Cities: Skylines

Cities: Skylines

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Exact map scale?
I am looking to make my hometown, and want to make it as close to 1:1 scale accurate as I can... I will start by taking height map data from terrain.party which I found thanks to Quill18 on youtube, and will edit it as thoroughly as possible and release the clean map for others to play on... but I will mostly want to build my town 1:1 and so I need to know, what scale should I set the downloaded heightmap to be? Default is 18KM, is that what the game uses, and how does that compare to say, people scale (since I will want to walk around my town in first person when complete.

Looking forward to advice, thanks!

(I will probably be back requesting all sorts of mods along the way if they dont get made by then, such as individual lane control, road priorities such as give ways and through roads, which I think is at least in the works already, and mini roundabouts to name a few I can think of needing in future)
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Showing 1-9 of 9 comments
Vimpster Apr 10, 2015 @ 4:58pm 
The buildable area is 10kmx10km. But the map also adds 4km past the buildable area which is why the terrain.party site uses 18km. Additional game measurements, each tile is 2kmx2km, each cell in a tile is 8mx8m.
Willium_Bob_Cole Apr 10, 2015 @ 5:40pm 
so the default is accurate? excellent, thank you! and when you say a cell, that refers to any unit in which something can be built right? so like, roads are two cells wide, buildings upto 4 cells etc... another thing, a lot of homes have driveways, gardens, or are otherwise away from the road. If I zone a cell or two away from the road, will it still build there? how about if I connect it with footpaths? If not, hopefully that is one of the things I can get modded in...

Thanks again! =]
Vimpster Apr 12, 2015 @ 10:45am 
Sorry for the delayed response. Yes the default is accurate. And yes the cell refers to those individual blocks that you zone. Sadly if you zone away from the road it will not develope, not with footpaths or anything else. It requires an uninterupted zone that connects directly with the road. The driveways and lawns are all part of the zone. Zoning one or two cells back from the road will not work. There is however a mod that I have seen that allows for zoning on foot paths, so that might be something for you to look at.
Willium_Bob_Cole Apr 12, 2015 @ 11:25am 
yeah I think I'm subscribed to that already, I will likely be making use of that among many other existing and future mods. I doubt anyone but me will care massively, Bournemouth isn't exactly Los Santos, but I've wanted a virtual version of my hometown for as long as I can remember, just because. I will be making extensive use of googlemaps since I can;t possibly know all the details, but if I can get it to feel right that will be great. Game already supports driving on the left too, which is awesome, and I think they said they will be releasing a european buildings pack in the near future?
心淼 Jan 16, 2016 @ 12:55pm 
I am new to Cities Skylines, and I just wanted to say thank you for this info, it was exactly the question I was asking.

One related question is there a way(aka mod or online tool) to overlay a road map or satellite image onto the map as well? I noticed that terrain.party doesn't even export other elements besides the heightmap.
grapplehoeker (Banned) Jan 16, 2016 @ 1:30pm 
Originally posted by 心淼:
One related question is there a way(aka mod or online tool) to overlay a road map or satellite image onto the map as well? I noticed that terrain.party doesn't even export other elements besides the heightmap.
Try the searxh bar next time ;)
http://steamcommunity.com/sharedfiles/filedetails/?id=421400880
You can see this in action if you watch Skye Storme's "Building London" series on Youtube
(it's forbidden to post direct links here, so just use the search bar there too).
azxcvbnm321 Jan 16, 2016 @ 1:35pm 
I think someone did an extensive experiment on scaling where they tried to do a perfectly scaled version of their town. The thing is that streets and other stuff would take up too much space if it were perfectly scaled, so smaller details weren't possible, but you could do a decent scaled city based on a real city or town.
心淼 Jan 19, 2016 @ 9:50am 
Originally posted by grapplehoeker:
You can see this in action if you watch Skye Storme's "Building London" series on Youtube
(it's forbidden to post direct links here, so just use the search bar there too).
Thanks!

Yeah I probably should have searched first.
心淼 Jan 19, 2016 @ 9:53am 
Originally posted by azxcvbnm321:
so smaller details weren't possible, but you could do a decent scaled city based on a real city or town.
One thing I noticed with the terrain itself was that the "rivers/streams/etc" were too thin it seemed and that plus the pixelation makes it hard for the water to flow properly. I'm sensing that I will find more issues like that.
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Date Posted: Apr 10, 2015 @ 3:59pm
Posts: 9