Cities: Skylines

Cities: Skylines

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Shred Mar 23, 2015 @ 4:37am
I can bulldoze people's homes non-stop without consequences... unrealistic
I find it very unrealistic. IRL citizens would protest heavily.
Last edited by Shred; May 13, 2017 @ 7:56am
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Showing 1-15 of 43 comments
Mansen Mar 23, 2015 @ 4:49am 
Without consequences - Just like in real life.

Also - The consequences are that if you mass demolish anything, it's going to hit your budget for a while.
grapplehoeker (Banned) Mar 23, 2015 @ 4:50am 
Yup, Great isn't it.
Yaldabaoth Mar 23, 2015 @ 4:51am 
Cool story, bro.
Sol Mar 23, 2015 @ 4:52am 
What are you babbling about? Your population goes down. Then people move in to different housing, this is one way to handle a city where you messed up expanding too fast. demo + dezone. And so you do stupid things, you have that right.

This is the normal for all games in this genre. You must be a newbie.
Syntax Error Mar 23, 2015 @ 7:59am 
Population goes down. Building roads next to homes makes people unhappy.

In real life, you can't just paint thirty miles of asphalt down in a day either but I'd rather not play the game where I go through eight months of zoning board meetings and Army Corps of Engineers waterway study and three years of road construction just for realism.
T-Bone Mar 23, 2015 @ 8:10am 
Eminent domain is a bish in real life, and does incur additional costs for citizen's trouble. Fair market value is offered in exchange for the land. This practice is practical for many reasons, without it freeways would never be constructed throughout large cities with sprawling urban areas, railroads would be unable to expand, and lightrail transit systems could not be afforded additional roadsize frontage property for lane expansion. Bulldozing a path through a city is one thing, but wiping out entire blocks is entirely different. I agree on that note...
emeg Mar 23, 2015 @ 8:26am 
To topic opener, sure.. no social outcry! You rule your city as being a great dictator ;) But I know what you mean. Also because of that I made the suggestion at the Paradox forum (in the suggestions and new idea'a part of it) of needing building/construction materials to prevent too much unrealistic city reorganizations.
Last edited by emeg; Mar 23, 2015 @ 8:31am
Freedom Mar 23, 2015 @ 8:31am 
Game Play trumps reality in every case.
aro Mar 23, 2015 @ 9:41am 
Originally posted by Shred:
I find it very unrealistic. IRL citizens would protest heavily. Now I can just demolish homes of wealthy citizens on high-value area, and build a Mall or highway there. It was someone's home, who cares, we have a nice mall and I see 100 happy faces pop up. Who cares about one dudes home, right? He was a doctor, teacher or lawyer and had put all his hard-earned money to get a nice home. Well ♥♥♥♥ him we have a new mall! Yay!

IRL it doesn't work that way. My father works in zoning office, and if they decide to build a road even NEAR someone, citizens will file angry complaints, sue officials and sometimes there will be even death threats. All this in situations, where nobody's house has been taken down, nobody's yard is touched. This is only when you try to build a road on city property, close to someone's suburb home. They will not tolearate slighest of noise and they get very mad about it, often supported by a mob of angry local people.

I constantly bulldoze homes, stores and whatever I want in Cities:Skylines when I need to expand. Doesn't matter if I'm careless about it, I can bulldoze freely, sometimes having that "oops" moment when I missclick and destroy a few houses I didn't even need to.

I've been playing with this who-gives-a-♥♥♥♥ manner, I act like Mayor Quimpy from Simpsons and just half-troll through the game, you know I build sometimes some silly bridges that make no sense and laugh at how stupid they look, and just troll 50% of the time.. and still have city of 70,000+ citizens, with very high happines rating (over 90% in every category) and Chirper says I have the most attractive city and all that.

The game is too easy.
Seriously dude? It's a video game. Are you expecting a completely 100% realistic simulator? You'll never find it.
Marko Mar 23, 2015 @ 9:43am 
I agree, I was playing game on my friedns steam and was very carefull when building, not to destroy peoples houses because I was expecting big fines. And I planed in future where will I get police, where maybee some big road, or hmmm.... in some time I will need metro or things like that.

When he told me there was no penalty for destroying homes, industry and comercial buildings game just got to easy because you don't have to plan anything, just demolish when you dont like it. And after some time you have more money than you can spend. And moving buildings for just fraction of the price is just geting it more easy.

I don't think I will buy game because I have played it 2-3 hours, and when you get to some point in game it's like plaing with cheats. Most intereting part of game is untill U get 2000 people in town, after that is just c/p.

IRL if you forget to leave place for 4 lane street and your citiy expands rapidly, you have a big big financial and transportation problem. Here...no problem, just buldoge 10 blocks od skyscrapers for meaningles amount of money.
Last edited by Marko; Mar 23, 2015 @ 9:44am
Mansen Mar 23, 2015 @ 10:19am 
Originally posted by Marko:
IRL if you forget to leave place for 4 lane street and your citiy expands rapidly, you have a big big financial and transportation problem.

You know - Except city planning is longterm. Those roads are going to expand eventually - whether or not the people living there want them to or not.
Metal Gear Banana Mar 23, 2015 @ 10:28am 
I agree that citizens don't react as they should in response to getting bulldozed. They don't even voice it on Chirper, AFAIK. Hard mode should definitely provide significant penalties for bulldozing your citizens' buildings.
Greygor Mar 23, 2015 @ 10:40am 
Hmm

Game not equal to real life, you suprise me.

but, yes, maybe bulldozing should have costs
Los Mar 23, 2015 @ 10:44am 
yeah... buildings should also take real life time to build and such...

the devs forgot to send the memo about gameplay features out ^^
Conan, Cimmerian Mar 23, 2015 @ 10:50am 
But in a "gamey" sense I think you could imagine something like an "anger pool" and stuff like demolishing houses or traffic jams would fill that pool. If it becomes too full, people start protesting or rioting(an actual need for police, hooray!). Probably not gonna happen but still... :p
Last edited by Conan, Cimmerian; Mar 23, 2015 @ 10:51am
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Date Posted: Mar 23, 2015 @ 4:37am
Posts: 43