Cities: Skylines

Cities: Skylines

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Solidad Mar 16, 2015 @ 12:06am
Crematoriums vs Cemetery
I've read in this post http://www.tentonhammer.com/guides/cities-xl/10-tips-getting-started-cities-skyline that some citizens will refuse one over the other and it should be advise to keep the cemetery even with the Crematoriums are unlocked in the gameplay. Can anyone vouch for this?
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Showing 1-15 of 33 comments
Sanadar Mar 16, 2015 @ 12:27am 
yes u need to have both crematoriums and cementeries and u need to spread them out on ur city, dont build them all in one place that goes for dump fields too, if u do that u r are going to have some traffic problems.
Bob Mar 16, 2015 @ 12:36am 
Those who don't want to be cremated should be thrown in the river.
TaSMaNiaC Mar 16, 2015 @ 12:37am 
WTB mass graves mod.
B✪✪tsy Mar 16, 2015 @ 12:53am 
Cemetery unlocks a special building. That is, if you have 3 filled cemeteries.
Sol Mar 16, 2015 @ 1:00am 
Cemeteries and Landfills, it gets very expensive to have 20 Corpse Burners or Trash Burners spread out, and creates pollution all over.

They are a commitment, once built they are in place forever and it takes forever to empty them. One of my most despised elements of this game is exactly that you have to deal with the corpses before you can move them. I don't have to relocate the offices of living people to relocate a fire department or police department.
Mag Mar 16, 2015 @ 3:57am 
You say I need the cemetaries? I seem to go fine with just crematories.
roberto tomás Mar 22, 2015 @ 2:44pm 
Im having trouble keeping up with demand (screenshot[i.imgur.com]).. even with 60k pop, 4 crematoriums and 3 cemetaries distributed fairly well through my city .. the skull and bones icons are the most populous thing. it started with traffic (I accidentally ran the freeway the wrong way and all freeway traffic had to pass through my city streets), but since I fixed that, the bones have never gone away.

I'm wondering if there is a crematorium mod that increases the number of service vehicles they have .. because they are sitting there mostly empty (or at least, less than a dozen or so being processed)
Last edited by roberto tomás; Mar 22, 2015 @ 2:47pm
Salencita Mar 22, 2015 @ 4:19pm 
Originally posted by roberto tomás:
Im having trouble keeping up with demand (screenshot[i.imgur.com]).. even with 60k pop, 4 crematoriums and 3 cemetaries distributed fairly well through my city .. the skull and bones icons are the most populous thing. it started with traffic (I accidentally ran the freeway the wrong way and all freeway traffic had to pass through my city streets), but since I fixed that, the bones have never gone away.

I'm wondering if there is a crematorium mod that increases the number of service vehicles they have .. because they are sitting there mostly empty (or at least, less than a dozen or so being processed)

I would try going into the budget panel and increasing the budget for Healthcare(/Deathcare). That should increase the efficiency of the hearses and other "body transporters."
Mansen Mar 22, 2015 @ 4:21pm 
Originally posted by Sanadar:
yes u need to have both crematoriums and cementeries

Wrong - Landfills are replaced by incinerators. Graveyards are replaced by Crematoriums.
BlackAlpha Mar 22, 2015 @ 4:24pm 
You can replace all graveyards by crematoriums without any issues. I always do that because it saves a lot of space and if you want to build a large city, you need a lot of hearses and that costs space.
Abalister Mar 22, 2015 @ 4:49pm 
As soon as a cemetary is full, click the button to empty it and build a crematorium next to it. Once emptied, click the button again to make it work normal. Rinse and repeat for all your cemetaries/crematoriums combos. Never had death issues, EVER.
aevansjr35 Mar 22, 2015 @ 5:03pm 
I keep track of my facilities and constantly have death issues.
Lone Atreides Mar 22, 2015 @ 5:04pm 
The space elevator needs to be adjusted to act as a launch for corpses as well.
Sixten-- Sep 20, 2016 @ 5:51am 
My cemeteries only send out 2 hearses, meaning I've got dead ppl all over the city. How do I fix this?
BonPadre Sep 20, 2016 @ 6:14am 
first... amazing gravedig... on that very topic... ;-) +1 1/2 yo...
I applaud the effort of using the search function :steamhappy:

then... cemetaries... as you wrote it with S... I assume you then have more than 1...
they send only 2 hearses because they spread the work between your cemetaries.. and while having only 1 cemetary it may send 15, but having 7 cemetaries means they may send 2 per cemetary (having 1 of those sending 3 to get to that 15 number...)

Now... the hearses mechanics... it's very funny... a hearse can stockpile 10 corpses... so following my first example... 15 hearses = 150 bodies to remove... which is already a lot...
AND they have to complete their journey and be full before going back to cemetary...

Now the causes of why you have deads all over the place....
- May be how you seeded... (too fast) leading to what is known as deathwaves...
- May be due to horrible traffic, and the hearses simply can't make it fast enough...

Now... if you dare watching hearses on *normal* duty... they remove corpses almost non stop... but if all is well into your city, they go to places you may not even notice, as they do that WAY BEFORE you have a death logo... once you see one of those, it means it's already been a long time since the death occured, and you really need to look what's wrong...

So try to investigate those 2 things...
1° your seeding and the death graphics to see if you have a huge spike in a very short amount of time
2° and have a nice flowing road design.
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Date Posted: Mar 16, 2015 @ 12:06am
Posts: 33