Cities: Skylines

Cities: Skylines

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Monete 17 ABR 2015 a las 2:01
road with no grid? Circle layout. Grid deformation on intersections with curves
Hi all!

I love the concept of circulars cities, a lot, but it drives me nuts how the grid around gets messed up when placing roads crossing the circle pattern. The only solution I can think about is using roads that don't generate any grid, like highways or ramps, which would minimize the damage a lot by just interrupting the grid they'd be placed on, but of course they're not available in the first stages of a new game.

I've tried to search for a mod of a road that does that but either there isn't one or I haven't been using the right keywords. Does anyone here know something that could help me here? I know it's silly, but the issue drives me nuts and makes me abandon all the circular cities I do and love in principle, I waste so much space around the intersections with the irregularities it creates around.

I'd appreciate any input. Is it even possible to mod a non high-way road that doesn't generate a grid?

EDIT: I have found a solution to this thanks to the Toggle Zoning mod. Thanks a lot to all of you who tried to help me.


http://steamcommunity.com/sharedfiles/filedetails/?id=426776361

http://steamcommunity.com/sharedfiles/filedetails/?id=426776797

http://steamcommunity.com/sharedfiles/filedetails/?id=426777034
Última edición por Monete; 17 ABR 2015 a las 7:13
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Ramses II 17 ABR 2015 a las 2:13 
Have you checked the buttons left of the road building menu?
You have straight, curved, another curved and upgrade. Left of these buttons there is another squared button. This enables and disables "catching" points to attach to.
Does it help if you toggle this one?
Greetings Ramses II
grapplehoeker (Bloqueado) 17 ABR 2015 a las 2:14 
If you've been following any of my work, you'll know I've been kinda obsessed with circles ;)
By it's very nature and geometry, a curved line will not be able to support an even distribution of square grids on the inner concave side. If the outside curve is not acute, as in the case of a circle, then a tangential straight line of 4 grids is possible if the diameter is large enough.
So, you can definitely have rows of 4x4 grids on the outer edge and a mash up of grids on the inner.
laying a circle is quite easy. Laying out a lot of them can get laborious.
Here's a guide to drawing a circle if you need it,
http://steamcommunity.com/sharedfiles/filedetails/?id=411149329
To save yourself some time there is a modular circle laying asset which will layout a series of concentric circles in 4 quarters. You may delete the pedestrian paths that it includes if you wish.
http://steamcommunity.com/sharedfiles/filedetails/?id=415522541
Última edición por grapplehoeker; 17 ABR 2015 a las 2:15
Monete 17 ABR 2015 a las 2:26 
Thanks guys, but I'm afraid it does not solve the issue for me.

Ramses, it's not about snapping to grid, is for the road not to generate zoning grids.

grapplehoeker, I have that asset or a similar one, but they all have imperfections on the intersections as well. I can make the circles as good as the game lets you, but the issue still happens.

I'm convinved the only solution is a road that doesn't generate a zoning grid, thus why I'd like to know if it's possible to mod.

But thanks a lot for taking the time to reply.

EDIT: grapplehoeker, what you say about playing with the curvature of the circle is very interesting, though to make it work I guess the result would be more an elipsis than a circle.
Última edición por Monete; 17 ABR 2015 a las 2:31
Ramses II 17 ABR 2015 a las 2:27 
Yes there is a mod for that!
Search for toggle zoning or similar.
Greetings Ramses II
EDIT: here you go http://steamcommunity.com/sharedfiles/filedetails/?id=415782697
Última edición por Ramses II; 17 ABR 2015 a las 2:28
Monete 17 ABR 2015 a las 2:32 
woa! That might be it Ramses! I'm going to lauch the game and try it right now.
Ramses II 17 ABR 2015 a las 2:33 
Publicado originalmente por Monete:
woa! That might be it Ramses! I'm going to lauch the game and try it right now.
No problem!
Greetings Ramses II
Greygor 17 ABR 2015 a las 2:34 
Publicado originalmente por Monete:
Thanks guys, but I'm afraid it does not solve the issue for me.

Ramses, it's not about snapping to grid, is for the road not to generate zoning grids.

grapplehoeker, I have that asset or a similar one, but they all have imperfections on the intersections as well. I can the circles as good as the game lets you, but issue still happens.

I'm convinved the only solution is a road that doesn't generate a zoning grid, thus why I'd like to know if it's possible to mod.

But thanks a lot for taking the time to reply.


I think I know what you mean.

If you create circles and curves with Highways or Off Ramps you get a better result than a road with zoning. Is that it?
Ramses II 17 ABR 2015 a las 2:37 
Another Idea is stated in this guide pretty at the bottom:
http://steamcommunity.com/sharedfiles/filedetails/?id=421523501
Use pedestrian paths to disable the grid next to roads.
Monete 17 ABR 2015 a las 2:46 
Hi Greygor! The circles themselves work great with the normal roads, the problem for me is when creating intersections crossing the circles, because then the roads crossing them overlap they zoning grid with the circles grid in the area and the result is a messy zoning grip too wide for my taste. It generates irregular zoning lots, usually quite small, that if you use to build decrease the land value and break the visual harmony for me.

Thus why I'd like a variation of the normal roads that don't generate zoning grids around them.

That said, I quickly tried the Toggle Zoning mod and I think I can work with that. At times when creating a straight line off from a circle it completely destroys the zonign grid around, other times it does the job perfectly and places roads without messing or destroying the grid around, just the bit of grid it's on. But when it does destroy the grid around, it seems rebuilding the circle around the intersection roads gets the zoning grid around the circle back. So it could do for me. So thanks Ramses!

EDIT: Ramses, thanks for reminding me that trick to control a bit which road determines the grid patten, I will try to play with that too when I have time.
Última edición por Monete; 17 ABR 2015 a las 2:49
grapplehoeker (Bloqueado) 17 ABR 2015 a las 3:03 
I understand completely and I see what you're trying to achieve. I wish you success ;)
For anyone else, what he's trying to do is eliminate the grid deformation caused when any road intersects a curved one.
You can see that to a greater extent here in the inner circles
http://steamcommunity.com/sharedfiles/filedetails/?id=426681265
and to a lesser extent here at the outer circles
http://steamcommunity.com/sharedfiles/filedetails/?id=426681394
I don't mind them myself but any progress you make Monete will add to what's possible so thanks for this thread.
Monete 17 ABR 2015 a las 3:12 
Thank YOU grapplehoeker for explaining what I meant more clearly to others and for illustrating the "issue" (at least for me it is).

Will experiment a bit with the Toggle Zone mod and the other trick later when I have a bit of time and post a pic of the results if only to illustrate the possible solution.

EDIT: I used your words in the thread title so it's more specific and clear
Última edición por Monete; 17 ABR 2015 a las 3:24
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