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To be honest it removes all of the tough decisions real life city planners have to make between the different sources of energy and paints renewables as some sort of cure all, which they are not,
I think the problem is wind is slightly too abundant on certain maps.
I am playing on the 2nd map now, and putting down wind power plants in the windy area made it less windy. So on that map, it is actually harder to power my city with wind power plants alone.
The wind turbine that you can only build on water was also not as efficient on that map, most of the water zones don't have wind.
However it is still cheaper to go wind for me. It is supposed to be price vs pollution, the polluting power plants are supposed to be cheaper and more efficient. In this game, the least polluting power plant is also the more efficient.
Pollution in general is just easier to manage in this game. It is supposed to be harder, making people make the decision on whether to sacrifice your people's health for the sake of money.
Considering the fact that 4 water windmills produce twice more power than a coal power plant, with lower or on-par weekly costs, yeah they're efficient.
I'm still sticking with solar though. 160MW, clean, no ground pollution and excellent cost-power ratio.
You don't make game decisions based on real life experience (dirty power = cheap, clean power = expensive). Instead, you learn how the developers wanted you to play and go from there. It seems the designers want a clean world utopia and put in the mechanics for that.
The saving grace will be the mods. Someone will make a realistic mod and turn this toy into a simulation.
Hell, give us a special grant or something towards electricity plants, and perhaps do that even more for green energy if it's nerfed, it should feature some grant, or perhaps lower interest loans to buy them.
Love the idea. Didn't SimCity 4 have something like this? Can't remember. Anyway, each map have roads we connect to for Cims to travel. Let us connect to other towns for other utilities. I would love to dump my sewage into another town. :-)
SimCity: The Online Failure had that nice feature that (when it worked) you could build a dirty city to power (and other utilities) your other cities in the region. The concept was great. Failed to work but I liked the idea of making a crap town do the dirty work for my utopia town.
1. Cushion against weather changes affecting green energy
2. Allow to take a small benefit, at least, from weather being very favorable for green energy, not enough to justify setting up more plants for that purpose but enough to cover for some running costs.
3. To fill in where your city is still lacking, as an expensive way of doing things it would be temporary.
I know people tend to think of that kind of feature as a good thing that Simcity had over this game, but in fact it is a limitation of Simcity that this game does away with. In this game, because of the larger maps, you can have that dirty town supplying utilities to your utopia town only you no longer have to exit one map to enter the other since the map is large enough to have them both on the same loaded map.
Output: 1600MW
Price : around 180k
Who needs windmills or solar plants? :p