Cities: Skylines

Cities: Skylines

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Lexe Mar 23, 2015 @ 12:41pm
How to get the trains to work ?
Tried to wing it. My whole map, every singe track was filled with trains, unable to move.
Tried to separate the cargo trains from the normal trains, still they get mixed because of outside tracks coming into my map.

How can I get these trains to move normally ?
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Showing 1-9 of 9 comments
recklessfire Mar 24, 2015 @ 1:54am 
It's pretty challenging and not super intuitive. You basically have to place tracks in certain ways with the right curves for the train to be able to go on it. Try using the traffic analyzer mod as it will tell you if your train tracks are getting used or not. I think trains are largely broken now though and generally not worth it...
Ryashon Mar 24, 2015 @ 2:01am 
Yeah trains kind of suck currently because waaayy too many spawn.
Tarot1970 Mar 24, 2015 @ 10:06am 
I do something like this to give them someplace to line up out of the way:
http://steamcommunity.com/sharedfiles/filedetails/?id=413303918

I also reduced the train budget so that fewer trains spawn.

And the next city I start, I'll probably use the map editor so that the intersections outside of city limits are more functional.
abc1 Mar 24, 2015 @ 10:10am 
Originally posted by Lexe:
because of outside tracks coming into my map.

Outside tracks is buggy atm. You can check previous thread about this.
Gun Mar 24, 2015 @ 10:13am 
I advise you this Guide: http://imgur.com/a/z1rM1
Here's a shorter version, but i still advise the one above: http://steamcommunity.com/sharedfiles/filedetails/?id=410236188
Helps a lot in my opinion.
Last edited by Gun; Mar 24, 2015 @ 10:27am
Lexe Mar 24, 2015 @ 4:04pm 
Thanks for all the tips.

So far ive put minimum funds into trains to lower the spawns.
Broke off from the external traintracks (because they keep sending all kinds of trains to the wrong stations).

Seem to work a little better now.
Ryashon Mar 24, 2015 @ 9:02pm 
Finally got people to ride my passenger trains. Connecting them with buses wasn't enough. What I did was made more stations, then made a circular rail thru out the city and once I networked them all together, train usage increased dramatically.
http://steamcommunity.com/sharedfiles/filedetails/?id=413574488
rovaira2 Mar 24, 2015 @ 9:37pm 
I think we are suppossed to seperate the passenger lines from the cargo ones starting from the entrances, but have the passenger ones not intersect the cargo ones except at the entrances (have them go over the cargo ones in the city when needed.)
Qutsemnie Mar 25, 2015 @ 2:08am 
Personally I came to the conclusion every train station (cargo is all I use) should get its own line from one of the world connections. Like fork it immediately and don't share after forking. This is an extension of someones advice to have a very long buffer track. I thought, "ehh the ultimate buffer track is your own line from the earliest moment possible." Technically it can then just loop out into the global track connection in any direction after it goes back to the form, maybe I didn't notice that because the buffer was so good. Certain "distance" means very little for cargo trains, so that wouldn't matter.

I tried having interesting buffers and connections to other tracks and shared buffers, but it was all just inferior to forking as soon as possible and running a unique track to a cargo station.
Last edited by Qutsemnie; Mar 25, 2015 @ 2:11am
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Date Posted: Mar 23, 2015 @ 12:41pm
Posts: 9