Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
Everything i've read says the same story. The first one had memory leak problems, which eventually led to the game freezing up. Every version of that game is basically a repolish of the same game on the same engine.
The original creator sold/left the project, and some fairly greedy group keeps firing out "sequels" but never fixes the game.
Cities Skylines is vastly superior especially with the extensive modding support.
Cities XL / XXL are a series of games from a developer who doesn't really care about the series or gamers. They seem to just release new games that should be simple updates / DLC's. Because of this there is a lot of rage from gamers who have purchased previous versions and then get the latest (XXL), which doesn't really add much. And with the timing I believe they only rushed out and released XXL to jump on the skylines bandwagon / hype.
I have played XL and did enjoy the game, so if you would like to give it a go, picking up XXL on a decent sale would be my recommendation, but only if you have no other version... otherwise it would be a bit of a waste. They have some interesting ideas including a global market system, which I hope will come to skylines in a future DLC.
Its scale can make it look great, i've seen some very impressive layouts and for a while was the only serious '3d' citybuilder. However, the dynamics are woeful and when you get up close, its just plain UGLY. Look on Youtube at some videos, the people animated in it are the worst cross between the old man in the film 'UP' and a troll. Theyre also just there for show as they will appear and disappear into thin air. You cant draw any kind of curve with the roads (its all just short straight sections) and if you zoom out any more than a few hundred feet NON of the traffic have LOD textures so they all turn into grey boxes, all this in a game RELEASED in 2015!!!!!
Its not all horrific, it does have some nice touches that CS could benefit from, like the ability to fill any shape of void space with a park instead of having to plop rigid square ones, the metro/subway looked and worked better and it did have some nice lighting including a full day/night cycle that you could freeze if you wanted to.
At present, the game is £29. Thats nearly 50% MORE than CS so I have to say, no, no way is it even worth trying. If you already have access to copy or see it for something like £5 in a sale, then sure, its worth a tinker with but that would be my limit.
Haven't played XXL but it's probably the same.
So different, its not even funny.
Nah, but Cities:XXL etc are more towards building grand citites, and i mean LARGE citites, but it´s plagued with problems, but still a fun game to play despite the issues.
Skylines is a mix between Cities XXL and SimCity 2013, and it Wipes any current city builders on their asses. :)
http://steamcommunity.com/sharedfiles/filedetails/?id=409748428
CXL always had the performance-problems, donÄt know if they fixed that with cxxl. But also i is the game, with the most detailed experience of getting the city, u want. With the user-mods u really can do everything to create the city, u want to. There are so many things in CXL i miss in CSL, like seawalls, space-fillers, own shaped parks, realistic higways, trams, farming-fields, modular ports etc.
But to stay fair, most of that wasn't created by Monte Christo. CXL has a really active modding-community, which created so many things, Monte Christo never thought about.
Well, there are many mods for CSL, but just because they added the asset-editor. We have many variations of buildings, but no real changes of the game itself.
But i'm full of hope CSL goes the same way. The game is new, the users are motivated and i hope CO releases details of the code for modders, that they can start modding all the stuff, they want to.
Now its not as great as C:SL, but it does have its charm. Especially the gigantic cities you can make! I would suggest you to check out some CXXL city journals to see what amazing things other people have made with mods.
In the end. If you have money to splurge, buy it.
It's not dynamic (None of them). Buildings do not evolve.
And it is impossible to make a balanced map without outside trading.
And HUGE performance issues all round