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But that does not seem to be your problem if restarting game somehow fixes it.
The biggest factor is the amount of objects. think of it this way. you have lets say 50k citizens, witht the potential for at least 30k vehicles maybe more, hundreds of buildings, and the water physics. It has to run, position, status & other calculations for ever object per second, then you are confused when you ask it to go three times as fast. same happens in games like TS3, more content=slower processing.
Failing those, try contacting the devs...
Yeah, thanks. I will try a couple of last ditch efforts to fix it myself, taking your advice, and then try contacting the devs. It's bothering me that it's not even on the list of known bugs, so for all I know there won't be a patch fixing the problem, if it is a game problem. However considering this is a brand new laptop and every other game I own works perfectly fine on it... I doubt it's a hardware issue. If it was, I would likely be having problem with the multiple other games I have.
Yeah, let me know how you get on. They will investigate it if you ask but without putting a message forward, they won't be looking for it and you won't get your fix. its worth noting that I7 processors actually perform less good than I5's in the gaming department. The way I7's are made for some reason makes them better encoder/decoders than gaming chipsets. Worth asking them about the problem if you think this is unlikely to be it though :) keep us informed!