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The hadron collider does alot of good things, like upgrading all your residential area to maximum level because of the high education. On the other hand, lvl 1 industry, farming and woodland industry will have trouble finding workers.
High educated people will work in lvl 3 industry, high density commercial and offices.
Your sudden drop in population has another reason.
So this means that now for the same ammount of residential zoning, I need to create a lot more commercial / offices? Because of this Hadron Collider?
Now after 315k, the unemplyement rate is going already on 25% and now the population grown bar is red.
http://steamcommunity.com/app/255710/discussions/0/611702631211278313/
I lost my drive to tweak my city after building the momuments. Because yes I had huge population growth followed by the invevitable crash. So if I were to run more years of simulation, it would just be to fix my 44% unemployment (got it down to 17% right now) by just zombie zoning a lot of office and some more industrial. I haven't zoned new residential in years as I know my city can support way more people.
It's not fun anymore. These monuments are GAME BREAKING.
I placed enough schools and clinics to meet demand and have reasonable property values. Both these buildings improved property values to the point where the periphery of my districts experienced insane growth. I added 40k population and my unemployment went from 3% to 44% overnight.
I suspect most people play like this as it is clearly not just me with this problem. It's possibly you didn't experience this issue if you had already previously unlocked these momuments and planned around it, or had insane (overcapacity) coverage of health and education services to begin with, so the addition of these monuments didn't lead to a significant population growth, but that would lead to the budgetary question of how someone could afford over-coverage of medical/schools before building these monuments. Because these momuments would be quite useless if their effects aren't meant to be felt at all.. It seems quite counter-intuitive don't you think?
Where does it say you HAVE to use them? I agree that they are a bit daft in concept, maybe an education boost sure but not a 100% city wide education coverage, not realistic at all. However I placed mine because i'm building a recreation and it takes one thing I have to worry about out of it. I've still not had anything like the game breaking behavior yours has though.
Nowhere, but I can also make that same argument about nearly every building in this game, except there are no buildings as popwerful or unbalanced as these ones.
I simply don't buy the 'don't build these unbalanced buildings' argument. It's too defensive, and I absolutely love C:S but denying there is a problem is not helping it at all.
I agree with you that they are very strange and would welcome their role being redone in the game but they can't break the game if you don't 'need' to use them.