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Ein Übersetzungsproblem melden
If you have too much space for industry, the already small workforce gets too spread out, causing plots to go abandoned. What happens then is a sort of rolling labor issue where it keeps trying to spread out as new buildings replace the abandoned ones. Meanwhile offices just spring up like weeds and have no problems what so ever.
Something is definitely needing some improvement here regarding the effect education seems to play. Currently have a city of >75,000, with only 1 college, and my industry area is very tiny compared to the rest of the city, to the point where I would really like to expand it further to make use of natural resources, but just don't have the workforce. Even before I started filling my polluted or high noise areas (like under the highways) with offices.
Anyway, if you want the Fusion power plant, abandoned buildings are actually somewhat helpful - you need the observatory to unlock it, and the observatory requires at least 100 abandoned buildings.
to fix it you have to build nothing but RES zones just keep building them nearby until they fill the jobs.
if you have better jobs available like in offices the cims will ALWAYS choose them jobs 1st you have to halt jobs in COM zones and offices and force them to go to the IND/farm zones.
offices use IND demand if offices are available they will take up the IND demand and it will drop. offices are not COM zones.
when there are no other jobs available they will have no choice but to go fill these jobs.
just because COM demand is high doesn't mean you should keep building them.
Start building residential and the will go to work ASAP.
Hint: The game, like reality, likes about 5% unemployment. Make sure to stay well above that number so your unemployment doesn't drop below 5% when you're busy growing your city on the other side of your map and miss the avatars of low employment.
I shoot for 10% or higher unemployment at early game without issues.
This is wrong, in fact I have removed all other industry in my city but farming. To my surprise the farming workers actually decreased. I am also playing a "lets play" and the farming industry on this video went from 0 to all 75 workers before it even produced 100 units. This is a very clear and obvious bug for this game...and yes I have uninstalled all my mods and tried this again to yield the same result. This is a fresh install of Cities and still same result. moved farms so close it pollutes my residents zone, no change.
On the second note, yeah I can slot all the resident zones I want, when my residential is full and you cant even see a sliver of green on the RICO bar, now what???? Because that didn't fix this problem either.
If you are building vast areas of specialized industries, then you are over zoning for such. Forestry and farming areas do not require highly educated cims like ore and oil do. Specialized industries send goods to generic industries, the more generic, the more need for specialized industries.
Keep both specialized and generic industries to small areas dotted around the map, and near commercial areas. This should help you rein in issues with not enough workers.
That's a large part of why I prefer to use DLC Industries, but if you simply MUST use specialized generic, you might build plenty of low density residential within easy walking distance of your farms and hold of on building Universities, libraries and the Hadron Collider.
OR
You could always zone office space instead of commercial and eliminate the need for industry altogether.
https://steamcommunity.com/sharedfiles/filedetails/?id=1418180756
https://steamcommunity.com/sharedfiles/filedetails/?id=1418180503
Not sure what you are doing wrong then, but it isn't the game. The farming industries work just fine. If they lack workers that is the city planner's fault.
Here the noise pollution is so high they wont want to populate the land but given time they will and complain about it. Then they will require a good amount of health care to counter your placement of those residents.
If you have no residential demand then adding more residential zoning won't work, it will do nothing. You need to examine why you have no residential demand, first. Then fix that/those issues so you can increase the demand and increase the population of the zones you already have.
Lack of workers means lack of residents to take these jobs. You need more residents to move in and build homes. But if they are not building then de-zone the new area as to not confuse the issue more and address the lack of demand before adding zones for the type.
Edit
Here is a clip of other zoning right next to farming area. I use offices and parkland to mitigate the noise for residents living in the area. Notice how close I build to the noisy farmland and how.
https://steamcommunity.com/sharedfiles/filedetails/?id=1276346177
I also use Districts and make specific policies in them.