Cities: Skylines

Cities: Skylines

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hup Jan 14, 2015 @ 2:36am
Cities XXL vs Cities: Skylines
What difference?
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Showing 76-90 of 93 comments
Greygor Mar 9, 2015 @ 5:16am 
Originally posted by Johnny5clowna:
Originally posted by Groomy:
Probably much, it's not the same games. But we dont' have played Skylines yet.


My head explodes at your lack of grammar...

Be fair, we don't know if English is the posters first language. If not that's pretty good.

If it is it still sounds better than some British teenagers I've heard being interviewed :-)
ArchiDevil Mar 9, 2015 @ 7:03am 
Originally posted by Greygor:
100 km2 vs 110km2 at the moment, just saying :-)

100km2 in CS will drop performance on big cities. Said as game developer :-)
Altumus Mar 9, 2015 @ 7:38am 
^^ agree with the science thing, but cities xxl, xl, x, 2011, etc - the fact that they have to keep rebranding it EVERY year or 2... is indicative of the type of product, it is not good, its a money grab and its a lifeless husk that looks like a city builder.
Greygor Mar 9, 2015 @ 7:41am 
Originally posted by ArchiDevil:
Originally posted by Greygor:
100 km2 vs 110km2 at the moment, just saying :-)

100km2 in CS will drop performance on big cities. Said as game developer :-)


And yet it didn't in the example streams.


I think having a million pop will affect performance more than additional tiles.


But it needs experimenting with
Pinard Mar 9, 2015 @ 10:46am 
Excuse me but.... hollocaust?
Cities XL = Cities XXL

Nothing, REALLY NOTHING has changed.
ORION Mar 9, 2015 @ 10:51am 
Is like asking what the diffrence between a turd and a flower is
lnomsim Mar 9, 2015 @ 11:47am 
Originally posted by Pinard:
Excuse me but.... hollocaust?

When half the population your city dies, I call it hollocaust. In my language it means the destruction of a social or ethnic group, and generally, the death of a large number of people.

Half the population of a city is not a large, it's a huge number.
Down with Orrix Mar 12, 2015 @ 2:45am 
Originally posted by lnomsim - Fidget is the best:
Originally posted by Pinard:
Excuse me but.... hollocaust?

When half the population your city dies, I call it hollocaust. In my language it means the destruction of a social or ethnic group, and generally, the death of a large number of people.

Half the population of a city is not a large, it's a huge number.

Not the best word to use on forums related to paradox interactive. they have certain policies involving other games and the mention to anything related to a certain historical event that gives out instant bans when it gets brought up lol
Comandante_J Mar 12, 2015 @ 9:32am 
But wich is prettier? I mean, Cities XL has a lot, A LOT of problems as a city builder, mostly, it is too easy, and lets not talk about performance. But... i find myself using the zoom a lot, to take screenshots. And some thins like the auto fill of empty zones, the free form zoning... really good ideas. I get why people hate on it, but you have to admit its very pretty.

But my question is genuine, i havent played skylines, so, wich is prettier?
PawelK198604 Oct 12, 2015 @ 7:18am 
I have both games :-)
Last edited by PawelK198604; Oct 12, 2015 @ 7:18am
hup Oct 12, 2015 @ 7:27am 
Cities XXL, are dead
No update
93 Items on steam
LordDeimosIV Oct 12, 2015 @ 9:41am 
Ressurected from the graveyard :P
Last edited by LordDeimosIV; Oct 12, 2015 @ 9:41am
Angela Oct 12, 2015 @ 10:14am 
Someone call a hearse! :hmm:
Briseti Oct 12, 2015 @ 10:28am 
Okay I had to put this in here as I've played a lot of Cities XL XXL etc. Cities XXL and Cities Skylines are both fun to play, here are the differneces mostly leaning towards Skylines favor.

~Skylines has an active and invested team actively improving and patching the game. XL does not, in fact, the skeleton crew keep repackaging the game evey year calling it a new name but its the same thing, still won't fix the bugs.
~Skylines has interstate, on/off ramp capabilities, making for much more interesting and realistic vehicle infrastructure. XL does not.
~The mechanics of the zoning are more detailed, allowing for tiny buildings to exist, XL has plopable squares all the same size
~In XL the import and export of goods in the end game can be tedius and complicated to get the resources you need, there are some game breaking bugs with this aspect. In Skylines, your buildings dynamically retrieve the goods they need from resources obtained within your map or with the outside world without you needing to manage it.
~In Skylines you're limited to the size of your area to build, which expands as you develop your city and doesn't seem or feel as much a restriction as it sounds. Besides you can mod your game to open up all the squares anyway if you wish. In XL you have uninhibited use of the entire grid, of which you'll still spend most of your time building on a small area anyway.

I would list more, but it's been too long since I played to give any accurate details of what XL does in comparison to Cities. My main complaint is that it is no longer supported, and their bad practices of repackaging the same game year after year and charging as if they added something substantial or even fixed the bugs that have plagued it since the beginning.

Also, Cities has Workshop... so players are always adding new things. A sure way to keep the game alive for a long time to come.
Last edited by Briseti; Oct 12, 2015 @ 10:33am
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Date Posted: Jan 14, 2015 @ 2:36am
Posts: 92