Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It doesn't have to be this complicated but here's one I made:
http://steamcommunity.com/sharedfiles/filedetails/?id=448856036
Nah, because of the one ways, traffic lights won't spawn.
You do know that the round part of the roundabout was made with a two way right? :P
Hahah, yeah, I realized that after I took the picture.
http://steamcommunity.com/sharedfiles/filedetails/?id=449943518
Don't rely on just one interchange, Depending on the size of the city, use many interchanges. Create a highway outer ring and or a highway running directly through the city. The more interchanges you have, the more options your traffic have to reach all parts of it.
As for connecting a an interchange to your road system, the methods suggested above in this thread are fine. The one point to try to remember is to make sure you use on ramps/exit ramps on both sides of the road and provide adequate space between each ramp entry/exit point to avoid clumping in one lane.
We now also have the ability to create all of this underground. This is a great space saving method but I can warn you from experience that it may give you a headache trying to maintain a sense of what you're doing while working with several levels of tunnel excavation and one way systems ;)
Here's an example of one I did recently,
http://steamcommunity.com/sharedfiles/filedetails/?id=447345957
1) make sure you leave room to make changes later on. ex: in the image, the cloverleaf on left and trumpet on right might not be enough once everything is zoned and traffic starts to be heavy. so leave space enough to change them later.
2) all those "head twisting" tunnel accesses you have there: get the butterfly asset i linked in my post above yours and it will be prettier and also more efficient :)
the biggest problem of all times ALWAYS is if your city is not directly on the main highway.
let me try explain what i mean:
in one of the new EU maps, the highway entrance/exit sucks. only ONE highway and goes from up to left. so naturally what players would do, is make a 4way intersection (cloverleav, stack exchange, turbine, whatever) so they can make a new highway from there to their city
WRONG! what will happen is that one intersection will be super jammed because traffic wants to come and go from all sides into your city
basically what i am trying to say here is that never ever draw your whole city on a side of the main highway that requires you to make all traffic go through one single big intersection
Thanks again, but no. I like custom building my own and this was my first exercise with underground layouts and I have since learnt to do it without headaches. It also helps not to try it at 3am inthe morning lol! As for your custom asset, it does look pretty and I might make use of it in the future if you could remove the trees ;)
[/quote]
actually what i do, as the space is 2x infinite, i put another asset where now the trees are, a 2x4 park with trees, parking, n stuff. looks cool
http://steamcommunity.com/sharedfiles/filedetails/?id=450801770
This is also what I find to be the minimum distance between ramps that you can get away with. Any closer and the traffic will get in the way of itself.
Also, don't zone industrial close to the edge of the map or your first highway access. If you do the trucks will go on your highway to drive through your city to wherever your commercial areas are, instead of going down roads further into the city.
And yes, I may have to move the intersections on the crossroads further down later on, but right now it's only 13,000 people so it's not a big deal where they are.