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Be fair, we don't know if English is the posters first language. If not that's pretty good.
If it is it still sounds better than some British teenagers I've heard being interviewed :-)
100km2 in CS will drop performance on big cities. Said as game developer :-)
And yet it didn't in the example streams.
I think having a million pop will affect performance more than additional tiles.
But it needs experimenting with
Nothing, REALLY NOTHING has changed.
When half the population your city dies, I call it hollocaust. In my language it means the destruction of a social or ethnic group, and generally, the death of a large number of people.
Half the population of a city is not a large, it's a huge number.
Not the best word to use on forums related to paradox interactive. they have certain policies involving other games and the mention to anything related to a certain historical event that gives out instant bans when it gets brought up lol
But my question is genuine, i havent played skylines, so, wich is prettier?
No update
93 Items on steam
~Skylines has an active and invested team actively improving and patching the game. XL does not, in fact, the skeleton crew keep repackaging the game evey year calling it a new name but its the same thing, still won't fix the bugs.
~Skylines has interstate, on/off ramp capabilities, making for much more interesting and realistic vehicle infrastructure. XL does not.
~The mechanics of the zoning are more detailed, allowing for tiny buildings to exist, XL has plopable squares all the same size
~In XL the import and export of goods in the end game can be tedius and complicated to get the resources you need, there are some game breaking bugs with this aspect. In Skylines, your buildings dynamically retrieve the goods they need from resources obtained within your map or with the outside world without you needing to manage it.
~In Skylines you're limited to the size of your area to build, which expands as you develop your city and doesn't seem or feel as much a restriction as it sounds. Besides you can mod your game to open up all the squares anyway if you wish. In XL you have uninhibited use of the entire grid, of which you'll still spend most of your time building on a small area anyway.
I would list more, but it's been too long since I played to give any accurate details of what XL does in comparison to Cities. My main complaint is that it is no longer supported, and their bad practices of repackaging the same game year after year and charging as if they added something substantial or even fixed the bugs that have plagued it since the beginning.
Also, Cities has Workshop... so players are always adding new things. A sure way to keep the game alive for a long time to come.