Cities: Skylines

Cities: Skylines

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Why do some people don't want weather, seasons, day night cycle and disasters to be added?
Why do some people don't want these features added to the game. Come on this game is boring without these features and if they add these features to this game it will be 10x better than simcity. I don't like simcity societies and neither 2013 because you have to wait for one disaster to end before starting another that sucked and also they did not have seasons nor real life like weather effects just rain only. do some of you all like simcity and cities xl? I didn't and I would like to see this game to have weather, seasons, day night cycle and disasters to be added to this game in the future wheither some of you like it or not. This game is good but it will be the best game ever if they add weather, seasons, day night cycle and disasters in the future.
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Showing 1-10 of 10 comments
Lailonn May 22, 2015 @ 8:56pm 
Because we are mature and more clever and we know that in game with such game speed weather would be stupid - 30s of rain...same for day/night (there is a mod for that already...). How inmature (would use other word but then i would be banned) you must be to say that without those it's boring game?!

And about disasters, no one want to build town for 20h just to get random elements to be destroyed. If yuo want this then just in every 10min of game close your eyes and use bulldoze on anything - VOILA feature added from me to you, dont need to thank me ^_^

This game try to be simulation and there is no place on earth with such a disaster ratio like in SimCity - what a morons would live there? ;o
Ok... well, personally, I don't want weather/seasons/night cycle, because we don't have a realistic time scale to begin with.

The night cycle, especially, would just keep flickering the screen rapidly as each day passes and just get entirely too annoying, and strain my eyes too much. It wouldn't make sense with the time scale we're operating on.

If we had the ability to set the time scale to be realistic, where at its lowest setting, time passes 1:1 to real time, with vehicles and speeds and other income/garbage/mass-transit/etc functions matching, then I'd be just fine with day/night cycles, and would prefer to have them.

Then, if we wanted to keep speeding it up to a day every 10 seconds, and everything else sped up to keep pace, that would be the way to go, for me.

Take construction, for example... if it would realistically take a year to build a skyscraper (optimistic), then I'd like to see the game take a game-year to do it... I'm getting too picky about stuff there tho... Skylines was intending to be a game, and not a simulation, so I can accept a lot of how the game handles things like that.

Once we have the time scale to be realistic, then I'd also be cool with having weather changes, that could stay rainy/snowy for days at one point, and later on, have spotty showers throughout the day... some days overcast, other days cloudless... some warmer days, some cooler days, which would affect the impact of our parks and other outdoor leisure activities.

Add in seasons, and then we could also have a public works building, which maintains the parks (mowing grass in the parks, watering, road construction/maintenance activities, etc) in the summer, and keep the roads plowed in the winter, then we'd have a good reason to have seasons as well... periods of drought (weather) would increase summer public works costs for park maintenance (as we have to water more to keep the parks nice, and if we don't, the parks' benefit decreases as they get neglected), and periods of heavy snowfall in winter would increase costs, having to import more salt, etc...

I think we have to have a good reason to have those things in the game, or they just end up becoming pointless eye candy, and aren't worth having the devs waste time to implement them when they could be adding other features that have a purpose. Let the modders do those things.

Disasters tho... it depends on how the disasters are done.

There was one mod I tried that had flooding disasters, and all it did was change the Z of the water level, and not even gradually, just sudden BAM... flood... and went away the same way. I turned it off, and never turned it back on... it added nothing.

Now, if we had a flooding disaster, where the water-spewer objects gradually increased to anywhere from 2-100x its baseline output for a random period of time, that would be a disaster I would like to have, as it would create chain reaction effects, such as rivers overflowing their banks as the increased water flow comes down the river... a period where there is too much water for the dam to handle, and the water spills over the top of the dam, with the usual effects that follow...

Add in weather, and a heavy rainfall makes the rivers swell, or snow melt in spring doing the same...

The longer you operate your water/sewage systems with low funding, would increase your chances of having a pipe break, and causing a sinkhole, or flooding a street... lightning during a rainstorm striking a power line, disabling that tower for a random amount of time... I could go along with those kinds of disasters...

Disease outbreaks, wildfires in heavily forested areas, which spread to buildings... maybe even a garbage strike... variable (and extremely infrequent) earthquakes, with varying damage depending on epicenter... or perhaps an earthquake somewhere else, setting off a tsunami warning, which again takes advantage of the game's fluid dynamics instead of just changing water Z...seasonally and geographically appropriate hurricanes, tornadoes, and dust storms...

I just don't wanna see disasters to be the same old cheezy stuff like I hated in Sim City (before I stopped playing them at the 2000 version)

Keep in mod support for those who would like to mod up a Mothra disaster or Stay Puft Marshmallow Man disaster...

If we could set up a map for another planet, like mars, and disable default buildings and vehicles and have appropriate replacements in mods would be nice, and have appropriate disasters there too, like meteor strikes...

I just don't want all of those things you mentioned, because they always seem to be implemented very cheesily and leave me disappointed... if they add them in, I'd like them to make sense, and be well thought out... and I don't have my hopes up of that ever happening.

-- Smoov
Erei May 23, 2015 @ 9:33am 
Originally posted by Lailonn:
Because we are mature and more clever and we know that in game with such game speed weather would be stupid - 30s of rain...same for day/night (there is a mod for that already...).
I guess I'm more "mature" than you then (still don't see the relation between maturity and seasons, but whatever), because I perfectly understand the weather ingame doesn't have to be accurate with the ingame time. Similar to so many games before (in Children of the Nile, a day last more or less 4months), and similar to the way our Cims travel. Ingame, it takes them weeks to reach destinations.

While I'm not interested in disasters beyond destroying my city once in a while for fun, before reloading, I'm very interested in seasons/weather. Especially if they follow up with gameplay. For example, in boreal maps, winter bring snow, and you need to remove it from the roads using snow plows. However, the same snow is used in mountain range for skying. Or in tropical map, summer brings lots of tourist, which means money, but also traffic.
Just some random idea here.
Last edited by Erei; May 23, 2015 @ 9:33am
Excrucian May 23, 2015 @ 10:07am 
Thinking weather and day cycles had to be on a real time scale is (I believe) being rather near-sighted. It would be ridiculous to see the screen flash fast enough to give you seizures...

However, other sim games did have a cycle that was based on your computer clock, not on the ingame clock. SimCity 4 was like that, you could even check an option for perma-night cities for vampire mayors! :) And I believe Cities XL had something similar too.

A system like that would work just fine, even for seasons. The hard part would be to have snow covered models and falling snow or rain that will not kill the computer...

Then again, a simple filter of falling rain, snow, high winds, etc... without ground or buildings accumulation could add the season element without draining much from the computer.

Of course, that's just my opinion. :highlvl:
Soulplay May 23, 2015 @ 10:23am 
Originally posted by Lailonn:
Because we are mature and more clever and we know that in game with such game speed weather would be stupid - 30s of rain...same for day/night (there is a mod for that already...). How inmature (would use other word but then i would be banned) you must be to say that without those it's boring game?!

And about disasters, no one want to build town for 20h just to get random elements to be destroyed. If yuo want this then just in every 10min of game close your eyes and use bulldoze on anything - VOILA feature added from me to you, dont need to thank me ^_^

This game try to be simulation and there is no place on earth with such a disaster ratio like in SimCity - what a morons would live there? ;o

The same morons who live at the foot of volcanoes or maybe those morons who live in tornado alley in america ... you know those ...... Your tone stinks btw do you try hard to be that much of an arse ?
Last edited by Soulplay; May 23, 2015 @ 10:23am
Kuromiya May 23, 2015 @ 10:37am 
Hear hear, OP. Having an option for variable weather and day/night cycles (even if set to an unrealistic timescale - say, one rotation per week) would be nice, but DISASTERS. THOSE would be tits! Next to an improved waterfront building system (no harbor districts? WTF?), disasters are the one thing more than any that I'd like to see in this game.

Disasters have been standard on the SimCity series since the original game, more than twenty-five years ago. Why Cities: Skylines didn't opt to include a nice earthquake, tornado, or Kaiju attack system is beyond me. Hell, they touted the heck out of their dynamic water modelling, so at the very least, including a tsunami disaster would be a no-brainer.

And about disasters, no one want to build town for 20h just to get random elements to be destroyed

Speak for yourself, bub. Only the most cowardly of casuals would shrink from a disaster system; real cities get flooded, earthquaked, and drone-bombed all the time. Why should your fake city be any different?
Greuf May 23, 2015 @ 10:54am 
Simple, let it be optional.
Those who wants it enables it and that's it.
GeneralGeldenhuys May 23, 2015 @ 11:11am 
A disaster feature will be awesome! I don't want to build the city forever. This game feels like traffic simulator! TRAFFIC DESIGNING SIMULATOR!!! Get some em disasters and let it feel your city coffers. It also will keep you interested to redesign and redevelop disaster stricken areas.
you'd also have to plan ahead in designing your city, contingency planning... so, instead of having your tracks right on the edge of the beach, you may want to raise it up for elevated track along the coast, planning ahead for the water to reach flood stage, and allowing your trains to continue operating unmolested.
Squee May 23, 2015 @ 5:32pm 
I wouldn't mind a day/night cycle. The change in lighting can already do a lot for what things look like. Or if it was up to me just a great night time with all the city lighting.. Weather could be nice if well done.

I don't mind that the game doesnt have those, but it would still be nice to see.
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Date Posted: May 22, 2015 @ 6:56pm
Posts: 10