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yeah and if you don't already have a city full of rotting dead people you will soon
well yes it would, there are plenty of examples of this.
the latest would probably be cities in China - the government builds them, not just a few random people off the street, so of course they get funding for state of the art facilities.
that's the whole point of city planning, to plan them out from the very beginning with the best possible technology at the time
im fully aware of the ghost cities. the point is they are built with large sums of money right from the very beginning, as is the case with any cities planned now... as you would expect... i'm not sure why you'd argue the cities start from scratch with about $30,000 to their name and arbitrary restrictions placed on technology like in this game
The main challenge in this game lies in traffic, not in budgeting. Seems counter-intuitive since games have told us for ages that budget is supposed to be the most important aspect.
I think it's ok to have different priorities, but I agree that budgeting could use a little balancing towards being more challenging.
The point is John, you said it's realistic for cities to start with very small amounts of funds and essentially start from the stone age. That's not true and you know it Duns.
Your facts for the day, weeeee.