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There are just too many industrial businesses being zoned in too close proximity to each other.
When even slightly spaced apart traffic does not become an issue and one truck per business is not too many at all.
If you don't want a whole road 'shut down' by a goods delivery then dedicate the whole of that road to fewer businesses. Look at real world industrial parks for inspiration. Whole sectors are taken up by individual businesses. Industry is limited to a maximum of 4x4, but that doesn't mean you can't allocate it the space it requires and if you wish you can use various assets to fill the gaps.
As for farming, yes I wish that they were bigger than the 4x4 but then you can still be creative. Placing cattle, pigs, agri processing and fields suitably together in a modular way can look like a comprehensive farm as a whole and again usage of assets to complement that can give an overall appearance of a large farming business.
There needs to be a separate bar for offices IMHO. I wonder if there's a mod for that. It functions entirely different than the rest of industry and throws me off. I usually just use it as a buffer between commercial and residential. Thanks for tips.
As for offices, generally look at your industry, if it's fully employed and meeting the commercial demand and you still have an industrial RCI demand, then also look at your education. If your city is well educated then it's highly likely that a good %age of that demand is for offices. Your regular industrial employee who has now had an education is looking for a better job behind a desk. Be aware that this means that once you start zoning offices a good chunk of your industrial workforce will seek work there first. As long as you're aware of that then no problem. As soon as the offices are fully employed then the labour shortages in industry will refill. Regardless of what some novices may complain about, education IS a good thing and an educated workforce will work anywhere. They just have a preference of course but will take any job if that's the only job available.
But yeah, it would be nice to have a separate indicator for offices ;)
I used to play a lot of different old versions of SimCity, so the idea was familiar to me. You may be new to this kind of game. Maybe you'll like it, or maybe you won't. But you should know that the trucks that you see as a bug are in fact a feature.
As we are talking about simulation, it should somewhat represent real life situation, in all aspects.
Right now i have a similar industrial zone as exists in my hometown. About 8 square kilometers in size with multiple exits and entreways as is the industry site having here...
Roads are designed in a best flow possible like in best real life situation.
Here we have about 4 kilometers of truck que in 2 lanes in one entrance as for some reason, trucks wont take any other road to enter like they would in real life if there is too much traffic. Also the amount of trucks per hame day is 20 times more than in real life situation.
Trucks are annoyance as it is in this state. I hope someone makes a better truck ai and realistic truck amount mod to fix developers oversight.
(Not a complaint, just an interesting obstervation).
Other thing that bother me with these truck drivers is that they do go to multiple building BUT all use the same order so again lining up to factory after factory.. Well to be true, they dissiåpate to other directions after first stop but it seems they do in one small area of industrial buildings first and then go to different directions (Not all go to multiple industries, i know)
Still more realistic would be to have workers glog the streets with their cars which would be fixed by public transport but that public transport need more monetary and management challenge :)
I made the entrance to the 2 terminals with a simple 2 lane one way street and at some point split it into two highway ramps, one going to one terminal and one to the other. I made sure the terminals were more or less equidistant from the junction where the road split and watched as the traffic split almost 50/50 between the 2 terminals. And the queue dissipated :)