Cities: Skylines

Cities: Skylines

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This game compared to Cities XL/XXL?
I am thoroughly enjoying Cities: Skylines, and sincerely believes it is the best spiritual successor to the classic SimCity games so far.

Just out of curiousity, is there *any* reason to even consider playing Cities XL or XXL? I am guessing Cities: Skylines is superior, but just wanted to see what your experiences are playing all three games. Thanks!
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Cannot speak for CXXL, I was stupid enough to buy XL, but read enough on XXL to skip it. I would suggest you save your dosh for another game.
No.

Everything i've read says the same story. The first one had memory leak problems, which eventually led to the game freezing up. Every version of that game is basically a repolish of the same game on the same engine.

The original creator sold/left the project, and some fairly greedy group keeps firing out "sequels" but never fixes the game.

i have played both cities xl, xxl, not xxxl and of course skylines, i would say if money is not an issue for you then go ahead and buy cities xxxl and play it, trading on the global market is something i enjoyed and would love to see something like that in skylines someday (regional play), and you can make some pretty cool looking screenshots with xxl (the farms and oil fields are pretty cool). but honestly now that i have skylines i'll never play xxl again
Oh god, don't mention that horrible game here please >.<
The Cities XL / XXL series of games are not by Colossal Order. They are a completely different games.

Cities Skylines is vastly superior especially with the extensive modding support.

Cities XL / XXL are a series of games from a developer who doesn't really care about the series or gamers. They seem to just release new games that should be simple updates / DLC's. Because of this there is a lot of rage from gamers who have purchased previous versions and then get the latest (XXL), which doesn't really add much. And with the timing I believe they only rushed out and released XXL to jump on the skylines bandwagon / hype.

I have played XL and did enjoy the game, so if you would like to give it a go, picking up XXL on a decent sale would be my recommendation, but only if you have no other version... otherwise it would be a bit of a waste. They have some interesting ideas including a global market system, which I hope will come to skylines in a future DLC.
Cities XXL is basically a £20 patch on Cities XL which itself dates back to 2008, five years BEFORE Simcity 2013!!!

Its scale can make it look great, i've seen some very impressive layouts and for a while was the only serious '3d' citybuilder. However, the dynamics are woeful and when you get up close, its just plain UGLY. Look on Youtube at some videos, the people animated in it are the worst cross between the old man in the film 'UP' and a troll. Theyre also just there for show as they will appear and disappear into thin air. You cant draw any kind of curve with the roads (its all just short straight sections) and if you zoom out any more than a few hundred feet NON of the traffic have LOD textures so they all turn into grey boxes, all this in a game RELEASED in 2015!!!!!

Its not all horrific, it does have some nice touches that CS could benefit from, like the ability to fill any shape of void space with a park instead of having to plop rigid square ones, the metro/subway looked and worked better and it did have some nice lighting including a full day/night cycle that you could freeze if you wanted to.

At present, the game is £29. Thats nearly 50% MORE than CS so I have to say, no, no way is it even worth trying. If you already have access to copy or see it for something like £5 in a sale, then sure, its worth a tinker with but that would be my limit.
Ignore Cities XXL or any of its siblings. I have them all because I'm stupid. Cities Skylines is leagues ahead and cheaper. That's a no-brainer, right? :-)
I think the graphics are better in Cities XL but that's it - Skylines is better in every other aspect. CXL lacks any real simulation and just feels like you're plopping what you want wherever you want all the time, you always end up with spaces that look big enough to fit a lot into but you can't, and the trading system (which the game pretty much forces you to use) is really buggy. Plus it gets gradually slower the longer you play so you have to keep restarting it. Shame as it did have a lot of potential but even after several new releases of the game every year or two it still feels like it's unfinished and shouldn't have been released.
Haven't played XXL but it's probably the same.
Monte Cristo bet the company's success on people paying for a subscription to their Cities XL MMO. Hardly anybody bought the game and those that did didn't want to play with others and so the company declared bankruptcy, hastily patching the game to be single player but leaving it full of bugs. Focus Home Interactive acquired the game and keeps patching in new content but, as they don't have anyone that knows the game's code, can't fix the bugs.
Cities XXL and Cities XL are by Focus Home Interactive, and are frankly poorly polished, poor functioning city builders in which you plop down things and people build there, not much more seeming simulation than that. Ths game is a full-on Sim-city-like game with a hardcore simulation engine running in the background, calculating citizens routes around your city and calculating thier happiness.

So different, its not even funny.
50 more FPS in Cities:Skylines if you have a 60fps cap..thats the comparison :)

Nah, but Cities:XXL etc are more towards building grand citites, and i mean LARGE citites, but it´s plagued with problems, but still a fun game to play despite the issues.

Skylines is a mix between Cities XXL and SimCity 2013, and it Wipes any current city builders on their asses. :)
power better moding = crazy best builder in world

http://steamcommunity.com/sharedfiles/filedetails/?id=409748428
Laatst bewerkt door [TOP] O_s_Nasty; 7 apr 2015 om 20:56
Well, i played CXL for a really long time and after the epic fail of maxis with sc it was the only alternative for city builders. till CSL was published.

CXL always had the performance-problems, donÄt know if they fixed that with cxxl. But also i is the game, with the most detailed experience of getting the city, u want. With the user-mods u really can do everything to create the city, u want to. There are so many things in CXL i miss in CSL, like seawalls, space-fillers, own shaped parks, realistic higways, trams, farming-fields, modular ports etc.
But to stay fair, most of that wasn't created by Monte Christo. CXL has a really active modding-community, which created so many things, Monte Christo never thought about.
Well, there are many mods for CSL, but just because they added the asset-editor. We have many variations of buildings, but no real changes of the game itself.
But i'm full of hope CSL goes the same way. The game is new, the users are motivated and i hope CO releases details of the code for modders, that they can start modding all the stuff, they want to.
Its not all that bad. Most of the bad reviews come from people who just wanted a lot more from the new version than they got. CXXL is a new try to get the game back running as they made their own engine for it,thos fixing multicore issue. They bassicaly created new base game on which they can work on. And because this being the main update for the new version people just went bananas as they were expecting new buildings,futures etc.

Now its not as great as C:SL, but it does have its charm. Especially the gigantic cities you can make! I would suggest you to check out some CXXL city journals to see what amazing things other people have made with mods.

In the end. If you have money to splurge, buy it.
The first cities XL had mandatory Multiplayer and online connections (you even needed a premium account if you wanted to trade with other players.... Mandatory online and MP, but with a premium subscription...)

It's not dynamic (None of them). Buildings do not evolve.
And it is impossible to make a balanced map without outside trading.

And HUGE performance issues all round
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Geplaatst op: 7 apr 2015 om 14:51
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