Cities: Skylines

Cities: Skylines

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Chuang 14. mars 2015 kl. 23.03
Guide to High crime rate 50%
Hi I think this is one of the challenging unique building to unlock.
So I am putting down some steps for you.

If your city has been grown for a while it will be difficult to achieve this,

How to increase crime rate? I think you can apply the common sense to that. When there is less job than the people, the unhappiness of the people and of couse the lacks of education.

So What you have to do is,

1) Creat a new city
2) Try to clamp as much people in there as possible you can use all the services except the schools though. Build industry and have high demand for housing.
3) You should be able to unlock the Lvl4 city by now, which should open up the Unique lvl3.
4) Then turn everthing off, I still have my cementary and garbage on though (so people won't leave town and industry leave town)
5) Dezone some of your industry to make your unemployment rate skyrocket. (Not too much like 30%) since if the high unemployment is too much , citizens will leave towns instead of staying and become a criminal.
6) All the hospital/Fire station/Park and police should be turn off
7) By this you should be able to get around 35-40% crime rate.
8) Now put policy in there, (really a great tool to manipulate your people) Dog ban! Boom! a lot dog smuggler! Smoke Ban - a lot of ciggaretter bootleg!
9) You should be able to get it done by then.

Have fun criminal Mayor muahhaha
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Brune 14. mars 2015 kl. 23.12 
Trying this with a few alternatives on a megapolis to see if I can get it working.
Viper 14. mars 2015 kl. 23.21 
Seems like you put yourself in a very bad situation. Everybody is going to leave. Not sure if your city will recover.
Sist redigert av Viper; 14. mars 2015 kl. 23.29
Brune 14. mars 2015 kl. 23.29 
Opprinnelig skrevet av dbgager:
Seems lioke you put yourself in a very bad situation. Everybody is going to leave. Not sure if your city will recover.
certainly what happened to me. There isn't a good way to get this without basically screwing your entire megapolis over. It kind of sucks.
Sol 14. mars 2015 kl. 23.29 
My fail point is 5. I have huge city about 100k, and when I dezone, people leave before they go criminal. I have had no dogs, and smokes all game.
Brune 14. mars 2015 kl. 23.31 
Opprinnelig skrevet av Thadian:
My fail point is 5. I have huge city about 100k, and when I dezone, people leave before they go criminal. I have had no dogs, and smokes all game.
Try dragging in some people with recreational turned on then turn that off with a smoking ban and see if that works? No clue, just throwing stuff at the wall.
C3K 14. mars 2015 kl. 23.37 
Opprinnelig skrevet av Thadian:
My fail point is 5. I have huge city about 100k, and when I dezone, people leave before they go criminal. I have had no dogs, and smokes all game.
I have no idea if it works this way, but it might be due to what's in point 2.

"2) Try to clamp as much people in there as possible you can use all the services except the schools though"

If you have a huge city around 100k, I can just assume you have pretty good education rate? That might very well be a factor. Several studies show that increase in education leads to decrease in crime and crime related expenses. I reckon this is a factor in the game too.
Chuang 14. mars 2015 kl. 23.45 
One way to do it just open the education map and bulldoze all the blue one, but that will take for ever.
Lt. Topper Harley 15. mars 2015 kl. 4.16 
i attempted this on a city with 140000 people and 3 mil in the bank, as soon as it hit 50%, my pop dropped to about 2000 people in a few minutes, i gave up quickly! i am trying to fix my city, dropped all taxes to 1%, back up to 50k people, but negative $59Mil in the bank.
Still fun though!

dr46onfusion 15. mars 2015 kl. 4.19 
A article says you can stick policies and taxes differently per divisions you create, so technically wouldn't you be able to create a 'perfect' city and then create a 'criminal' city far away in a secluded area? This way you use divisions to make the criminal city miserable to spawn more criminals while using the 'perfect' city to gain income and balance it out.
dr46onfusion 15. mars 2015 kl. 5.48 
Nevermind, I tried that move to seclude my communities and when i put a police station across the map it halved my crime rate in the entire world.
C3K 15. mars 2015 kl. 10.11 
Opprinnelig skrevet av TZed:
i attempted this on a city with 140000 people and 3 mil in the bank, as soon as it hit 50%, my pop dropped to about 2000 people in a few minutes, i gave up quickly! i am trying to fix my city, dropped all taxes to 1%, back up to 50k people, but negative $59Mil in the bank.
Still fun though!
Heh, tried to unlock the 4% tax building on a 15k city, instant bankruptcy.

Can try on my current 30k city, as I've currently got about 30k income and 5 mill in the bank. I've just been messing around with roads, trying to optimize flow. A lot of high gamespeed, very little building, I got quite loaded :p
HarspudSauce 15. mars 2015 kl. 10.16 
While I haven't seen this thread in particular, I can confirm that this is a pretty decent way to do it.

What I did differently though was jack up the taxes for RCI to around 13%. Poorer Cims turn to crime, from what I've seen. Anything higher and they start complaining/moving out.

I also didn't have to bother with hospitals or cemetaries. Had a boatload of abandoned buildings, sure, but the population (along with crime) basically did a pendulum swing of around 1,700~2,700 pop and 42%~57% crime.
Sist redigert av HarspudSauce; 15. mars 2015 kl. 10.18
Gnejs 15. mars 2015 kl. 10.17 
Not sure why people are talking about "recovering" from getting this crime rate unlock. Just save before you do it. unlock it, quit and load back to your old game. -.-
Thats what I did with the others like 1000 abandoned buildings, 50% health etc.
76561198079110836 15. mars 2015 kl. 10.22 
Why does a dog ban increase crime? You're kidding about the dog smuggling, right?
HarspudSauce 15. mars 2015 kl. 10.26 
Opprinnelig skrevet av zombocom:
Why does a dog ban increase crime? You're kidding about the dog smuggling, right?

I'm pretty sure it has to do with making your population unhappy. Unhappy cims = more crime.
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