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https://youtu.be/s1BzVXS2v-k?t=42m41s
You do the same for any other industry specialization just use the different industry options next to farming.
Just take the district tool, paint the area you want. Once the district is up with a generated name, click on the farm icon and click the district. The little farmtruck icon will appear under the name of the district. All zoned industries will become farms. Same applies for Ore or Oil specializations.
If you zone industrial on non-fertile land and zone for farming do you get just the buildings that process farm products and not the farms themselves.
If this is the case is that possibly what's happening to the OP's game. He's not seeing buildings that actually look like farms.
Well, my comment took into account that the person painted the farm district on designated farmland. I don't think farm buildings would grow if there's no farmland resource underneath... would it?
I am curious to know however, that if generic industry is zoned, is it possible for the grain refinery example I described above to grow there instead? I had thought that these building types are set for each zone type generically, yet the building names all vary when clicked upon. ie: there are 'pots' of buildings for each industry type, and 'pots' of names for them. The system then combines one of each per lot, somewhat at random. Hence the great variety we get to see in game.
Actually they do, and more likely than not it will as Greygor and Asshat mentionned, only buildings that would process the raw products of farms.
Using the same idea, and a mod like infinite oil and ore, you could set mainly a separate *extraction* industry zone, then way closer to your main generic industries, a specialized processing oil or ore industry zone. With the intend to be able to process your raw instead of mostly exporting it, due to the fact that more often than not it's a real struggle to determine if the zone will spawn a raw producing building, or a processing building... so not beeing on the proper land, mainly force the spawn of a processing building, while on the opposite, beeing on the proper land, and if zoning the correct size of the spawnable building, you will mainly get extracting industries
Not that I have actually see that happen ;-) I would not state that I'm 100% sure, but really close to that