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It was a city from the first week of the game's release. I added and removed a lot of mods from it so I guess the save file was kind of "beat up"
I have 8gb of ram, a i5-4690 and a GTX 960
Is what confirmed?
Mods are basically hacks to the game and alter the game play and use more memory and more resources, and can slow your sysytem down.
Sudden slow downs can me multiple issues. Game updates, mod updates, mods abandoned, mods not updated. Mods altered, etc.
Please post numbers. Pictures would be nice. System specs would be awesome.
Huh? if anything the game has been more effecient with latest patches. After Dark expansion (AD) added lighting, so if your mods are pre-AD then you may have lighting issues. Manually update all of your mods.
Mods are 99.99% the cvause. so I'd start there.
Here's a link to starting the game temporarily with no mods or assets. Video included.
http://steamcommunity.com/sharedfiles/filedetails/?id=466981085
Anyway, thanks for your answer. That video might prove useful. I will provide more stats if it ever happens again.
Yeah, and about this:
I was referring to this, the first answer:
I was expressing anger at above-mentioned answer, because my computer is factually not at its limit (According to Windows anyway, which I guess is not the most reliable source).
It can artificially reach this limit with mods, especially mods that alter game play.
Not sure what you mean by factually not reaching your limit. But it is usually when you CPUs all reach 100%. It can reach 100% early on, but you still have your game speeds working. But they will become slower and slower until you lose all speed control.
I was at maybe 0.5 speed limit at one point on my i7-4790k, but after a game patch or few later, the game seemed better optimized and became greatly unburdened. Of course I had upgraded to an i7-5820k 6-core system and I don't even reach 50% usage anymore. Also, when I was at 0.5 speed, my game was very slow, but my FPS were maintained, since it was my CPU that was overloaded and n ot my graphics. I was able to lower my graphics to gain my speed back for a short while.
It shouldn't. If your GPU is overloaded then it can't display images, after all the GPU only displays images and not game code.
Most likely you have a mod issue if this is happening to you?
I doubt it's due to mods, firstly because I use very few (five total and no resource intensive ones like Traffic++), and secondly, because it would be weird for a mod to affect integrated GPU but not dedicated.
There are many reasons why I might get these results. For instance, the game could be programmed to slow the simulation where the GPU is underpowered in order to reduce the amount of on-screen action at any moment. Whatever the reason, it's definitely happening.
Anyone who doubts this could try turning off their dedicated GPU. Obviously different set ups will work in different ways, so I can't promise it will slow down the simulation, but there's a chance it will.
Yes, this is true as integrated graphics are well below minimum specs. They will naturally slow you down quickly if you don't meet at least minimum specs.
For you it is you don't meet minimum requirements if you disable your discrete video which seems to meet minimum requirements.
This is just false to imply the game slows itself down. that would be just wasted code. It only slows down when your system becomes overloaded, either from not meeting minimum requirements or mod caused overload.
This is why there is despawning traffic and artificial agent limits in the game. So low powered systems can be successful at filling up the supported 9-tile of the map without ;lagging out or crashing.
It absolutely will at some point. No integrated graphics are fully supported. You can run on them to a limited extent, but sooner or later you will hit a slowdown if under minimum requirements.
But since we're referring to the OPs system that has high FPS but still has lag, implies he has an overloaded CPU. It's very hard to load the GPU of this game as it is very docile in comparison to FPS games (First Person Shooters), unless under game minimum requirements.
CPU : i5 6600k @ 4.5 GHz
Ram : 16Gb DDR-4 3990 MHz (Idk why)
GPU : GTX 1070 Superclocked 8GB
If I load the game off my 2TB 7200rpm drive, I'll get an occasional "hitch" because the drive isn't fast enough to send data to the CPU. If I run it off my SSD, no such problems. The current city I have is 500 shy of 50k with no slowdowns and I'm running around 30 mods, not counting assets which I have nearly 1k loaded.
I was very baffled about this issue.. I have a beast of a computer at the time i write this, and the issue occurred already at 75k population.
He is right, it is a limitation of the game. While assets and mods do affect FPS, even on my 1080Ti/1800X (neither of which are being stressed near 100%) I'm getting single digit FPS on my 200k city. Larger cities do not run well whatever you do, the game will slow down.
It isn't just as simple as lazy optimisation though, this game is trying to meet the demand to simulate every citizen (they have the same homes, cars, workplaces etc) as opposed to just assigning randomly for each journey like in SimCity. A lot of people asked for this, it isn't just a poor design choice.