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翻訳の問題を報告
And if even your system RAM runs out, then there's still the virtual memory / page file on your hard disc(s) as a last fall-back plan for your system. But this is so slow compared to actual RAM that it's probably next to useless for your graphics card, which needs to shovel around a lot of data in quick succession. By this point, the game will probably be unplayably slow, or just freeze / crash.
Apart from getting even more VRAM / RAM, you can only lower your graphics settings, so your graphics card has to use less VRAM than it does now.
Oh I see. Thanks. I thought it will use up till a certain point then crash.
Thanks Tankfriend and Termite.
Depends on the version of DirectX - If you look at Tropico 5, they use the GPU for the ingame AI. :)
PC specs are:
GTX 970 4 GB
AMD FX-8320 4,2 Ghz
Kingston FuryX 16 GB 1866 DDR3 ram
120 GB Samsung 850 Evo SSD
1 TB Seagate Baracuda
My GTX 970 has a dedicated VRAM of 4GB. If I put my graphics on the highest, it exeeds this limit and eats into my normal RAM by using over 6 GB according to MSI Afterburner software. I cannot have it at such high settings anymore because the game ultimately crashes after a few minutes. Setting the texture quality a tad lower results in uglier graphics but a more manageable vram usage of around 4 gb without crashes.
It does not matter "where" on the map you look, as the game renders everything into the vram upon startup. When that limit is exceeded it continues to load onto normal RAM.
Lower textures = lower videoram usage.
You should have researched trends in Vidio cards before buying then you might have seen this comming and considered waiting a bit longer. As you said you live and learn.
this game requires 2 GB VRAM as a "recommended specification". so no matter how many textures there are or how large/wide a texture is on a scene, the whole resolution will never be more than how much the graphics resolution was defined so it wont take more than 2 GB vram. if we move to another/new scene on a game, it will generate other textures but the graphics resolution wont ever be extended. thats why sometimes we see blur texture then it becomes clear immediately while we're moving to another scene on the game (the speed of texture mapping depends on gpu). although it has reached 100% development, the graphics will always be on its defined resolution and wont take more than 2 GB VRAM.
It would be nice to not have the vram totally full when playing but I guess that depends on how many mods are loaded.