Cities: Skylines

Cities: Skylines

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0xFAN Mar 12, 2015 @ 3:37pm
Very high death rate
So I have a city with 7 tiles, 3 of them are filled(very crowd). Now I have around 61000 people and 5 mil cash in total, the death rate increased very fast after passing 60000 mark, the peak was 280/week, while birth rate was only 200-260/week, the residential zone demand is very low, I tried building more residential zones, the birth rate increased a bit then dropped below death rate. Also the average health is around 80%, so I guess it shouldn't be the cause.

Any ideas?

Thanks.
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Showing 1-13 of 13 comments
Is your population really old? Even the healthiest citizens still die of old age.
Crems and cems is the way forward
0xFAN Mar 12, 2015 @ 3:42pm 
Originally posted by Mr. Bones' Wild Ride:
Is your population really old? Even the healthiest citizens still die of old age.
Yeah, I have a lot of old people in high density residences, I don't know why.
snow Mar 12, 2015 @ 3:49pm 
I have no clue, death seems weird in this game.
I get nothing for a long time, suddenly people die all over the city at the same time and all hearses are traveling. Dead people pile up, people become angry and 25 households per building with a dead body leave my city. Last time it happened i lost more than half my citizens xD Turned off many services to avoid bankruptcy, tanked the losses, and people stopped dieing again. Hooray. Back up to 50k
Uzi [OTG] Mar 12, 2015 @ 3:57pm 
Yah, had same thing happen to my game last night. City pop of about 13k and all the sudden people dying everywhere. Health good, no pollution issues, no apparant cause.
It took about 10 minutes to stabalize in real time and the wave stopped.
Only thing I could figure is old population alll decided to die at once.
I had 2 mod version crematoriums and figured it was enough prior to that as they
were hardly used up to that point.
Since that nasty event I decided to invest in 2 more cause the game world seems hell
bent on occasional death waves.

Hah. I can deal. Dunno if I would look forward to dealing with that in a 1million plus
population game though. Double Hah Hah.

Good game, some issues but so nice to see a game for a mere 30 bucks this
well polished.

0xFAN Mar 12, 2015 @ 4:08pm 
Originally posted by Uzi OTG:
..
Since that nasty event I decided to invest in 2 more cause the game world seems hell
bent on occasional death waves.

Hah. I can deal. Dunno if I would look forward to dealing with that in a 1million plus
population game though. Double Hah Hah.

Good game, some issues but so nice to see a game for a mere 30 bucks this
well polished.

Haha, that's fun. Good game indeed.
Last edited by 0xFAN; Mar 12, 2015 @ 4:08pm
Frolicols Mar 12, 2015 @ 4:25pm 
Remember that every cim is born, works and dies so if you zone an area full of residential at the same eventually they're all going to die at roughly the same time - resulting in death rate spikes
I have the same problem. The devs should get on this.
The Prophet Sep 26, 2015 @ 2:10pm 
If you build a giant residential area, and lets say 20000 people move in at once, years later they will die at once. When expanding residential areas, if you dont want/cant handle death waves, expand slower.And rich like creamatoriums and "poor" like cementaries.
Sir Lui Sep 26, 2015 @ 5:38pm 
One solution I do is bulldoze most of the seniors houses every now and then to avoid death waves in my city. Basically I kick a couple of retired people (slackers) out of my city every 4-5 mins to avoid a death city. Sad but hey it fixes the problem :)
Puppet Pal Clem Sep 26, 2015 @ 6:56pm 
Originally posted by Sir Lui:
One solution I do is bulldoze most of the seniors houses every now and then to avoid death waves in my city. Basically I kick a couple of retired people (slackers) out of my city every 4-5 mins to avoid a death city. Sad but hey it fixes the problem :)

you're an evil mayor
L-laine Sep 26, 2015 @ 6:58pm 
CS has the same problem Banished has. It's that the game starts with all your citizens being around the same age. As time passes they all eventually die off in waves when they get too old. The problem tends to continue on for quite some time since the first generation of citizens have children around the same time and so on.
shadowwolftjc Sep 27, 2015 @ 1:31am 
Perhaps you should plop down a few cemeteries per crematorium in case your small number of crematoriums can't handle these death waves? Cemeteries have far more hearses than crematoriums for their cost, and crematoriums can burn corpses at a much faster rate than their handful of hearses can collect dead bodies. During a "death wave", the cemeteries from the hearses could be sent out to collect and temporarily store the masses of dead bodies, and afterwards, you can order these cemeteries to send all of these dead bodies to the crematorium.
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Date Posted: Mar 12, 2015 @ 3:37pm
Posts: 13