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You have straight, curved, another curved and upgrade. Left of these buttons there is another squared button. This enables and disables "catching" points to attach to.
Does it help if you toggle this one?
Greetings Ramses II
By it's very nature and geometry, a curved line will not be able to support an even distribution of square grids on the inner concave side. If the outside curve is not acute, as in the case of a circle, then a tangential straight line of 4 grids is possible if the diameter is large enough.
So, you can definitely have rows of 4x4 grids on the outer edge and a mash up of grids on the inner.
laying a circle is quite easy. Laying out a lot of them can get laborious.
Here's a guide to drawing a circle if you need it,
http://steamcommunity.com/sharedfiles/filedetails/?id=411149329
To save yourself some time there is a modular circle laying asset which will layout a series of concentric circles in 4 quarters. You may delete the pedestrian paths that it includes if you wish.
http://steamcommunity.com/sharedfiles/filedetails/?id=415522541
Ramses, it's not about snapping to grid, is for the road not to generate zoning grids.
grapplehoeker, I have that asset or a similar one, but they all have imperfections on the intersections as well. I can make the circles as good as the game lets you, but the issue still happens.
I'm convinved the only solution is a road that doesn't generate a zoning grid, thus why I'd like to know if it's possible to mod.
But thanks a lot for taking the time to reply.
EDIT: grapplehoeker, what you say about playing with the curvature of the circle is very interesting, though to make it work I guess the result would be more an elipsis than a circle.
Search for toggle zoning or similar.
Greetings Ramses II
EDIT: here you go http://steamcommunity.com/sharedfiles/filedetails/?id=415782697
Greetings Ramses II
I think I know what you mean.
If you create circles and curves with Highways or Off Ramps you get a better result than a road with zoning. Is that it?
http://steamcommunity.com/sharedfiles/filedetails/?id=421523501
Use pedestrian paths to disable the grid next to roads.
Thus why I'd like a variation of the normal roads that don't generate zoning grids around them.
That said, I quickly tried the Toggle Zoning mod and I think I can work with that. At times when creating a straight line off from a circle it completely destroys the zonign grid around, other times it does the job perfectly and places roads without messing or destroying the grid around, just the bit of grid it's on. But when it does destroy the grid around, it seems rebuilding the circle around the intersection roads gets the zoning grid around the circle back. So it could do for me. So thanks Ramses!
EDIT: Ramses, thanks for reminding me that trick to control a bit which road determines the grid patten, I will try to play with that too when I have time.
For anyone else, what he's trying to do is eliminate the grid deformation caused when any road intersects a curved one.
You can see that to a greater extent here in the inner circles
http://steamcommunity.com/sharedfiles/filedetails/?id=426681265
and to a lesser extent here at the outer circles
http://steamcommunity.com/sharedfiles/filedetails/?id=426681394
I don't mind them myself but any progress you make Monete will add to what's possible so thanks for this thread.
Will experiment a bit with the Toggle Zone mod and the other trick later when I have a bit of time and post a pic of the results if only to illustrate the possible solution.
EDIT: I used your words in the thread title so it's more specific and clear