Cities: Skylines

Cities: Skylines

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Maestro 7 ABR 2015 a las 9:47
The Hadron Collider, number one game destroyer.
So this ♥♥♥♥♥♥♥♥ building just ♥♥♥♥♥♥ up my entire city...Funny thing is it didnt happened instantly I was still getting lots of population on the city and such but after like 2 years (ingame time), I noticed my new district wasnt getting any more population (yes 0 population), but the offices and commercial were getting a bit...So i went to look on unemployment rate and I saw 66%...I was like WTF????

Now i'm losing population and the new district still has 0 population on it. Now I had to built a lot of commercial and offices and managed to decreased to 51% unemplyed rate, but guess what? People are still leaving the town....

Any ideas how to manage the situation?

Town had 270k, now its on 262k...
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Klingenmeister 7 ABR 2015 a las 10:02 
only loosing 8k citizens (3%)? Nothing to worry about *trollface*


The hadron collider does alot of good things, like upgrading all your residential area to maximum level because of the high education. On the other hand, lvl 1 industry, farming and woodland industry will have trouble finding workers.
High educated people will work in lvl 3 industry, high density commercial and offices.

Your sudden drop in population has another reason.
Maestro 7 ABR 2015 a las 10:11 
Well, unemplyement rate of about 66% is reason enough for people to stop coming to the town right?
ohener 7 ABR 2015 a las 10:18 
When you build the hadron collider to instantly educate your populace all of the people who were going to high school and college drop out because they are already educated and enter the workforce. This causes your unemployment to skyrocket if you aren't ready for it.
Maestro 7 ABR 2015 a las 10:22 
For how much % i have to get my unemplyoed rate so I can get more residential areas?
merkill 7 ABR 2015 a las 11:12 
The hadron is OP and should be changed to boost educational speed by 25% or some such so we can simply lower our educational budget to control how many is educated to be able to keep low end zones working.
Maestro 7 ABR 2015 a las 17:25 
Managed to drop unemplyement rate for about 15%, population started growing, even tho i lowered taxes a lot.

So this means that now for the same ammount of residential zoning, I need to create a lot more commercial / offices? Because of this Hadron Collider?
Maestro 7 ABR 2015 a las 17:28 
Basically yes.
Maestro 7 ABR 2015 a las 17:28 
Eek. It's like talking to myself. Except I'm not. But I am. Or not.
simonmd 7 ABR 2015 a las 17:33 
I had the HC in my first map and now again in my London map and have not seen ANY negative effects like you describe. My London map is now over 190k people and still growing! I think youre blaming your own mismanagement on something else. How could you not notice unemployment rising to 66%??? There must be something else going on.
Maestro 7 ABR 2015 a las 17:38 
Dude, I had a town with 400k and rising looking good with unemployment rates below 15%. But I didnt have this thing there. Happens that rewrited the save game of it with a test city and ♥♥♥♥♥♥ up everything, so now im rebuilding it again, same layouts and etc and i decided to try this thing and its crazy now. My unemployed rate is rising again but the most ♥♥♥♥ part of it is that I dont see any demand for industrial or comercial, if i put taxes down to 1 the bar go to the minimum demand possible.

Now after 315k, the unemplyement rate is going already on 25% and now the population grown bar is red.
Última edición por Maestro; 7 ABR 2015 a las 17:39
Dexter 7 ABR 2015 a las 18:11 
It's a really stupid building. It, along with Medical Center and Eden project totally destroys all the work you've put in to plan your city. It makes no sense. Support a rebalance of the Overpowered momunents and also a rebalance of how they are acquired.

http://steamcommunity.com/app/255710/discussions/0/611702631211278313/

I lost my drive to tweak my city after building the momuments. Because yes I had huge population growth followed by the invevitable crash. So if I were to run more years of simulation, it would just be to fix my 44% unemployment (got it down to 17% right now) by just zombie zoning a lot of office and some more industrial. I haven't zoned new residential in years as I know my city can support way more people.

It's not fun anymore. These monuments are GAME BREAKING.
Última edición por Dexter; 7 ABR 2015 a las 18:22
Dexter 7 ABR 2015 a las 18:27 
Publicado originalmente por simonmd:
I had the HC in my first map and now again in my London map and have not seen ANY negative effects like you describe. My London map is now over 190k people and still growing! I think youre blaming your own mismanagement on something else. How could you not notice unemployment rising to 66%??? There must be something else going on.

I placed enough schools and clinics to meet demand and have reasonable property values. Both these buildings improved property values to the point where the periphery of my districts experienced insane growth. I added 40k population and my unemployment went from 3% to 44% overnight.

I suspect most people play like this as it is clearly not just me with this problem. It's possibly you didn't experience this issue if you had already previously unlocked these momuments and planned around it, or had insane (overcapacity) coverage of health and education services to begin with, so the addition of these monuments didn't lead to a significant population growth, but that would lead to the budgetary question of how someone could afford over-coverage of medical/schools before building these monuments. Because these momuments would be quite useless if their effects aren't meant to be felt at all.. It seems quite counter-intuitive don't you think?
Última edición por Dexter; 7 ABR 2015 a las 18:28
simonmd 7 ABR 2015 a las 18:29 
Yes, I had previously unlocked them but in a new city, you still cant use them until you get the last unlock milestone.

Where does it say you HAVE to use them? I agree that they are a bit daft in concept, maybe an education boost sure but not a 100% city wide education coverage, not realistic at all. However I placed mine because i'm building a recreation and it takes one thing I have to worry about out of it. I've still not had anything like the game breaking behavior yours has though.
Última edición por simonmd; 7 ABR 2015 a las 18:31
Dexter 7 ABR 2015 a las 18:30 
Publicado originalmente por simonmd:
Where does it say you HAVE to use them? I agree that they are a bit daft in concept, maybe an education boost sure but not a 100% city wide education coverage, not realistic at all. However I placed mine because i'm building a recreation and it takes one thing I have to worry about out of it. I've still not had anything like the game breaking behavior yours has though.

Nowhere, but I can also make that same argument about nearly every building in this game, except there are no buildings as popwerful or unbalanced as these ones.

I simply don't buy the 'don't build these unbalanced buildings' argument. It's too defensive, and I absolutely love C:S but denying there is a problem is not helping it at all.
Última edición por Dexter; 7 ABR 2015 a las 18:30
simonmd 7 ABR 2015 a las 18:35 
Not ment to be defensive but by the same token, saying they are 'game breaking' is a bit strong as well dont you think?

I agree with you that they are very strange and would welcome their role being redone in the game but they can't break the game if you don't 'need' to use them.
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Publicado el: 7 ABR 2015 a las 9:47
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