Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Details:
No details
System.NullReferenceException: Object reference not set to an instance of an object
at ZoneBlock.CalculateBlock3 (UInt16 blockID) [0x00000] in <filename unknown>:0
at ZoneManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at ZoneManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0
Since the last update I get this when trying to load my already 40 hours consuming city....
Seems there is a building missing? At least that's what my suggestion is - but I haven't deleted any mods or changed them.
Using the same mods as before.
I forgot to mention that the game does not close when I press the button to quit to desktop/main menu.
Object reference not set to an instance of an object [System.NullReferenceException]
Details:
No details
System.NullReferenceException: Object reference not set to an instance of an object
at ResidentAI.UpdateHealth (UInt32 citizenID, .Citizen& data) [0x00000] in <filename unknown>:0
at ResidentAI.SimulationStep (UInt32 citizenID, .Citizen& data) [0x00000] in <filename unknown>:0
at CitizenManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at CitizenManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0
Hopefully, this is not permanently.... I already have 97% occupied people, and with 87k total... It was a disaster (although a great one) to create all the special traffic solutions...
I had high hopes for this game. Then everything broke.
"Object reference not set to an instance of an object [System.NullReferenceException]
Details:
No details
System.NullReferenceException: Object reference not set to an instance of an object
at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 "
was pumped up to play, just to get this when loading the savegame .. i couldn do anything, just fly around in my broken city
1:
http://abload.de/img/2015-04-05_00002xfpzy.jpg
2:
http://abload.de/img/2015-04-05_00004kkpdp.jpg
pleeease let there be a solution for that. I mean 12 hours, i dont care, but i want my city back :(
didnt changed mods either. i started a new game to test, just when im starting to build roads the same message pops up every now and then.
Details:
No details
System.NullReferenceException: Object reference not set to an instance of an object
at NetNode.TerrainUpdated (UInt16 nodeID, Single minX, Single minZ, Single maxX, Single maxZ) [0x00000] in <filename unknown>:0
at NetManager.TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in <filename unknown>:0
at TerrainManager.Managers_TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in <filename unknown>:0
at TerrainModify.UpdateAreaImplementation () [0x00000] in <filename unknown>:0
at TerrainModify.EndUpdateArea () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0
game crashes when i try to close it. obviously something went terribly wrong in this great game. im sure the developers will be on it no time.