Cities: Skylines

Cities: Skylines

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jcaf Apr 3, 2015 @ 5:22am
Sound Barriers
Suggestion to developers: Add sound barriers. Allow us to build walls along highways, industrial zones, and around wind mills to help reduce noise and provide partial sound barriers to shelter our neighbourhoods.
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Showing 1-15 of 28 comments
Casey Apr 3, 2015 @ 5:26am 
There are already sound barriers on highways, use trees as soundbarriers too.
Scimitar Apr 3, 2015 @ 5:44am 
I have missed them, too.
jcaf Apr 3, 2015 @ 6:52am 
Thank, Casey. I'll try the trees. They'll look better too. Even improve land value, I guess.
davetango182 Apr 3, 2015 @ 7:19am 
trees dont improve land value what a crock When we do landscapeing it improves our value but not in this game
Tyrant Apr 3, 2015 @ 7:32am 
youll need about 4 tiles of thick forest to negate the noise of a highway.....

also why not a policy of sound proofing?

some cities does it irl
simonmd Apr 3, 2015 @ 9:38am 
Originally posted by jcaf:
Suggestion to developers: Add sound barriers. Allow us to build walls along highways, industrial zones, and around wind mills to help reduce noise and provide partial sound barriers to shelter our neighbourhoods.
Er, it HAS them!!! Have you not looked in the highway roads options? There are only three choices, normal, with sound barriers and sliproads. Great way to look like a noob!

As for windmills and industrial, Dont build them so flipping close, its all about planning. You only need to be a couple of city blocks away and the sound doesnt matter. Have a nice park or even offices inbetween,
Last edited by simonmd; Apr 3, 2015 @ 9:40am
Tyrant Apr 3, 2015 @ 10:46am 
well additional sound barriers would be nice at times espec ones that you can surround your industry with... hmm maybe ill make a series of parks that fulfill that puropse only.
no entertainment minimal upkeep

i need to make a list...
simonmd Apr 3, 2015 @ 10:54am 
Youre talking like space is a premium or something, if this was Simcity, i'd agree with you but you have 25 huge tiles to use, why on earth do you need to start building walls around your industry? I dont get it. I come from a very large city myself, London, that has alot of busy industrial areas and I have never once seen a flipping wall built around one!
Tyrant Apr 3, 2015 @ 12:07pm 
so there is this thing called creativity

some people has it
Ensign Apr 3, 2015 @ 12:17pm 
Does creativity not spring from constraint? If not for sound pollution you wouldnt feel compelled to plan placement of such loud things.

Why feel the need to cram noise sensative things close to a large wind turbine/industrial sector. Its the sound constraint that forces people to find somewhat real life solutions to thier in game problem making for a more creative and realistic city thanx to one simple constraint.

I dont think cramming things as close as possible just "because" makes for fun creative cities. More like min-max sectors. The large space available to build should encourage us to plant large forests for the sake of having forests and open fields just for the sake of having them and yes industrial sectors a bit away from noise sensitive things.
Tyrant Apr 3, 2015 @ 1:05pm 
cramming things together is 1 solution spreading out is a another

also could create some estethic diffrences
some might just place these sound barriers just for their looks
some might use them to recreate the berlin wall
some might use them to create those gated highclass residential zones where the tenants
''dont want to suffer peasants'' that some countries in the world has
The Engineer Pop Oct 1, 2022 @ 12:07am 
7 and a half year is passed but there is no working sound barrier asset now...

I think just making an "Office Building" that has 1*4 zoning space and hires no workers will work. Of course that "Office Building" will have an appearance resembling a real Noise Barrier. Won't it be a good idea?
Last edited by The Engineer Pop; Oct 1, 2022 @ 12:33am
WhiteKnight77 Oct 1, 2022 @ 3:59am 
Originally posted by The Sleepwalking Poet:
7 and a half year is passed but there is no working sound barrier asset now...

I think just making an "Office Building" that has 1*4 zoning space and hires no workers will work. Of course that "Office Building" will have an appearance resembling a real Noise Barrier. Won't it be a good idea?
Trees work really well as seen in this screenshot showing noise[www.whiteknight77.net] levels with and without sound barriers and just trees.
The Engineer Pop Oct 1, 2022 @ 4:12am 
Originally posted by WhiteKnight77:
Originally posted by The Sleepwalking Poet:
7 and a half year is passed but there is no working sound barrier asset now...

I think just making an "Office Building" that has 1*4 zoning space and hires no workers will work. Of course that "Office Building" will have an appearance resembling a real Noise Barrier. Won't it be a good idea?
Trees work really well as seen in this screenshot showing noise[www.whiteknight77.net] levels with and without sound barriers and just trees.
I want Sound Barrier itself, not forests beside Industry Roads.
MessengerOfRage Oct 1, 2022 @ 4:15am 
Originally posted by The Sleepwalking Poet:
7 and a half year is passed but there is no working sound barrier asset now...

I think just making an "Office Building" that has 1*4 zoning space and hires no workers will work. Of course that "Office Building" will have an appearance resembling a real Noise Barrier. Won't it be a good idea?

that would have no additional effect than leaving the same space free of buildings and putting an asset there that looks like a sound barrier (lot's of those on the workshop)

buildings don't reduce noise, only distance and trees reduce noise.
hint: seems like everything that counts as a tree has the same noise reduction, even bushes or grass... the smaler the asset the more you can fit into an area.
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Date Posted: Apr 3, 2015 @ 5:22am
Posts: 28