Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've always assumed that the area the stops cover is shown by the smiley faces when you built it.
You cannot only have bus routes and expect a lot of sims to use your public transport. Buses are not enough after a certain point because they can't transport large quantities of people. You then have to use metros. But once you grow to 70 or so thousand, the metro alone is not enough and you have to use trains. Of course, each of these is more and more expensive, so you can't cover your entire city with metros and trains.
What you can do is use trains for long distance travel (long distances between stops), then have metros next to it for intermediate distance travel (medium distances between stops), and finally have buses starting at all the metro stations to cover all the areas around each metro station (short distances between stops, you probably want as short distance as possible, as shown by the smiley faces radius).
So, imagine you have a sim who wants to travel from one end of your city to the other. He will first take the train to go from one end to the other but then he's still not at his destination. So, he will then hop into the metro to travel a few blocks but then he's still not exactly at his destination. So finally he can take the bus to take him almost exactly where he needs to go.
Cims need to get there and back. Two basic designs fill this need.
1) Two separate loop routes on the same route but going the opposite direction (i.e. stops on opposite sides of the street).
2) A line back and forth along one route. (Again, stops on opposite sides of the street.) The counter flow directions of routes can be separated by one block without effecting usage. I don't know how far apart they can get before cims start driving instead.
Cims will transfer from bus to bus, from bus to metro, from metro to bus, from metro to metro, even from bus to metro to bus.
The number of buses assigned to a route is a function of the length of the route, not the number of stops nor the number of passengers.
Multiple routes can be assigned to each stop. The bus stops get bigger.
Each new route must begin with a unique stop, but once you have completed the route you can delete that unique stop from the route.
According to BlackAlpha you can move your mouse around an existing stop and at a certain angle the start new route option will appear.
In my city, with my population density, the most efficient number of buses per route seems to be around 6 or 7. You can't set this, but you can check your routes in the transit info panel and see how many buses the game is assigning to the routes based on their length.
You can use the budget panel to increase the number of buses available on a city wide basis only, not route by route. However, if you have an over capacity route, you can lay down a new route identical to the over capacity route by making one unique stop to start, adding all the stops of the over capacity route, then deleting the unique stop.
I have lots of routes that overlap for 2 to 4 stops in my densest areas but serve different low density areas.
My low density to low density routes are my least used, but are necessary to provide some service within increasing congestion in the high density areas.
Here are a couple of screenshots showing the general layout of my city and the transit lines:
http://steamcommunity.com/sharedfiles/filedetails/?id=409993409
http://steamcommunity.com/sharedfiles/filedetails/?id=409993429
That's false. Simply move your mouse around an existing stop and at a certain angle you'll get the option to start a new route.
Ah, good to know. I tried wiggling the mouse, but I'll try harder now that I know a magic spot does exist. Thanks.
I get what you mean by efficient bus networks, problem is I don't know how to properly set the stops :/
@Jonas:
Thank you for the advice regarding placing the stops on roads where traffic is heaviest. Would placing stops just before an intersection with heavy traffic be advisable then?
Thanks, I'll try this approach :)
http://i.imgur.com/uBOzIFc.jpg
The metro only goes in straight lines back and forth, there are no circles. So, each line you see is its own metro line. It's similar to the bus lines which only go up and down, except that the metro also has lines that go left and right, to transport people left and right. So, if people need to go more left or right, they take the metro.
How much space should there be between bus stops? I try to cover as much area as possible using the smiley faces. That's how I know I've covered everything. The smiley faces are the ones you see when you place down a bus stop.
So, to summarize... The train and metro are "strategic" transport. They transport people over large distances but don't take the sims exactly where the sims need to go (in most cases). The buses are "tactical" transport that take the people to more precise locations.
Using this approach, I got the largest amount of public transport users that I've managed to get so far (100,000 pop total, each week 7k uses metro, 6k uses bus). The bus stops don't seem to be too crowded. The buses seem to be able to handle the large amounts of people. I don't get any traffic jams, but that is mostly because of the super efficient road network and quite efficient city layout in which the residential areas are quite close to the work and shop places. So, I'm not too sure how much the public transport helps there but it does seem to work quite well.
http://steamcommunity.com/sharedfiles/filedetails/?id=408643569
Also, trains are fun.
I guess you should try to put the stops in the middle of the blocks (in case of residential areas) if possible because in the corner it may create some traffic jam. But when we talk about commercial and industrial areas it's a little tricky because they receive deliveries and put a bus stop just in front can become a total chaos. I just don't know how to advise you in that specific case. I'm still trying to figure this out. Good Luck dude!
The sides of the road counts!
If you place a bus stop on the right side of the road, and you want it to continue straight for a few blocks before stopping, and you move your cursor to put the bus stop on the LEFT side of the road..... it creates some kind of freaky loop line.
The reason is because the route is automatically plotting the bus to stop on that side, so it has to plan a way up the street, then make a U-Turn, then down the street to your stop, which makes that freaky line. I've had that happen a bunch of times.
This game is really serious about roads. When planning your bus routes, make sure you know how you want them to loop and what sides of the roads you want them to stop on.
I honestly never seen a city builder that takes traffic and roads as seriously as this one. It's pretty neat
I struggled with bus routes at first because I couldn't tell which bus route was which. If you create one and then click on a bus leaving your depot, you can asign a colour to your bus and route. So when you create a new route, you can tell were it's going and it doesn't blend in with other bus routes. once I learned this, made creating bus routes so much more easy. I just love being able to change my buses colours, nice tuch.
One thing I noticed from the posts most of you made on my thread is saying that you guys often separate Commercial services and offices from residential zones. Industrial zones (factories) are understandably necessary to be zoned away from residential zones because of pollution factors. But haven't you guys ever tried making a city with mixed residential, commercial and office zones before?
I've been playing city builder games with this strategy as early as in SIMCity 4 and so far it has worked considerably well for me. Could this possibly explain why my city has grown steadily even without any form of public transport as of yet?
does 30% mean "useless"?
I have noise pollution mitigated by having trees on roads.