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huh? of course keyboards have sensitivity, ever heard of Character Repeat? I would like to know if the keyboard scroll speed setting is hard coded in the game executable, exposed in some game config file or at least moddable
Character Repeat is a TIMER setting in the keyboard control panel..
it is EXACTLY the same principle as mouse sensitivity - how many units of distance are scrolled per a unit of time while some condition is being true (mouse pointer is at a particular location or a key is down, no difference in principle whatsoever)
duh, what do you think happens when you move the mouse to the screen edge? some non-time related magic?
Keyboards don't have that - They are on/off switches. Buttons on a gamepad controller, joysticks and the like DO have it.
Now that we've got that cleared up we can return to the actual question - Can you slow down keyboard scroll speed? I honestly don't know - There's an option for edge scrolling but I'm not sure if it affects WASD camera controls as well. Try it out. Alternatively request a mod for it.
I was not aware that computer mice have pressure sensors and if we are counting Mac mice or touchpads, how is the pressure setting translated to Cities: Skylines game control called "Mouse Sensitivity" please - what happens when you press the mouse harder???
but I will update my question title to make it more clear I want to decrease the amount of scroll speed
depending on how the mouse works, it uses an analog axis. Same technology joysticks (and gamepad-sticks) use. In case of a mouse "how hard you press it" is the wrong phrase, it's more "how far you push it". Still, it is something definately different than "how often does the signal get repeated"
While there actually are analog buttons, they aren't used on keyboards at all.
As I said - There probably isn't a way to reduce the keyboard scrolling speed since it's controlled by the game. But I'm pretty sure someone can whip up a quick mod that does it for you.
I doubt it will have any effect since it's Unity. It most likely just detects "Key is pressed down" and then decides how far to move the camera every frame.
But hey - Worth a try I suppose.