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healthcare also plays a role since age determines how many workers or how much demand of a given zoning you might have.
This game is a bit different from others though, as last night i dropped residential to 6% and really didnt add much more housing and residents started complaining that house prices were skyrocketing... which will slow growth.
The sweet spot seems to be between 7% - 9%.
As others stated, other things will skew all this. Stifled industry, etc...
Which again, may be a tax problem for industrial and commercial.
Industry & Commercial will tollerate higher, 9% - 11%, and that is where you want to make your money. If your poor little citizens are taxed so bad they cant buy the new crApple 6.2.7 iPhone, you can't buy that Ming Dynasty pot to use as the waste basket in your bathroom.
It also depends on the makeup of your city. All of my people are educated and no one seems to want to work at the industrial buildings. I had to create a neighborhood with less services for blue collar workers to make sure factories were staffed.
A lot of factors influcence things. Think like a mayor.
That is funny. 50% tax = Germoney.
You just may be in a lul. You are probably building fast at a slow speed (or paused). And your buildings can supply their own demands as they mature and level up.
For example. A residential levels up to level 2. First, it kicks everyone out on the street, then demolishes and rebuilds the residential building to a level 2 type building. Now it can house more cims and so it provides more workers on its own.
Same with jobs. commerce. industry, and offices level up and provide more jobs so they fulfill their own demands as well.
Look for overzoning. It you zone a large area of one type at once, it will drop demand as there is empty zones with nothing built yet, so there won't be any demand until all of the zone is full of buildings.