroll sideways rather than up/down - with up/down you could see a whole new row each scroll, rather than just the next icon, and that would make browsing the list so much quicker.
Phoenix C64 May 20, 2015 @ 6:19am 
Originally posted by aubergine18:
Yes, that's one of my biggest gripes with the game. At least now asset authors are able to add icons and stuff, which is a big improvement,
it's still way too much of a hassle to do so... even more so considering there is not a single line of text explaining how it works.

i found a post somewhere explaining the exact names and sizes of those PNG in order t omake it work, but that stuff should be done automatically by the game already.

it's such a PITA i really doubt any mod creator will bother updating their assets to add the thumbnails...


about silicon/sapphire i haven't tried it yet, but i wonder if it displays more parks or with smaller icons or something... i have a LOT and it's quite a pain to navigate through all of them...
leftbehind May 20, 2015 @ 6:25am 
yeah, I'm going to keep prodding CO/Paradox to see if they will default the icons to steam workshop images, at least that way everything gets an icon.

The silicon skin gives the build menus full screen width so you get about twice as many icons shown without shrinking them, like this:

http://steamcommunity.com/sharedfiles/filedetails/?id=438241321
eat ass May 20, 2015 @ 7:04am 
Developers really always let me down one way or another.
What is the point of a map theme when low density buildings and custom assets "non european" grow in a "europe biome" anyway? It totally counters the point of a biome and they shouldnt have done it like this. No freedom here at all just like the 4x4 zoning limit.
I was really expecting a extra zone icon or a popup when clicking a zone type that would ask for what zone style you want instead of having to go to another map entirely.
They should have just done that for god sakes.
Simcity 4 has zone types you can select right in the game on any map.
Do developers even read our posts? It doesnt really seem like it or they cant make it how we want because of the game engine. Either way it's F'ed to me like this.
There always have to be little things that make me totally unsatisfied and no it is not a personal thing since all of you agree. Not that the devs act upon our needs or anything.
Last edited by eat ass; May 20, 2015 @ 7:11am
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Date Posted: May 19, 2015 @ 3:53pm
Posts: 29