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And about disasters, no one want to build town for 20h just to get random elements to be destroyed. If yuo want this then just in every 10min of game close your eyes and use bulldoze on anything - VOILA feature added from me to you, dont need to thank me ^_^
This game try to be simulation and there is no place on earth with such a disaster ratio like in SimCity - what a morons would live there? ;o
The night cycle, especially, would just keep flickering the screen rapidly as each day passes and just get entirely too annoying, and strain my eyes too much. It wouldn't make sense with the time scale we're operating on.
If we had the ability to set the time scale to be realistic, where at its lowest setting, time passes 1:1 to real time, with vehicles and speeds and other income/garbage/mass-transit/etc functions matching, then I'd be just fine with day/night cycles, and would prefer to have them.
Then, if we wanted to keep speeding it up to a day every 10 seconds, and everything else sped up to keep pace, that would be the way to go, for me.
Take construction, for example... if it would realistically take a year to build a skyscraper (optimistic), then I'd like to see the game take a game-year to do it... I'm getting too picky about stuff there tho... Skylines was intending to be a game, and not a simulation, so I can accept a lot of how the game handles things like that.
Once we have the time scale to be realistic, then I'd also be cool with having weather changes, that could stay rainy/snowy for days at one point, and later on, have spotty showers throughout the day... some days overcast, other days cloudless... some warmer days, some cooler days, which would affect the impact of our parks and other outdoor leisure activities.
Add in seasons, and then we could also have a public works building, which maintains the parks (mowing grass in the parks, watering, road construction/maintenance activities, etc) in the summer, and keep the roads plowed in the winter, then we'd have a good reason to have seasons as well... periods of drought (weather) would increase summer public works costs for park maintenance (as we have to water more to keep the parks nice, and if we don't, the parks' benefit decreases as they get neglected), and periods of heavy snowfall in winter would increase costs, having to import more salt, etc...
I think we have to have a good reason to have those things in the game, or they just end up becoming pointless eye candy, and aren't worth having the devs waste time to implement them when they could be adding other features that have a purpose. Let the modders do those things.
Disasters tho... it depends on how the disasters are done.
There was one mod I tried that had flooding disasters, and all it did was change the Z of the water level, and not even gradually, just sudden BAM... flood... and went away the same way. I turned it off, and never turned it back on... it added nothing.
Now, if we had a flooding disaster, where the water-spewer objects gradually increased to anywhere from 2-100x its baseline output for a random period of time, that would be a disaster I would like to have, as it would create chain reaction effects, such as rivers overflowing their banks as the increased water flow comes down the river... a period where there is too much water for the dam to handle, and the water spills over the top of the dam, with the usual effects that follow...
Add in weather, and a heavy rainfall makes the rivers swell, or snow melt in spring doing the same...
The longer you operate your water/sewage systems with low funding, would increase your chances of having a pipe break, and causing a sinkhole, or flooding a street... lightning during a rainstorm striking a power line, disabling that tower for a random amount of time... I could go along with those kinds of disasters...
Disease outbreaks, wildfires in heavily forested areas, which spread to buildings... maybe even a garbage strike... variable (and extremely infrequent) earthquakes, with varying damage depending on epicenter... or perhaps an earthquake somewhere else, setting off a tsunami warning, which again takes advantage of the game's fluid dynamics instead of just changing water Z...seasonally and geographically appropriate hurricanes, tornadoes, and dust storms...
I just don't wanna see disasters to be the same old cheezy stuff like I hated in Sim City (before I stopped playing them at the 2000 version)
Keep in mod support for those who would like to mod up a Mothra disaster or Stay Puft Marshmallow Man disaster...
If we could set up a map for another planet, like mars, and disable default buildings and vehicles and have appropriate replacements in mods would be nice, and have appropriate disasters there too, like meteor strikes...
I just don't want all of those things you mentioned, because they always seem to be implemented very cheesily and leave me disappointed... if they add them in, I'd like them to make sense, and be well thought out... and I don't have my hopes up of that ever happening.
-- Smoov
While I'm not interested in disasters beyond destroying my city once in a while for fun, before reloading, I'm very interested in seasons/weather. Especially if they follow up with gameplay. For example, in boreal maps, winter bring snow, and you need to remove it from the roads using snow plows. However, the same snow is used in mountain range for skying. Or in tropical map, summer brings lots of tourist, which means money, but also traffic.
Just some random idea here.
However, other sim games did have a cycle that was based on your computer clock, not on the ingame clock. SimCity 4 was like that, you could even check an option for perma-night cities for vampire mayors! :) And I believe Cities XL had something similar too.
A system like that would work just fine, even for seasons. The hard part would be to have snow covered models and falling snow or rain that will not kill the computer...
Then again, a simple filter of falling rain, snow, high winds, etc... without ground or buildings accumulation could add the season element without draining much from the computer.
Of course, that's just my opinion.
The same morons who live at the foot of volcanoes or maybe those morons who live in tornado alley in america ... you know those ...... Your tone stinks btw do you try hard to be that much of an arse ?
Disasters have been standard on the SimCity series since the original game, more than twenty-five years ago. Why Cities: Skylines didn't opt to include a nice earthquake, tornado, or Kaiju attack system is beyond me. Hell, they touted the heck out of their dynamic water modelling, so at the very least, including a tsunami disaster would be a no-brainer.
Speak for yourself, bub. Only the most cowardly of casuals would shrink from a disaster system; real cities get flooded, earthquaked, and drone-bombed all the time. Why should your fake city be any different?
Those who wants it enables it and that's it.
I don't mind that the game doesnt have those, but it would still be nice to see.