Cities: Skylines

Cities: Skylines

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how do i increase demand for something?
for over an hour i have had no demand in ANYTHING, so all i've been doing is editing my roads t help traffic flow better. Whenever i try to place something it just doesnt build becaues there's no demand for anything. is there a way to increase it?
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Showing 1-14 of 14 comments
XenoPhim Mar 14, 2015 @ 2:52am 
I think how it works is that if you build a lot of residential zones, then the people will want jobs and commercial and industrial demand increases. If you build a lot of industrial zones, then they will want workers and demand for residential increases. Just pick one and build a lot of it (preferably residential) and then your demand should rise.
way2co0l_2003 Mar 14, 2015 @ 3:00am 
Demand is influenced by quite a few things, directly and indirectly. I'd first ask you to check your population tab to see the population breakdown, and also checking the number of jobs available, the number of people that currently have jobs, and your unemployment rate. Maybe post a screenshot and we can start there. :)
BobThePineapple Mar 14, 2015 @ 11:29am 
Originally posted by way2co0l_2003:
Demand is influenced by quite a few things, directly and indirectly. I'd first ask you to check your population tab to see the population breakdown, and also checking the number of jobs available, the number of people that currently have jobs, and your unemployment rate. Maybe post a screenshot and we can start there. :)
Last time i checked i think about 3% of the population was unemployed
Kerb Mar 14, 2015 @ 11:43am 
The root of all demand creation is zoning residential and the appropriate amount of education. You zone a low density residential, and demand for factory work and stores will rise. You give them a university, and demand for offices will rise while demand for factory work will go away.

healthcare also plays a role since age determines how many workers or how much demand of a given zoning you might have.
Last edited by Kerb; Mar 14, 2015 @ 11:45am
Orion Nipp Mar 14, 2015 @ 11:45am 
Try also playing with your taxes. High taxes will slow or stop growth.

This game is a bit different from others though, as last night i dropped residential to 6% and really didnt add much more housing and residents started complaining that house prices were skyrocketing... which will slow growth.
The sweet spot seems to be between 7% - 9%.
As others stated, other things will skew all this. Stifled industry, etc...
Which again, may be a tax problem for industrial and commercial.
Industry & Commercial will tollerate higher, 9% - 11%, and that is where you want to make your money. If your poor little citizens are taxed so bad they cant buy the new crApple 6.2.7 iPhone, you can't buy that Ming Dynasty pot to use as the waste basket in your bathroom.

GIJeff Mar 14, 2015 @ 11:49am 
It is a bit deeper than you might realise. For instance I have incredibly high demand for residential all the time despite taxes being at 13-14%. Good services seem to be the key. People don't seem to mind paying higher taxes for good schools and garbage collection etc.

It also depends on the makeup of your city. All of my people are educated and no one seems to want to work at the industrial buildings. I had to create a neighborhood with less services for blue collar workers to make sure factories were staffed.

A lot of factors influcence things. Think like a mayor.
Kevin Sep 28, 2016 @ 12:12pm 
I Hate it that they dpnt want to pay any taxes... In germoney we have to pay about 50% Taxes GG
GΔCT Jan 1, 2018 @ 6:12pm 
did you just say germoney
MarkJohnson Jan 1, 2018 @ 10:09pm 
Originally posted by Eims Spasti:
I Hate it that they dpnt want to pay any taxes... In germoney we have to pay about 50% Taxes GG

That is funny. 50% tax = Germoney.


Originally posted by BobThePineapple:
for over an hour i have had no demand in ANYTHING, so all i've been doing is editing my roads t help traffic flow better. Whenever i try to place something it just doesnt build becaues there's no demand for anything. is there a way to increase it?

You just may be in a lul. You are probably building fast at a slow speed (or paused). And your buildings can supply their own demands as they mature and level up.

For example. A residential levels up to level 2. First, it kicks everyone out on the street, then demolishes and rebuilds the residential building to a level 2 type building. Now it can house more cims and so it provides more workers on its own.

Same with jobs. commerce. industry, and offices level up and provide more jobs so they fulfill their own demands as well.

Look for overzoning. It you zone a large area of one type at once, it will drop demand as there is empty zones with nothing built yet, so there won't be any demand until all of the zone is full of buildings.
LinusDickTips Aug 25, 2018 @ 6:21pm 
Do you have an auto demolition mod? I turned off mine so I could unlock the observatoy, than noticed my demands started going up.
Nite69 Aug 25, 2018 @ 6:55pm 
No demand is suppose to be what you want, I read not to pay attention to the demand bars and build what ya like in very slow growth, This is to avoid deathwave cycles
MaxGiacca Jan 5, 2021 @ 5:58am 
Originally posted by LinusDickTips:
Do you have an auto demolition mod? I turned off mine so I could unlock the observatoy, than noticed my demands started going up.
I have it turned on, the demand is completely frozen for hours now.
OneJasonBradly Jan 5, 2021 @ 11:31am 
Originally posted by Hellgatsu:
Originally posted by LinusDickTips:
Do you have an auto demolition mod? I turned off mine so I could unlock the observatoy, than noticed my demands started going up.
I have it turned on, the demand is completely frozen for hours now.
If a lot has been zoned but not built upon yet it will reduce the demand for for that zone type because you have unoccupied zones of that nature. So using a mod such as auto-bulldozer will often remove abandoned buildings exposing the un-built lots. That mod should not be used because it hides problems that keep demand from rising. Instead of bulldozing abandon buildings, correct the issue that causing them to go abandon. Then demand will be more responsive.
Last edited by OneJasonBradly; Jan 5, 2021 @ 11:32am
BobThePineapple Jan 5, 2021 @ 12:32pm 
how did you guys find this 6 year old thread lmao
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Date Posted: Mar 11, 2015 @ 7:11pm
Posts: 14