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http://steamcommunity.com/sharedfiles/filedetails/?id=415745627
Everything looks to be fully functional, can anybody spot any flaws from this overlay?
Aside from mods you can limit the amound of residential you zone at one time, that'll help smooth the population growth/loss.
I'm not actually super bothered, I'm totally down for city maintenance, but those Skull & Crossbones icons make me feel like I'm a failure. Empty job positions I can handle, decomposing bodies I can't.
I went through a similar problem with abandoned buildings ~30k but that plateau seemed to pass, like you say. Maybe it's just the test of a good city manager.
I agree with the lifespan/birth nerf idea though. Combined with a traffic adjustment to allow for health vehicles to go whichever way they need to to reach a residence would make the whole thing much more streamlined, I guess. That or let cims start burying/cremating their family members in times of need, or let the garbage trucks take them. Cremation and incineration are the same thing, right? ;)
http://steamcommunity.com/app/255710/discussions/0/611701999523265766/
Yeh, that doesn't really apply because I've been slowly expanding this city for a long time, in game years. This is a recent phenom. to occur and seems to be particularly curious given the engine reluctance to reach 55k.
It's an excellent prompt for people building cities and stopping them from the rotational "mini city" lifecycle.
That's not what this problem is, it's something deeper. Would proximity to any nuclear power stations make a difference? Negative conditions/land value have been balanced with parks but maybe there's an unmentioned side effect to a nuclear plant proximity? My 'island' is where my nuclear plant is and thats where the bulk of dead bodies seem to be accumulating.
I have an 11% tax relaxed socialist economy. I give them medicinal weed. Oh, wait... Maybe if I add that to the zone policy. Wait a minute.... 420 agenda :D
I'm more concerned about the facilities not being able to burn the bodies. Cims are so fussy about living next door to a corpse. "Where are you going to move to? There are bodies EVERYWHERE!!"
Unfortunately it's a city's duty to supply the facilities to cater for such matters. Perhaps they could remove the need for herses. That would make a huge difference. If someone dies, then a spot in a graveyard/incinerator is taken up. Or even just a graveyard, with only incinerators requiring transport. That would balance the trade off between space management/post-life effectiveness. Devs, this is actually a good idea, you should totally listen to us and it'd be awesome (anyone got an 'in' with the devs?)
Providing cemetry space and the ability to do the private business does belong to the city though.