Cities: Skylines

Cities: Skylines

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JDT May 28, 2015 @ 10:10am
HELP! Can anyone explain how math asset's properties?
Hello! Just wondering how to understand this prorepties...
For example:
Water Tower costs 3500$ in-game and same number we can see in 'construction cost' via asset editor...
But 'Electricity consuption' = 15... And in-game it takes 240 KW.
Same thing with 'Maintanance cost' which equal 1500 in editor and 240 in-game...

So, anyone know where i can find expalation of these properties or maybe a table with examples...

I remember what i saw somethin' like table few days after release, but can't find somethin' same as i've seen before...
Last edited by JDT; May 28, 2015 @ 10:14am
Originally posted by SkiRich:
I know I know, Old Thread.
However, to close it I want to make sure people see this page, which explains all the properties and math behind the numbers in asset editor.

https://skylines.paradoxwikis.com/Asset_Properties
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Showing 1-8 of 8 comments
JDT May 28, 2015 @ 10:18am 
Try'd to google this Q again and got this topic first in list. LoL...
JDT May 29, 2015 @ 3:05am 
And no one knows?!
Mansen May 29, 2015 @ 3:09am 
Did you try the Modding subforum? Or the Official Mod subforum over at Paradox?
Redbull102 May 29, 2015 @ 6:55am 
For some values in the Assets Editor 625 = 100 in game. But that is only for some values.

Electricity can be very tricky... 625 can give you 99 and not 100, so it is normal for me to try if my assets works the way I wanted them and if not, well another round with the assets editor till it works ^^.

240kW can be 1500 -> 200kW = 2*625=1250 +250 for the missing 40kW.
Last edited by Redbull102; May 29, 2015 @ 6:59am
JDT May 29, 2015 @ 8:07am 
Originally posted by Mansen:
Did you try the Modding subforum? Or the Official Mod subforum over at Paradox?
U mean post Q or search? If 2nd then i try'd ofc.
JDT May 29, 2015 @ 8:08am 
Originally posted by Redbull102:
For some values in the Assets Editor 625 = 100 in game. But that is only for some values.

Electricity can be very tricky... 625 can give you 99 and not 100, so it is normal for me to try if my assets works the way I wanted them and if not, well another round with the assets editor till it works ^^.

240kW can be 1500 -> 200kW = 2*625=1250 +250 for the missing 40kW.
Yeah, i saw something about 625 or 6.25 or... Wait... Why 2*625!?
Tiichan Jun 13, 2015 @ 6:07am 
I have tested a few properties and here is what i found out:
Asset: Park 4x4

Asset Property x factor x unit = ingame value
Electricity Consumption 1 x 16 KW
Construction Cost 1 x 1 ¢
Maintenance Cost 1 x 0.16 ¢/week
Water Consumption 1 x 16 m³/week
Entertainment Accumulation 1 x 0.54 "Entertainment"
Entertainment Radius 1 x 0.125 "Radius"


Garbage accumulation is tricky: for property 1000 the first sign appears after 3 ingame days, the red sign appears after 6 ingame days without any connection to garbage facility. for property 100 it takes much longer.

The real ingame maintenance cost seems to be dependent on the amount of visitors and can be lower.

The same factors apply for a 4x8 park, so i think size does not matter.

Numbers get rounded on different decimals depending on stat.

I did not find out the maths for Llamas sighted :(
The author of this topic has marked a post as the answer to their question.
SkiRich Dec 29, 2017 @ 9:30am 
I know I know, Old Thread.
However, to close it I want to make sure people see this page, which explains all the properties and math behind the numbers in asset editor.

https://skylines.paradoxwikis.com/Asset_Properties
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Date Posted: May 28, 2015 @ 10:10am
Posts: 8