Cities: Skylines

Cities: Skylines

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Maxpoint Apr 15, 2015 @ 10:10am
Can anyone fix this ship traffic jam problem?
I experience the problem that many ships congested .That makes my industrial zone lack of raw material.Did anyone solve this?

http://cloud-4.steamusercontent.com/ugc/37494945976281660/26AF7777AC549D5383D59453B748708726E4D445/
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Showing 1-11 of 11 comments
Krik Apr 15, 2015 @ 10:18am 
Do you really need that much ports?

Also try to put more space between them if you can.
leftbehind Apr 15, 2015 @ 10:29am 
Ship lanes need to be more like highways or train tracks - ie. with multiple lanes in each direction, so that ships can overtake, etc.
Burlokk Apr 15, 2015 @ 3:24pm 
How much do those ship have in load in %?

By the size of that industry, 1 port would be enough and this would not be an issue.
Macronomicus Apr 15, 2015 @ 3:42pm 
lol, destroy all the cargo centers, it will despawn the ships. Then just build a couple maybe three max near each other, but also consider spreading them further out across your map for better efficiency.
Last edited by Macronomicus; Apr 15, 2015 @ 3:43pm
Shredder Apr 15, 2015 @ 4:09pm 
Originally posted by Aqua:
Do you really need that much ports?
GenericallyNamed Apr 15, 2015 @ 4:14pm 
Originally posted by Aqua:
Do you really need that much ports?
if he put one, then all those ships would be even more congested. That would be because they would qeue and get backed up even more. With more than one port, then they would split up to each port, so it would be more efficient.
Though other than that picture making my day, there clearly is an issue there with the efficiency of those ports.
Aenarion Apr 15, 2015 @ 4:43pm 
This is pretty much what my trains look like :(
Macronomicus Apr 15, 2015 @ 4:56pm 
Ryme... try to create two separate track loops for your trains, one for commuter and one for cargo, they can split right at the edge of the map for best results, never have them mix, and never build rail/road crossing, always bridge over/under to maintain flow and safety.
Aenarion Apr 15, 2015 @ 5:16pm 
Originally posted by macrocosm144:
Ryme... try to create two separate track loops for your trains, one for commuter and one for cargo, they can split right at the edge of the map for best results, never have them mix, and never build rail/road crossing, always bridge over/under to maintain flow and safety.
Thanks. Briefly:
- It is too far gone for me to have separate cargo/commuter loops, I would have to rebuild my city.
- I have four cargo stations, and six commuter, basically mixed up (=bad)
- I only have the default two lines on the map, which I have double tracked. I guess I could try to dedicate each track to a station type, though I'm not sure if it's possible (I build right up to the tracks and am unwilling to take out whole rows of skyscrapers)
- I never build rail/road crossings, roads only go over or under
- The basic problem (aside from lack of cargo/commuter split) is that the trains queue at the edge of the map right back onto the one and only railway junction. It feels like it has got past the point where anything I do would make any difference, as there are trains that sit there for weeks on end.

I have a very large and effective highway network, with lots of complex custom interchanges, but I am a total train noob.
Macronomicus Apr 15, 2015 @ 6:50pm 
yarr,,, they will buildup until you double up the tracks or make totally separate lines, I had to do it late on mine too, lol even double deckered it thru the city core using no pillar mod.

Im starting a new map/city now though, since we now have 81tiles!! lol im rethinking things and spreading stuff out with more openspaces
Tsal Vlaxitov Apr 15, 2015 @ 8:20pm 
Yeah don't have like 20 ports and you're golden.
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Date Posted: Apr 15, 2015 @ 10:10am
Posts: 11