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I created a map specially so i could test the maximum potencial of the hydro.
EZ way make a map with a deep river bed, and my water source came from mountains(with big water falls) in smaller rivers connecting to a big one to a big one. water source set to 1.00 not 0.50.
In the real world a hydro power plant can take months to achiev its full potencial.
I have 2 maps witch i tested this, currently on workshop.
Wind is static.
As for the water flow problem, it has to do how the water spawners work. When water is spawned by the spawn point, it sends 3 waves outward from it center but those 3 waves are not connected. There are gaps inbetween them that don't spawn water as the waves pass by. So say where the water spawner is in a lake, it could send those 3 waves towards the bank of the lake and have an empty gap that points to the river exit. What happens is it takes longer for that water to bounce off the bank and then flow to the river, in the meantime the river level drops. Cause of this there are times when my dam suddenly stops working as well, then as the water catches up it floods over top of it untill it turns back on.
THIS definition solves the damn hydro plant dam situation. working !
http://steamcommunity.com/sharedfiles/filedetails/?id=508067566