Cities: Skylines

Cities: Skylines

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Content Update 1.1.0 is LIVE on retail!
Important note for users with modded games: Please use "--noWorkshop" and "--disableMods" as launch options when running 1.1.0 for the first time to ensure there are no conflicts. Several of your favorite mods will need to be updated before working properly with this version.

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Greetings my dear Chirpies!

Today we are proud and excited to bring you our first large content update: Cities: Skylines 1.1.0 - European Buildings. This update is, as promised, totally free to all our players - current and future.

So what are you getting today?
  • Over 50 European style buildings
  • Wall-to-wall buildings enabling players to build those European streets and neighbourhoods
  • Three new starter maps
  • Tunnels, one of the community’s most requested features
  • A number of Asset Editor additions including the ability to import custom vehicles
  • A multitude of smaller cosmetic additions and bug fixes.
Please note:
  • The European style buildings are a map theme, meaning you will need to play a map in the European biome in order to see them.
  • Many mods and (some) custom assets will not work with 1.1.0 and will need updating by their author. We have worked hard to cause as few conflicts as possible with popular mods, yet this is a substantial update and with the code & functionality changes some issues have been impossible to avoid. Going forward we aim to find a solution where we can work with our core modders pre-launch to give them ample time to adjust their creations before the public have access.
Our brand manager (the handsome guy you've seen in several videos) has the following to say about the expansion plans for Cities: Skylines.

“Cities: Skylines will continue to follow the traditions set by other recent Paradox releases such as Crusader Kings II and Europa Universalis IV of paid expansions combined with large updates of free content ensuring that all players, whether they choose to purchase the expansions or not, will have plenty of new features to look forward to. One of the major differences, however, between those titles and Cities: Skylines will be that minor DLC updates will be uncommon. The majority of content updates will be significant upgrades and additions.

Going forward, we will focus on giving away the main features for free and improving the modding tools, while also selling major expansions around new mechanics. But we will also continue to offer free content such as new buildings and road types.”


Full patch notes for Cities: Skylines 1.0.7 - 1.1.0

Features & New
  • New: European theme added
  • New: 72 European buildings in the European theme
  • New: Support for corner and adjacent buildings in the European theme
  • New: 3 maps added with European theme (Cliffside Bay, Foggy Hills and Grand River)
  • New: Tunnels for roads and rail added
  • New: Metro tunnels can be built at different levels
  • Options: V sync option added
  • Options: Invert Y mouse axis added

Editor & Modding
  • Launch options: added -noWorkshop to disable Steam workshop
  • Asset editor: Increased limit for bridge pillar count
  • Asset editor: Hedge added to residential props
  • Asset editor: Added custom vehicle importing
  • Asset editor: Added the ability to set custom thumbnails and tooltip images for all types of assets (in the save panel)
  • Asset editor: New editable properties exposed
  • Asset editor: Added ability to inherit building unlock milestone from template
  • Asset editor: vehicles have a Steam tag "Vehicle"
  • Asset editor: Fixed cut off text and missing spaces in the Properties box
  • Asset editor: Water Service buildings can now have proper pipe connections
  • Asset editor: Custom harbors and cargo harbors are now usable in-game
  • Asset editor: Custom airports now get visited by planes, like an actual airport
  • Asset editor: Fixed issue where some custom assets could not be loaded in-game after editing
  • Asset editor: Fixed missing texture for landfills
  • Asset Editor: Fixed a rare issue where holding and releasing the mouse button would not be recognized
  • Content manager: Introduced a new layout
  • Modding API: Added OnEnabled/OnDisabled support for IUserMod. Called everytime a mod is becoming active or inactive
  • Map editor: Fixed issue where users could place a water source outside the map area
  • Map editor: Fixed free camera hotkey not working

Bugfixes & Misc
  • Linux: support for JPG workshop previews added
  • Linux: users can now use numpad-Enter in-game
  • Linux: Fixed rare issue where users crashed due to a faulty asset
  • Fixed issue with 1x1 buildings "disappearing" when zoomed out too far
  • Fixed several localization issues
  • devInfo.txt is no longer needed
  • Achievements are now properly localized
  • Small contrast changes in some information windows to improve colorblind accessibility
  • Fixed issue where some elevated roads became immune to interaction
  • Metro and train lines now properly update when changed
  • Cruise ships no longer travel over land :’(
  • The 2x2 OreCrusher now has a purpose in life
  • Ireland is properly represented on the Union Jack
  • Cursor no longer disappears when you press Esc whilst rotating the camera
  • Adjusted upkeep cost of some roads to the one displayed in their tooltip
  • People no longer die when your city is at 0 population
  • Fixed an issue where right clicking a button would highlight it incorrectly
  • Fixed an issue where free camera mode was not enabled after viewing milestones
  • Fixed an issue where changing language in-game would not change language for some menus
  • Fixed an issue with mouse button key bindings
  • Fixed an issue where the options menu would not be closed properly by hitting the esc key
  • Fixed an issue where temporary save files would sometimes be visible
  • Fixed an issue where roads would snap to inaccessible sections of hydro dams
  • Fixed a graphics issue where text would sometimes be corrupted at the bottom of save and load menus
  • Trees in terrain heights view should now have the proper colors for their elevation
  • Fixed an issue where users could elevate the height of gravel paths, even though they could not place them
  • Fixed a minor graphical issue in the content manager
  • Fixed some text alignment problems
  • Text references to left and right mouse buttons now take left-handed mouse settings into account
  • Added confirmation prompt for Reset Unique Buildings

Cheers,
The Cities: Skylines Team
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Visar 76-90 av 297 kommentarer
SinisterSlay 19 maj, 2015 @ 8:05 
Ursprungligen skrivet av Ramses II:
Ursprungligen skrivet av davetango182:

Dont you see whats wrong with this approach Seriously we should not have to go through any of this if you would create a game that doesnt depend on mods. I dont want to have an issue every freaking time you make a change to the game. What if our favorite mod never gets updated. I have very few mods and assets but even at that my game is now unplayable.

I'm thinking I would like a refund
Please come back to the main reason buying a game. You want to play it. MODS are an extension YOU want to have. Face the consequences when using something that is additional. You cant sue the car manufacturer because you added a fridge to the windshield and therefore can no longer see the road -.-
Yeah exactly. Mods are optional. Disable them if you don't want these issues.
BLÀde 19 maj, 2015 @ 8:06 
Ursprungligen skrivet av davetango182:

Dont you see whats wrong with this approach Seriously we should not have to go through any of this if you would create a game that doesnt depend on mods. I dont want to have an issue every freaking time you make a change to the game. What if our favorite mod never gets updated. I have very few mods and assets but even at that my game is now unplayable.

I'm thinking I would like a refund

lmao have you even used mods before? this happens in nearly every game with an update civ V, sims, skyrim it happens and is unavoidable.
Neural 19 maj, 2015 @ 8:06 
Ursprungligen skrivet av SinisterSlay:
Yeah exactly. Mods are optional. Disable them if you don't want these issues.

I have disabled them all, reinstalled the game, unsubscribed, but the game doesn't load, so there are other issue, but developer don't respond to me
Ramses II 19 maj, 2015 @ 8:09 
Ursprungligen skrivet av Neuralino:
Ursprungligen skrivet av SinisterSlay:
Yeah exactly. Mods are optional. Disable them if you don't want these issues.

I have disabled them all, reinstalled the game, unsubscribed, but the game doesn't load, so there are other issue, but developer don't respond to me
Keep cool my friend.
1. Please state if you used the commands GIVEN.
--noWorkshop --disableMods
If NOT, then use them. If you used them, go further with step 2.
2. Please look into the section "how to provide needed information" in this guide and share your output_log.txt file. http://steamcommunity.com/sharedfiles/filedetails/?id=426212120
Open a new thread for this, too many people talking in one place will cause loss of information!
P.S.: if you do not know how to use the commands, look into the guide too.
Senast ändrad av Ramses II; 19 maj, 2015 @ 8:09
The update works fine without the mods. Thank you CO for your continued support and development of a fantastic game.

That said, I am subscribed to Traffic++, but never actually enabled it. I've gone through and disabled all mods, but that wasn't sufficient. Unsubscribing from Traffic++ seems to have helped.
Senast ändrad av 76561198018700739; 19 maj, 2015 @ 8:11
MaxDoomSWE 19 maj, 2015 @ 8:24 
Thx for long awaited patch.
76561198088357230 (Avstängd) 19 maj, 2015 @ 8:26 
Senseless update the remaining old lags, and the developer is in no hurry to correct them.
vvilku 19 maj, 2015 @ 8:28 
the --noWorkshop command does nothing - the Steam Workshop panel is still in the menu... should it be one - or two --?

Also: EDIT: Fine Road Heights and Protractor Mod cause a persistent Error (and there's no way to stop the error popup from appearing), so disable/unsubscribe it for now.
Senast ändrad av vvilku; 19 maj, 2015 @ 8:54
BachToBaroque 19 maj, 2015 @ 8:28 
Great update, zero mod/asset conflicts (whew), however...

My Mod list is showing blank but it says 6/7mods used. Mods working properly, but it's just not showing up on the list & i don't have the option to disable/enable them.

Also, Police Icon Tab has visible borders whereas other Icon Tabs looks seamless.
Ramses II 19 maj, 2015 @ 8:35 
Ursprungligen skrivet av Dvain:
Senseless update the remaining old lags, and the developer is in no hurry to correct them.
Please open a ticket and share your problems. Friendly people will help you. If you already have a post here, share the link please.
BLÀde 19 maj, 2015 @ 8:36 
no lag here gtx 780 ti, 16gb ram, 3.6 ghz :P
Tunnels.... SAWEEEEEEET no more spider web horrible looking junctions for my cities taking up loads of space. Thank you CO, quickly becoming my favourite dev team.
Ramses II 19 maj, 2015 @ 8:42 
Please take a look at the problem stated here:
http://steamcommunity.com/app/255710/discussions/0/617335934150687889/?tscn=1432049654#p2
Comment 14 is with the recent log. I do not know this error yet.
BLÀde 19 maj, 2015 @ 8:46 
Ursprungligen skrivet av aguamoose:
Tunnels.... SAWEEEEEEET no more spider web horrible looking junctions for my cities taking up loads of space. Thank you CO, quickly becoming my favourite dev team.
you can only build them into the ground though not through mountains..
Kirito 19 maj, 2015 @ 8:48 
Well... The mods that don't work aren't the ones I use intensively. Just finished subscribing and testing them one by one and it's working as exepcted \(^_^)/

Once again, thank you very much for this update m(._.)m
Now, time to dig my first tunnel.
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Datum skrivet: 19 maj, 2015 @ 6:03
Inlägg: 297