Cities: Skylines

Cities: Skylines

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Colin May 18, 2015 @ 2:55pm
Too Many Trucks >:(
I think one of the main things that need to be fixed is the number of truck produced by industrial zones. There are just way too many to the point it is unrealistic and traffic begins to become a major issue. While at it, farms to be completely over-hauled. Farms are not the size of one building. One farm should be a few hundred acres at least. I also think the delivery system of good is very unrealistic and inefficient. An entire road should not get shut down just because a business has good delivered. We need a new delivery method.
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Showing 1-15 of 20 comments
grapplehoeker (Banned) May 18, 2015 @ 3:25pm 
One of the main things players need to fix, is their habit of over zoning industrial.
There are just too many industrial businesses being zoned in too close proximity to each other.
When even slightly spaced apart traffic does not become an issue and one truck per business is not too many at all.
If you don't want a whole road 'shut down' by a goods delivery then dedicate the whole of that road to fewer businesses. Look at real world industrial parks for inspiration. Whole sectors are taken up by individual businesses. Industry is limited to a maximum of 4x4, but that doesn't mean you can't allocate it the space it requires and if you wish you can use various assets to fill the gaps.
As for farming, yes I wish that they were bigger than the 4x4 but then you can still be creative. Placing cattle, pigs, agri processing and fields suitably together in a modular way can look like a comprehensive farm as a whole and again usage of assets to complement that can give an overall appearance of a large farming business.
Colin May 18, 2015 @ 3:52pm 
Yeah, those are good ideas...but don't really work later on when the RCI bars indicate that I need to build a lot more industrial. Right now I'm at 50k pop and that's all they want, lol. I build a little and then they want more. And that surprises me since 90% of everything is exported. :/
Tankfriend May 18, 2015 @ 3:59pm 
Originally posted by James:
Yeah, those are good ideas...but don't really work later on when the RCI bars indicate that I need to build a lot more industrial.
Offices also cover industrial demand, afaik.
Last edited by Tankfriend; May 18, 2015 @ 3:59pm
Colin May 18, 2015 @ 4:03pm 
Originally posted by Tankfriend:
Originally posted by James:
Yeah, those are good ideas...but don't really work later on when the RCI bars indicate that I need to build a lot more industrial.
Offices also cover industrial demand, afaik.

There needs to be a separate bar for offices IMHO. I wonder if there's a mod for that. It functions entirely different than the rest of industry and throws me off. I usually just use it as a buffer between commercial and residential. Thanks for tips.
grapplehoeker (Banned) May 18, 2015 @ 4:19pm 
Originally posted by James:
Yeah, those are good ideas...but don't really work later on when the RCI bars indicate that I need to build a lot more industrial. Right now I'm at 50k pop and that's all they want, lol. I build a little and then they want more. And that surprises me since 90% of everything is exported. :/
Most cities don't really need a lot of commercial and that is all you need to determine how much Generic industry you should zone. So ignore the industrial RCI demand to some extent and only zone enough to match what the commercial is demanding, not the RCI. Later when you want to support the Generic with specialised industries, you can use up some of that industrial RCI demand.
As for offices, generally look at your industry, if it's fully employed and meeting the commercial demand and you still have an industrial RCI demand, then also look at your education. If your city is well educated then it's highly likely that a good %age of that demand is for offices. Your regular industrial employee who has now had an education is looking for a better job behind a desk. Be aware that this means that once you start zoning offices a good chunk of your industrial workforce will seek work there first. As long as you're aware of that then no problem. As soon as the offices are fully employed then the labour shortages in industry will refill. Regardless of what some novices may complain about, education IS a good thing and an educated workforce will work anywhere. They just have a preference of course but will take any job if that's the only job available.
But yeah, it would be nice to have a separate indicator for offices ;)
Cast Iron Duck May 18, 2015 @ 4:24pm 
Truck traffic may not be realistic, but I don't think that's the point. The challenge of the game is to build a city that doesn't have these traffic problems.

I used to play a lot of different old versions of SimCity, so the idea was familiar to me. You may be new to this kind of game. Maybe you'll like it, or maybe you won't. But you should know that the trucks that you see as a bug are in fact a feature.
Saber Kitsune May 18, 2015 @ 4:44pm 
Personally, I feel that the truck count could be improved, but it's not a major issue. Main thing that's bugging me is that a single factory in real life would probably take up a plot size of like 8x16 in game, instead of just a 4x4 size. This results in about five times more trucks in the same area. Due to how the game works though, I can live with it.
barmonger May 19, 2015 @ 1:25am 
I had a similar problem with trucks in my industrial areas a few days ago. Turns out my oil industries had run out of oil and were importing it, effectively doubling the number of trucks (one for import and one for export as opposed to just the one for export).
<dUmB>Armageddon Mar 24, 2016 @ 3:36pm 
I would say that challenge regarding industry trucks is not one to consider here.

As we are talking about simulation, it should somewhat represent real life situation, in all aspects.


Right now i have a similar industrial zone as exists in my hometown. About 8 square kilometers in size with multiple exits and entreways as is the industry site having here...

Roads are designed in a best flow possible like in best real life situation.

Here we have about 4 kilometers of truck que in 2 lanes in one entrance as for some reason, trucks wont take any other road to enter like they would in real life if there is too much traffic. Also the amount of trucks per hame day is 20 times more than in real life situation.

Trucks are annoyance as it is in this state. I hope someone makes a better truck ai and realistic truck amount mod to fix developers oversight.
Jambie Lionheart Mar 24, 2016 @ 5:33pm 
Lol. Did you know, it's actually possible to overwhelm the cargo station itself if you have an efficient enough, local road system? I made the cardinal sin of too much industry :P My roads can actually handle ALL of the traffic they generate.... The funny thing is, they just can't enter the cargo station quickly enough. Oddly enough, cargo train traffic isn't a problem.... I wonder if they've changed something about how cargo stations function.

(Not a complaint, just an interesting obstervation).
Last edited by Jambie Lionheart; Mar 24, 2016 @ 10:06pm
SAura Mar 24, 2016 @ 10:01pm 
I find it really fun tweaking the traffic network to solve possible problems. Part of the game and belongs there.
<dUmB>Armageddon Mar 25, 2016 @ 9:33am 
I love the challenge of tweaking traffic but these truck drivers are too... Simple to use other than one lane in 3 lane road, no matter howw i try to add or remove turning lanes, they just go to "Shortest" route and line up in kilometers of truck que while all other lanes are practically empty XD

Other thing that bother me with these truck drivers is that they do go to multiple building BUT all use the same order so again lining up to factory after factory.. Well to be true, they dissiåpate to other directions after first stop but it seems they do in one small area of industrial buildings first and then go to different directions (Not all go to multiple industries, i know)

Still more realistic would be to have workers glog the streets with their cars which would be fixed by public transport but that public transport need more monetary and management challenge :)
barrygreybeard Mar 25, 2016 @ 9:44am 
You can manage to get 2 cargo terminals to serve the same industrial area. I was fed up with a long slow line to one terminal.

I made the entrance to the 2 terminals with a simple 2 lane one way street and at some point split it into two highway ramps, one going to one terminal and one to the other. I made sure the terminals were more or less equidistant from the junction where the road split and watched as the traffic split almost 50/50 between the 2 terminals. And the queue dissipated :)
Jambie Lionheart Mar 25, 2016 @ 12:01pm 
I'm using the same concept To feed traffic from two separate industrial areas into four cargo terminals. The traffic is pritty intense! I'm going to be posting the intersection i'm using for it soon. I just have too much industry at the moe. I'm kinda hashing out a solution though. The traffic is great. I just need to figure out how to increase get it all into a terminal faster. Either thator add more cargo hubs. Which only works upto a point.
Virus Mar 25, 2016 @ 8:40pm 
I wish the trucks would disappear into the building instead of holding up traffic and then doing that weird u turn thing
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Date Posted: May 18, 2015 @ 2:55pm
Posts: 20