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Crematoriums are only as efficient as your traffic flow- and they are much slower to load dead people than the trash trucks can pickup trash. There are mods that can help you balance this, but it's usually a traffic issue in my city.
I have almost zero noise polution where all the deaths are happening... traffic is good and no polution in the water...
WTF is going on?
It's like worse then the Black plague in this game.. "BRING OUT YA DEAD!"
Again just logged in demolished all the abandoned buildings and put down a few more creamatoriums and before I could blink I had another 20 abandoned buildings... and more dead people then WWII.
It's to bad this kind of thing was my pet peve in Sim City and its even worse in Skylines...
Oh well thanks for the advice.. I guess I'll put this one on the shelf for a while.
No need to... this game is more about balance and patience than any other building games I guess... (I say I guess cause I haven't played sim city since the 2000 edition)
I have a city of 125k residents, I have no mods for crematoriums, I use no mods to make my life easyer, and it works just fine...
I had a full Wave of abandonned houses cause of low land value... Fine, swallowed it, built more parks, lost some residential areas...
If you seed your city slowely and count more on birth ratio than on influx for your population you will get it on the right track...
For 125k I have less crems and cemetaries as you do, but as you do not mention your city size, hard to compare. I have a death ratio of around 450 per week and never do I have any huge spike.
Then it's up to you... are you giving up ? or up for a challege ? your game your call
Have a nice day
edit: typo
Aknowledge that dead bodies are there before you see your blinking logo. When you see it it means that some time already passed before it could be picked up, but more likely if you see a hearse going by that very house and it does not go there it's either because he's responding to an other demand, or the demand you are looking after is already in the list of an other hearse.
Imagine the calculations needed if at each new dead or each body picked all your hearses would need a new calculation to decide where to go ? dunno again if our common PC could handle that much, as the game is already pretty demanding the way it's designed