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You can place a water source that will act as a drain far out to sea though, far enough away that it will have no influence on the river outflow. That is rarely necessary though.
Copy nature. Set the water sources at the source and regulate the flow from there. Trust in gravity. Be patient, it can take hours for your river to stabilise sometimes. Always make sure the water is stable before publishing your map.
The water dynamics takes time to learn and master, but is very rewarding when it all works properly. When you can master the water, you can create truly awesome maps ;)
thnx for your fast replay!
If this is the case, it's not really a river. It's a channel. As such it wouldn't naturally have a flow, but I guess you could give it one. You could make an artificial flow by creating a raised water source at one end and a lowered water source to act as the drain at the other end. Then with careful carving of the waterway to provide a shallow gradient (sloping down in the desired direction) these 2 factors could create a current.
It's not something I've tried yet and sounds like an interesting exercise. I love playing with water. Keep at it and let me know how it works out ;)
http://picload.org/image/ioiadoc/flow.png
You are going to have to sacrifice many of those narrow waterways. You're simply not going to be able to create them to that scale unfortunately.
I'm assuming that the river flows out and to the west naturally? If so then I'd advise you to follow nature.
Where is this by the way?
Its my home town and my second attempt after the patch crashed my almost finished map :p
maybe there will be more ideas i a couple of days.
Use your terraform tools to create the high and low elevations. Example, first lower you sea level to 0 meters over the entire map. That will let you see the floor of your water basins.
Then, use the terrain tool to raise the floor on your high end to whatever height you want the map to be. Remember the high side basin floor must still be lower than your land mass.
Next, adjust the low side water basin to some value that is lower than the high side basin. This provides a natural elevation difference from which your water will flow.
The flow will only happen if you engineer a connection between your high basin to your low basin. Just like it happens in nature. From the way you described how you wanted the water to flow, I picture two separate bodies of water with a land mass between the two. Design the map elevations such that the land mass is the highest elevation. High basin floor is always less than the lowest land mass elevation. Finally, the low basin floor must be even lower than the high basin floor.
Again remember to always have you land mass the highest of all three elevations.
Lets say your lowest land mass is 200 meters. The floor of the high basin could be set at say 120 meters. The low basin could be set at say 60 meters or lower. By constructing a connecting path, (river or stream), between the two basins, water will flow provided the connecting path elevation at the high end is lower than say in this example 120 meters and higher than 60 meters on the low basin end of the path.
In between I like to create a nice gradual slope from the high end of the path to the low end.
The very last two things to do is place the water source some where in your high basin. It will flow first to fill the high basin, then start flowing down the connecting path and finally into the low basin area.
Last, reset the sea level to some value less than the lowest land mass which will allow the water level to fill both basins and up the your shore line but not over onto the land.
Note: Speed of water flow can be controlled by how many sources you place and how great the difference is between high and low elevation.
Have fun, enjoy!
If i find a solution i'll keep you updated :D cya