Cities: Skylines

Cities: Skylines

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Do I have to dezone in order to plop down a new density?
If I wanted to replace a low density area with medium or high etc. It seems like that is the case.
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Showing 1-14 of 14 comments
juhamac Mar 15, 2015 @ 12:54am 
Yes, but you don't need to use the dezone tool. Just right clicking will clear a tile and then with left you can plop a new one. For larger areas the dezone tool is obviously useful.
PeaceThroughPower Mar 15, 2015 @ 12:55am 
Alright, I'll try that and ty.
atomicflx Mar 15, 2015 @ 12:17pm 
Has anyone had any problem with dezoned areas immediately rezoning themselves? I will dezone some buildings, the buildings will mostly disappear (but not all). I go back and bulldoze the few that did not disappear and dezone again. Then a few seconds later a few squares will rezone themselves.
RedLightning Mar 15, 2015 @ 12:37pm 
Originally posted by atomicflx:
Has anyone had any problem with dezoned areas immediately rezoning themselves? I will dezone some buildings, the buildings will mostly disappear (but not all). I go back and bulldoze the few that did not disappear and dezone again. Then a few seconds later a few squares will rezone themselves.

I have seen this exact issue.. athough it was bulldozing roads... on account I cannot upgrade to a oneway.
matthew Mar 15, 2015 @ 12:40pm 
Originally posted by atomicflx:
Has anyone had any problem with dezoned areas immediately rezoning themselves? I will dezone some buildings, the buildings will mostly disappear (but not all). I go back and bulldoze the few that did not disappear and dezone again. Then a few seconds later a few squares will rezone themselves.

I have this issue as well, and its been reported on paradox forums, so hopefully it will be fixed.
Dregora Mar 15, 2015 @ 12:45pm 
Did you literally dezone or did you use bulldozer? Because the bulldozer breaks the house down, but the zone remains. I've made this mistake myself as well, thinking the bulldozer would dezone it as well.
matthew Mar 15, 2015 @ 12:47pm 
I used dezone then destory the buildings, but the zones reappear, but this has been reported.
atomicflx Mar 19, 2015 @ 10:26am 
Yes, I'm using the dezone tool not he bulldoze.The dezone and dezone with right click have the same results, they both have a few squares that rezone automaticly a few seconds after dezoning. Glad im not the only one with this dezone problem, thought I was doing something wrong as I have not seen any other posts on steam fourms about it. I bet they will fix it soon. Great game so far and very stable, I can alt tap with no fear of crashes.
gordon861 Mar 19, 2015 @ 10:30am 
I normally pause the game, dezone the low density residential, rezone as high density, and then unpause.

This seems to work really well for large areas.
r 0 z i j n Mar 19, 2015 @ 10:44am 
You can also delete and rebuild the roads, that will reset the zoning....don't pause it tho :P
Bjørn Mar 20, 2015 @ 6:04pm 
Originally posted by gordon.*****:
I normally pause the game, dezone the low density residential, rezone as high density, and then unpause.

This seems to work really well for large areas.

But will the buildings disappear when you dezone while the game is paused?

Like others here, I'm also having problems with zones reappearing after I dezone and shortly after the buildings disappear.

It should be possible to zone higher density zones over low ones like in SimCity 4, just a thought... :) And even low density over high ones, without having to dezone first.
gordon861 Mar 21, 2015 @ 9:33pm 
Originally posted by Psilio:
Originally posted by gordon.*****:
I normally pause the game, dezone the low density residential, rezone as high density, and then unpause.

This seems to work really well for large areas.

But will the buildings disappear when you dezone while the game is paused?

Like others here, I'm also having problems with zones reappearing after I dezone and shortly after the buildings disappear.

It should be possible to zone higher density zones over low ones like in SimCity 4, just a thought... :) And even low density over high ones, without having to dezone first.

What seems to happen is the existing buildings queue up for dezoning as soon as the game restarts and registers it as the new zone, so you have a few couple of minutes with old buildings disappearing and new ones appearing.
Bjørn Mar 22, 2015 @ 5:22am 
Thanks, but it still doesn't make sense that new buildings should pop up after we've dezoned an area.
AL The Borlan Jun 2, 2015 @ 8:42pm 
Dezoning has some issues. It was the first issue I caught with the game, possibly the only current problem that I know of. As soon as a building you dezone demolishes, random squares are re-zoned. I don't mind needing to pause to rezone, but when I want to completely dezone, it becomes an issue.
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Date Posted: Mar 15, 2015 @ 12:45am
Posts: 14