Cities: Skylines

Cities: Skylines

View Stats:
lufia22 Mar 13, 2015 @ 4:52pm
How does extraction natural resources work?
Do I have to build zoned industries of that type directly on top of the resource? How do I tell if the resource in that particular area is dried up? When/if the resour dries up, is that industry zone now completely useless?
< >
Showing 1-13 of 13 comments
waterlimon Mar 13, 2015 @ 4:55pm 
Build industry on top, create district, then set the district as some specific resource type using one of the tools in the district tools tab.

Theyll then build that type of industry there. If its ore/oil itll slowly remove the resource from ground (eg if ground is black in resource view, the black will slowly disappear).

Fertile land/forest can be exploited forever. Not sure if theyll run out if you have too much industry but at least they wont run out permanently.
lufia22 Mar 13, 2015 @ 4:57pm 
Originally posted by waterlimon:
Build industry on top, create district, then set the district as some specific resource type using one of the tools in the district tools tab.

Theyll then build that type of industry there. If its ore/oil itll slowly remove the resource from ground (eg if ground is black in resource view, the black will slowly disappear).

Fertile land/forest can be exploited forever. Not sure if theyll run out if you have too much industry but at least they wont run out permanently.

So when my ore is mined out, I should just remove the ore zoning and/or do something else with the area?
Star Squirrel Mar 13, 2015 @ 4:58pm 
I just turned a waterfront industrial area into a "oil" specialized industry because i noticed it was a resource and thought what the hell. Immediately the original industrial building started to dissapear (not abandonded, removed from map) and new "oil" looking building took thier place right after. Profits up, same pollution. Seems to be a simple switch as long as the resources are on the map, no special attention required. What I DONT know is if those resources can me used up and how to tell.
Tyrendian89 Mar 13, 2015 @ 5:20pm 
I didn't notice anything - had a metal district running for a looong time, and though the colour went, the buildings didn't. I assume they just started importing the ressources they needed from outside...
😒 Mar 13, 2015 @ 5:25pm 
I actually just tested something pertenant to this discussion an hour ago.

I districted the industry area and made it specialization forestry (to see if it would work to cut pollution). Thing is, there was zero trees or resources, just grassland but it let me do the switch and I didn't see any difference than my last Forestry district built on a forest.

Conclusion, you can make any industry buildings a spec inductry regardless if the resource is on the map (for trees, at least).

Maybe it profits less or something but i didn't notice a difference. I hope there is a difference to make resources count!
Last edited by 😒; Mar 13, 2015 @ 5:26pm
You can make any industry everywhere, but if the resource isnt available there, they'll have to import it. Otherwise you'll get resource extractors which deliver raw materials to the processing plants, which eases traffic by quite a bit.

Also, the oil and mineral deposits will be depleted rather quickly, I wish the extractors had a bigger range to get the entire deposits.
😒 Mar 13, 2015 @ 5:29pm 
I see, so that must cut profits, which is good.
lufia22 Mar 13, 2015 @ 5:31pm 
I would assume you make more money from exporting. I could be wrong. The game doesn't explain a ton when it comes to areas like trade.
Mixolydian Mar 13, 2015 @ 5:32pm 
Good info DieScream and Aarki, thanks.

And yes, I was surprised how quickly oil depletes. :/
saintdenis Mar 13, 2015 @ 5:52pm 
Specialized industries create two types of buildings.

1. extractors: these need natural resources under them to produce something for export (examples: pigfarm on fertile land, oil well on oil sources)

2. processors: these rely on (imported) resources of the same type of specialization and don't need natural resources under them (examples: slaughterhouse for agricultural spec, oil refinerie for oil spec)

A depleted oil field will replace the now obsolete wells with refineries for example.

What I don't know is if processors still get the boni described in the tool tip for the specialitzation.

These are just my observations, so maybe I'm wrong in certain aspects.
I think they still get the bonus stuff, and they're still useful since your general industry needs deliveries from all four specializations to produce goods.
RED /(Weber)\ Mar 13, 2015 @ 5:54pm 
Originally posted by waterlimon:
Build industry on top, create district, then set the district as some specific resource type using one of the tools in the district tools tab.

Theyll then build that type of industry there. If its ore/oil itll slowly remove the resource from ground (eg if ground is black in resource view, the black will slowly disappear).

Fertile land/forest can be exploited forever. Not sure if theyll run out if you have too much industry but at least they wont run out permanently.

Alternatively you can assign districts and build industry and they'll just turn into the industry specific buildings. Much easier than tearing down the original ones slowly.
saintdenis Mar 13, 2015 @ 5:59pm 
What made me suspicious is the fact that my city income dropped from 40k down to 20k once my oilfield was depleted. But that could also be a coincidence, I didn't really pay attention.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Mar 13, 2015 @ 4:52pm
Posts: 13