Cities: Skylines

Cities: Skylines

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Suddenly everyone is dying?
So my water is fine, 0% pollution near residents.. even barely to none ( I think I have overall 5% pollution in my whole city) I dont know whats going on, everyone just started dying when I have all the same settings as of 1hour ago. Can they die of old age and they all died of old age at the same time? Could that be possible?
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From 200k to 80k now.. what the hell
It's possible, but very unlikely.
Yes, any elderly Cim can and will die of old age. They'll also take the remaining family member with them.
Yes, they die of old age. If you zoned in large swaths amounts of residential at one time there eventually comes a tipping point when all those baby boomers start dying off. Eventually your birth/death ratio will balance out again.
Its pretty crazy tbh. But yeah when I started making 50k a week I just grew the city too fast I guess.. Damn this sucks I hope the game doesent make me bankrupt.. damn
I thought the pop ended at elder only and only died of sickness, 200k to 70k now.. Jesus christ this is amagedon
-2k to -400 I think it's still going to decrease for a while lol
Sounds like you've a right death spiral on your hands. Check your death care, once that system gets overwhelmed the death spiral becomes armageddon as the dead pile up and the living get sick from all the exposure and then die... and then pile up... and then the living...

You get the idea.
Laatst bewerkt door minusthedrifter; 14 mrt 2015 om 13:32
Happens if you have traffic problems and the cars from the crematory / garveyard can't reach the houses. Dead pile up, people get sick, buildings get abandoned, causing more sickness and dead etc.

You need a better traffic management.
Could be the plague.
Would be awesome to see Godzilla walk through the city and see fires and mass panic in the streets.
Origineel geplaatst door RIP la clope:
From 200k to 80k now.. what the hell


I went from 60k to 12k. No rational explanation.
You're right about the death spiral/rate. It was almost impossible to stop once it started. It's not traffic either, I had the 6 lane highways throughut all my high densitiy residenual and crematoriums on every block.

The game's mechanic is broken.
Origineel geplaatst door RIP la clope:
So my water is fine, 0% pollution near residents.. even barely to none ( I think I have overall 5% pollution in my whole city) I dont know whats going on, everyone just started dying when I have all the same settings as of 1hour ago. Can they die of old age and they all died of old age at the same time? Could that be possible?

What more then likely happened many people died of old age, which would not be a huge number but a fair number. Then traffic killed the rest of the city. Wait what? Traffic killed the rest of the city? Yes, say you have 200 people die of old age, say your Ambulences and Herses are all stuck in traffic and can not get to the 200 dead people in time, this leads to healthy people getting sick from being around the dead to long which causes more Ambulence back up which causes more death which causes more Herse back up and it cycles uncontrollably until your entire cities plumites to the plague of death.

Best way to save your city if you notice a large drop in population if your traffic is the cause of all the death is to start bulldozing every building that has a red skull warning of death. If you bulldozen the building any dead that where in there go away and no longer make people sick. Yes bulldozing the dead is a bit on the cheaty side, but when given the option of bulldozing the dead and saving your city or leaving them be and having the dead wipe out 95% of your population in a matter of minutes leaving you with such large debts that you spiral into bankruptcy having to start all over from scratch, I would choose to bulldoze the dead.
Origineel geplaatst door vape.god:
You're right about the death spiral/rate. It was almost impossible to stop once it started. It's not traffic either, I had the 6 lane highways throughut all my high densitiy residenual and crematoriums on every block.

The game's mechanic is broken.
No, it is traffic, you can pave all your roads with 6 lane raods and still have major traffic issues, more lanes != fixed traffic, you have to mix more lanes with a fair amount of one ways to prevent jams, with traffic bans on heavy trucks in residencial areas, with keeping your cargo trains and ports in an area where industrial can reach them without jaming up residentail, zoning all your areas to where building entrances will all either be north/south or east/west by always leaving 1 block away from the side that you don't want building entrances to spawn but not both to keep all parking off of the thru streets, etc.

Even if you have 10 lanes per road more lanes does not fix traffic, it can help it a bit, but its not a fix. Industrial left of it's own accord will ruin traffic, your traffic would be better having all 2 lane roads in residential with a "No heavy trucks" ban right at the highway entrance residents use, having industry in a different area with a different entrance, and the commercial being between the two to get its products without vans/trucks going into main town then you would having everything all 6 lane roads.
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Geplaatst op: 14 mrt 2015 om 13:14
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