Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've been experimenting with layouts using lots of roads. Possibly too many.
That design isn't too good imo. The traffic is getting backed up due to the complex intersections.
I figured the design had a lot to do with it, and was hoping that the traffic would figure out a better path eventually. Layout aside, this still seems to ba a bug to me.
It's a game bug. For that reason I stopped creating on and off ramps like in your picture. I always make sure after getting off they cannot get back onto the highway like that.
Ya dont get traffic lights i believe if your intersections dont create paths to cross each other. so like connecting off ramps to one direction roads ( which include highways )
Personally, I go for two lane two way road grids, then I branch off the ramps into the middle of the grids to spread out the traffic as much as possible. It's a much more efficient layout.
See here (there are no traffic jams anywhere):
http://i.imgur.com/tAO9OPE.jpg