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In your case you have two lanes forward and one of them is not being represented at the intersection for some reason.
TMPE has own line forcing (the thing with colour markers) - I havent used it so far because I thought that there must be a reason for this situation and thought that it would be better to solve the very reason instead of just pumping more and more TMPE. But so far I see no reason.
Perhaps make a screenshot of a larger area around this intersection.
Anyway, I've checked everything around. I didnt find any reason for this to happen. So... I've forced by using "colour marker" from TMPE lane usage. IT worked, though problem has been solved without finding the reason.
Traffic itself is not a problem. I have 80%+ in the city and while usage of single lane on this intersection locally ruins the traffic at the end of the day it is still okay. I've created the thread to ask for reasons why such a thing happens.
Its possible they are all using that lane because they are all headed in the same direction. Default Game (and even with TMPE if you don't change the right settings) generally doesn't randomly change lanes or consider "time savings" in their route calculations. So if their future trip requires them to make a left turn then they have a strong tendency to just stay in the left lane.
I think I usually turn on the advanced AI in TMPE and set it for something like 20% random lane change + allow lane change in intersections if going straight. That usually causes the long columns of traffic to split out across multiple lanes if they are on a longer trip.
Dono what would cause the odd "right turn from the left lane" issue as I have seen that. But not on simple road types that your using. I see it more often on the complex roads buss lines because adherence to "no cars in bus/tram lanes" doesn't always translate well :P
What you could try, is to use the lane connection tool in TMPE to physically connect the left turn lane with the acceptable destination routes. This will over-ride the lane arrow only rules.
Yes, I've checked this. All routes were glued to left lane and vehicles ignored right lane. I typically adjust AI settings, though I didnt do that now.
Anyway, funny thing is that it happened only here - all other roads in the city work fine.
Actually this happened before I started fine-tuning with TMPE. And my setting in TMPE are just standard, maybe except AI (though, I dont remember what is the setting for this city).
And yes, I did just that - connected physically lanes and it solved the problem, but I wanted to find the reason for this situation.
Didnt have this situation. You say... they take cars from pockests in the middle of roads? Lol ;-P.
It's funny, yes, the Cims carry around their "Pocket cars", just pop them out and drive off from anywhere.
But to the problem, I think maybe look at the intersection after the left-turn, and see where the Cims are traveling past the left-turn .. Cims will ignore arrows if it does not match their desired path, but can not ignore connected lanes .. connecting the lanes confirmed they want to go someplace they can not go by turning left, because of a conflict farther along their path, maybe another lane arrow or a connected lane one or two intersections away.
What's the strange stuff happening on the top side of the junction? Why the road width changes like that after crossing? Is there 2 nodes too closely together, messing the junction up?